Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
of the Grid
Reviewed September 1, 2004
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating
Click here to see all
Card of the Day Reviews
game store owner in CA,
Meh. Card draw is
always a good thing. And this can be
recurring. It could be very interesting with
bounce spells, like
Chain of Vapor and
Unsummon to keep your opponent's hand higher
to keep the Pulse heading back to your hand.
the Grid -
Darksteel - $1.64
8th Edition - $0.12
Onslaught - $0.39
8th Edition - $0.12
Time Pro Tour
Pulse of the Grid
Magic players love the old Impulse so much that
when we saw Pulse of the
Grid, we thought this card could be, if not half
as good as Impulse, at
least a small taste of the greatness of the old
card. In constructed, this
card just hasn't panned out, at least not so far.
In constructed, this card
has two problems, either of which would probably
be enough to make this card
utterly terrible. The casting cost of this card is
one blue mana too much.
More importantly, in constructed, the mechanism of
needing to have fewer
cards in your hand AFTER Pulse of the Grid
resolves (in order to get the
Pulse back in your hand) goes exactly against the
kinds of decks that could
most likely use this card. This card would
normally go in blue control
decks, but blue control decks usually depend on
card advantage, and card
advantage is exactly what Pulse of the Grid needs
you NOT to have. No good.
Maybe this card really belongs in an aggressive
blue/red deck.but I don't
have more of an idea than that, maybe in the
blue/red Obliterate. In
limited, this card is not wonderful, but generally
playable the few times
that you end up with one.
* Level 3 DCI Judge
*DCI Tournament Organizer
I look at this card
and I think of Frantic Search, Catalog, and other
such cards and I think that this card should be
playable. In the worst case, itís a Catalog; in
the best case its card search that can be used
more than once a turn, so why isnít it being
played? Well, first, having cards in your
graveyard (which this card can be good at) is no
longer an advantage in most constructed format.
Second, combo is dead right now, so there are very
few cards to search for. Finally, control is
pretty much dead, or at least no longer playing
blue as often because all of the current counters
suck in standard. So we have a perfectly good
search card without a home.
Pulse of the Grid was
frowned upon when the set first came out. However,
with control making a small comeback, it is
getting looked at a bit more. It can definitely
help you keep your hand loaded. Unfortuantely, the
average casual player won't have much to do with
this card as there are simply better card drawing
tools out there. This card should make the cut in
limited about 60% of the time if you are heavy
Pulse of the Grid --
Of all of the Pulses, this one was the most
overrated when it first came out. As it turns out,
the decks that would like to use Pulse of the Grid
typically have more cards in hand than the
opposing deck anyways. This doesn't mean that
Pulse of the Grid shouldn't see play -- it is
still a decent card draw spell, and it is probably
as good as you can get right now in Type II as far
as instant-speed card-draw goes.
Casual players should shy away from this card,
just because there are a billion other card-draw
spells that go at instant speed, and many of them
do more than "draw two, discard one".
In limited, I'll typically scoop Pulse of the Grid
as a second, third, or fourth pick, but usually
not before then. It can help restock your hand,
and it can do it over and over, which is never a
bad thing in limited.
Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 3.0
Pulse of the Grid
Iíve always felt
that this was one of the better pulses (the
best one being the red one). Itís instant
card draw for blue, which is hard to find
these days, and you get to chose 1 card out of
2 for three mana. Plus if youíre low on cards
(probably after you discard them) you can play
it again. Ditching a card can be problematic,
but generally not something to worry about. I
doubt it will be used more than two or three
times, even if you have an empty hand, as
thatís six/nine mana for basically two cards.
In UW control, you should be able to do that.
Generally Affinity uses Thoughtcast/Serum
Visons/Thirst over this, however this is not a
bad second choice.
In casual, there
are better card drawers that donít put
limitations on it that arenít rare. Iíd stay
away from this.
In limited, it can
net you a few cards. Itís a nice addition if
youíre playing blue.