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Pojo's Magic The Gathering
Card of the Day

Card : Gifts Ungiven  
Cost : 3U  
Type : Instant  
Text : Search your library for four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle your library. 


Gifts Ungiven 
Champions of Kamigawa Rare

Reviewed September 16, 2004

Constructed: 3.2
Casual: 3.3
Limited: 2.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut first look, this seems pretty sinister.  You go with 2 copies of 2 different cards that can get the same job done, so it barely matters which of the 4 they pick.   Hmm... maybe this could be used with the Reanimate decks (Reanimate, Animate Dead, Necromancy, Dance of the Dead, LIfe/Death).  Pick 4 different badass creatures; one goes into your hand, the other 3 into your grave for reanimation. Nice.

In limited, your deck will be way too random to make much use of this. You won't have many "great" cards, and this will send 3 of them to the grave.  Not a good deal!   Unless you drew the most bombalicious deck ever, it would actually be a bad idea to play this thing, imho.

Constructed: 4
Casual: 4
Limited: 1.5

   Current Price:
Gifts Ungiven - Champions of Kamigawa - $TBA

   Combos Well With:
Reanimate - Tempest - $4.64
Animate Dead - Revised - $2.09
Necromancy - Visions - $2.33
- Apocalypse - $4.26
Dance of the Deat
- Ice Age - $3.52

Special for my CotD fans:  For those of you interested in picking up some of the new Champions of Kamigawa Rares, check out my Auctions Here!! For every auction you win, I will throw in a FREE Bonus Rare with your win!  This promotion is only for my CotD readers...just email me at the end of the auction and mention that you read Pojo's CotD and I'll throw in the Free Rare!  (Free rares are of my choice... auctions must be paid within 7 days of closing to qualify)  Thanks, guys!

Judge Bill

*Level 2
MTG Judge

*game store employee

Gifts Ungiven
Cards like this show how awful I am at building decks. I want to take a crap all over this card. I really do. You have to have 3 separate cards that could get the job done, or it won't happen. And to have a deck like that means that it will be too diversified to get what you really need, even if there are 3 cards such that any one of them can help you.
(Yes, I know the card says 4 cards, but I only put 3 because if you want any one of 3 of the 4 cards you select, you will get one of them.)
Most of the other members of our CotD panel will show exactly how awful I am. I'll rate the cards here, but I'd take very little to no stock in my numbers, as they're very likely to be wrong.
Constructed - 1.5
Casual - 2
Limited - 1.5

Jeff Zandi

5 Time Pro Tour

Gifts Ungiven
This card is good in limited but gives the greatest advantage to constructed
players. Look for three or four of these in a lot of constructed decks right
away. Not quite as good as Intuition (you wouldn't BELIEVE how long it took
me to remember the name of this card!), in fact, Gifts Ungiven works almost
opposite the way most people used Intuition. Most people used Intuition to
force their opponents to either give them an Accumulated Knowledge, an
Accumulated Knowledge or an Accumulated Knowledge. Gifts Ungiven REQUIRES
that the caster find four different cards. This card is a no brainer in that
you get card advantage, and you should always get two cards that are good
for you. Cards that let your opponent make decisions about what you get give
him or her the ability to GET IT WRONG and give you EXACTLY the cards you
really want the most. Include another copy of Gifts Ungiven in your
selection of four cards, and you have a good chance to keep the fun (and the
card advantage) going.
CASUAL:           4.0
LIMITED:          4.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Gifts Ungiven


As this card is one of the cards premiered on Magic The, once again I am in the unenviable position of trying to say something not already discussed in depth in that article.


I like this card a lot. Youíve watched me complain about the first two days of cards and how unexciting I thought they were mechanically, but I think this one is a very interesting twist on search and card draw, and is potentially very powerful.


Why do I think this one is better than the previous two cards, even though all three are in some way rehashes of other cards? Because I like player interaction. I like cards that force me to make a decision (picking four cards) and then you making a decision based on my decision (picking two cards), and us both having the potential to lose the game based on these decisions. This card strongly rewards good play on your part, and strongly punishes bad play on your opponentís part, and for that Iím giving it a good rating.


Constructed:                 4

Casual:                         5

Limited:                        3



* game store owner (The Game Closet - Waco,TX)

In some ways, this seems like a more balanced version of Fact or Fiction. However, there may be more tricks to this than there were with Fact or Fiction. It is an instant and only cost four though, so it can make it's way into many decks.

I wouldn't expect the average casual player to truly appreciate this card. The one exception might be those that play U/B reanimator style decks. Limited players may be split on this card. Since your opponent gets to choose what you keep, more often than not, I'd expect this card to be there late in the draft.

Constructed: 3.5
Casual: 2
Limited: 1.5
Gifts Ungiven --

I'm really sitting on the fence with this card. It definitely costs the right amount (since it is, essentially, a tutor), and you do wind up with two additional cards in hand. It splashes into any deck if you see fit (only one blue means its easy to cast), and I would imagine you could play enough cards to where your opponent has a rough decision to make. At the very worst, I can definitely see this card being a good tutor in UG Madness in Extended.

At the same time, you are going to get the two worst cards of that stack, and you might not always have enough options in your deck to get the card you really need. You will almost always be required to rely on what cards you have in hand to fool your opponent ("I'll go get a Wrath, even though I have one, just to get my opponent to let me have something else").

In the end, I'm going to give this card a slightly low rating, but take it with a grain of salt. I wouldn't be surprised if it shows up all over the place later on down the road.

Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 2.0

 Van Zandt

Gifts Ungiven
This is a "fixed" fact or fiction, right?  It's interesting, and it -is-
instant (sorcery would = unplayable)...  it lends itself to diversity,  play
a wide variety of counters/card drawing/win conditions rather than just
blocks of 4...  which two of counterspell, hinder, dissipate, and prohibit
would you like to give me?  Also good for graveyard filling.
constructed 3
casual 3.5
limited 3


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