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Card of the Day

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Time Stop 
Champions of Kamigawa Rare

Reviewed September 9, 2004

Constructed: 3.4
Casual: 2.9
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Wow.. that is an interesting phrase, and it took me back for a moment.. "Damage wears off."  I wasn't sure exactly what that meant, but I looked into it more, and it seems it means that anything that is on the stack just goes *poof* and disappears.  Since damage and other stack items no longer exist, they do not resolve, and the turn is over, period. Even a huge amount of combat damage to you, or to your creatures... gone.  The effect is game changing, really.  Now if there was only a Panoptic Mirror effect that you could make happen at any time.....

It costs 6, but I would not rule this out from a competitive control build.  We'll have to see the rest of the set to really get a grasp of what tricks this thing is capable of.  In limited, hmm...I'd probably try it out in a Blue build.  I'm undecided as far as casual.  Casual decks don't usually gravitate toward control, but they do like extremes, and this card turns in that direction, so perhaps it will find a casual niche, too.

Constructed: 3.5
Casual: 3
Limited: 3.5

   Current Price:
Time Stop - Champions of Kamigawa - $TBA

Judge Bill

*Level 2
MTG Judge

*game store employee

The one thing I hear most often is a wish for a counterspell that would counter something that can't be countered, like Obliterate. Well, that is one facet of this card. You can also use it as a...
-Time Walk
and many other things. The fact that this removes itself is necessary, as if there was any way to recur this card via something like Crystal Witness, it'd be silly.
In multiplayer, this has less effect. It's ok in casual duels, but not that spectacular.
In limited, you have to leave 6 mana open, and you have to have a game state you want to erase. I don't see that happening very often.
Constucted: 3.5
Casual: 2.5
Limited: 2


Jeff Zandi

5 Time Pro Tour

Time Stop
Yep, this one is the bomb! Time Stop MIGHT BE the most interesting blue card since Force of Will. Time Stop can, at the same time, give you an extra
turn, counter a spell or ability already on the stack and return your
creatures to full health from whatever damage they may have already
received.  I am personally not concerned with the casting cost of 4UU. While the high  casting cost is an obvious drawback, this card has the power to stop your  opponent in his tracks and to, at any moment, take the game away from him.  This card will be amazing in constructed, at least in a few decks that can
play control and provide ample resources for casting this card. In limited,
you might opening this card up in a booster either.
CASUAL:           4.0
LIMITED:          4.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Time Stop


This card is so fun, and has a lot of potential. I admire WoTCís ability to cost this card, because boy itís a toughie to try to make this card playable but not broken. While having some potential in constructed, the card is almost unplayable in limited, and will get you killed in a heart beat in casual format as it is particularly unfun.


Constructed:                 3

Casual:                         1

Limited:                        1



* game store owner (The Game Closet - Waco,TX)

Time Walk!!!! OK, so you can definitely expect to hear the rants about "the new time walk." I honestly don't know what to think about this card. I think it is definitely going to be played. I'm just unsure of HOW much it's going to be played. It's costed high, but it has to be to stay balanced. Might as well get prepared for this. There's a chance you could be seeing a lot of it. If nothing else, get some of them for trade bait.

Constructed: 3.5
Casual: 2
Limited: 2.5
Time Stop --

I'm really surprised I'm looking at this card. If I'm not mistaken, you just play this card during your opponent's upkeep, and assuming he/she doesn't have a counterspell of some sort, you essentially get an extra turn. On top of this, you can use Time Stop to do stupid tricks in combat if everything goes south. On the downside, Time Stop *does* cost six mana, but whatever, so did Upheaval and it was still obscene.

Casual players will love messing with each other with Time Stop. I really can't see anyone not liking this card!

"I'll set up my crazy combo, and as soon as it resolves, you will lo--"
"Wait. Time Stop."
"...I hate you."

Again, in limited, I'll play this card almost every time. There isn't a good reason not to.

Constructed Rating: 4.0
Casual Rating: 4.0
Limited Rating: 4.0

 Van Zandt

Time Stop
Counter target spell, time walk.  Played correctly, this card should do both
at once.  That makes it quite strong.  Though, to be fair,  that still
doesn't make it a lot better than time warp.  Situationally amazing.  Also,
situationally a 6 mana counterspell,  If they weren't going to do much else
with their turn.
constructed 2
casual 2.5
limited 3

Secret Squirrel on the

Time Stop
Omg, we have a good card.  This card can have so many cool uses.  If youíre due to some wacky combo, you can end everything immediately and get to the next turn.  You can bait your opponent into attacking you and let all their creatures be tapped for next turn.  You can play this at the beginning of their turn so they canít do anything.  6 mana is a lot, but not unheard of for a control deck, as most win conditions are around 6 mana anyway.  (Pristine Angel, Rude Awakening, Shackles [if you lay it activate on the same turn you play it])  Play this, then next turn go to town with angel. 
I expect this to see play in constructed.  Itís costed correctly and has a great effect.
Iím not sure about this in limited.  Why you would leave 6 mana open on your opponentís turn in limited is beyond me.  Iíd pass.
Constructed: 4
Casual: 4
Limited: 2

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