Pojo's Magic The Gathering
Card of the Day
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Champions of Kamigawa
Reviewed January 11, 2005
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Usually, when Wizards of the Coast prints a new
version of an old card, the
new version is not quite as good as the
original. The best example is how
much worse Abyssal Specter is compared to the
original Hypnotic Specter.
Harrow allowed you to get two lands out of your
library and put them both
into play, but at the cost of sacrificing one
land. Kodama's Reach, at the
same casting cost, also gets two basic land out
of your library, putting one
of them into play tapped and putting the other
into your hand. Even though
Reach is a sorcery, it is an arcane spell which
can make it useful for
Splicing onto Arcane when you play it later in
the game. Kodama's Reach
seems like it should only make the grade in
limited games and possibly the
narrow Champions block constructed format.
* Level 3 DCI Judge
*DCI Tournament Organizer
If there's one thing Champions did for green,
its to give it some great mana fixing and
acceleration. Kodam's Reach not only accelerates
your land count by one, but it also replaces
itself in your hand with another land, so you
have no card disadvantage, and a guaranteed
fourth turn land drop to get you to five mana.
Not only is this great on its own, but it thins
your deck, and it has Arcane, making it even
better in block and in limited, often letting
you splice something on it like Glacial Ray.
* game store owner (The
Game Closet - Waco,TX)
This card doesn't really excite me all that
much. It has a strong functional purpose of
searching out land, but that's about it. It's
arcane, so there are some options there as well.
Overall, it's solid, but nothing to write home
about. I'd like to see the card more in limited
than in constructed I'd imagine.
Kodama's Reach is an acceptable, but not great,
card. I think the biggest drawback to it is that
there are better cards in almost every format.
Sakura-Tribe Elder (see yesterday) and Land
Grant immediately jump to mind. However, I will
say that Kodama's Reach is well-costed (it
really couldn't cost 2 without being unfair),
and it does give you a jump in your land.
In limited, I would likely play this card, if
only for its thinning effect on my deck. It also
doesn't hurt having the ability to hunt down a
vital second color. I don't think you take it
too early, but if you are in green, you should
probably attempt to scrounge at least one copy.
Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 2.5
Not as versatile as, say, yavimaya elder or
krosan tusker, but it is card advantage, deck
thinning, mana fixing, and acceleration. It is
stronger in limited than in constructed, but it
may creep into some block decks.
game store owner
(Shuffle and Cut)
yesterday's CotD, we have another card that
lets you smooth and accellerate your mana
while you thin your deck. Reach is
especially nice limited when you will most
likely be playing multiple colors. In
constructed, its 3 mana cost takes up an
often important 3 drop slot, so it can be a
bit more dicey, but it can still find a
niche, especially in Casual decks where you
really want to ramp your mana up fast.
Land, Birds of Paradise - Land, Reach gets
you to 6 mana on turn 3 - REALLY a great
place to be if your playing big creatures!
How about a
Constructed - 3
Casual - 4.5
Limited - 4