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Boseiju, Who Shelters All 
Champions of Kamigawa Rare

Reviewed October 22, 2004

Constructed: 3.25
Casual: 2.60
Limited: 1.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Nice, anti-control.  The question remains, however, whether permission is viable in the new Type 2.  I haven't seen a lot that says it's a powerhouse, but who knows.  We should have a better idea after states.  Or perhaps the Kamigawa subsets will lean more in that direction.

In casual, you just shouldn't be worried about permission, unless you know someone that's running it in your circle.  In that case, it's great.

In limited, nope, nope, nope.  And did I say nope?

Constructed: 3
Casual: 1.5
Limited: 1

   Current Price:
Boseiju, Who Shelters All - Champions of Kamigawa - $

Judge Bill

*Level 2
MTG Judge

*game store employee

The primary use people have been talking about getting out of this is to make sure a Tooth and Nail resolves.
Do you remember the metagame of Onslaught Block Constructed? In Onslaught block, there were no counter decks. Therefore, people felt free to run the Pit Fighters and Akromas and other huge fatties, because they weren't going to be countered.
In my opinion, you'll see a lot of the same situation at Champs tomorrow (if you are going). So I wouldn't bother playing with this, as I don't see the need for the effect. If you do think you'll see some counter decks, I'd put this in the sideboard, as I don't think there will be a lot of them.
In casual, who plays counterspells?
In limited, what instant or sorcery is there that you absolutely need to force through? And if there is one, what counterspells are worth playing?
Constructed: 2.5
Casual: 1.5
Limited: 1

Jeff Zandi

5 Time Pro Tour

Boseiju, Who Shelters All
This is one of the most talked about rares in Champions of Kamigawa for
contructed play. Tapping Boseiju for mana insures (at the cost of two life)
that an instant or sorcery played using that mana cannot be countered by
spells or effects. The problem with combo decks is the simple issue of
whether or not a control deck will counter your combo deck's key spell. This
legendary land settles that problem easily. The real issue will be how many
of this land to include in your deck and/or sideboard since your opponent
can destroy your Boseiju with land destruction or simply by playing a
Boseiju of their own. (thanks to the new legendary card rule) In limited
play, this card is far less interested. In limited, you simply will not
encounter enough counter magic to make it worth your while to waste a spot
in your deck for Boseiju.
CASUAL:          4.0
LIMITED:         1.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Boseiju, Who Shelters all


Itís a tree that doesnít product green mana, and for that reason alone, I mark it down several points. How can a tree not product green mana? What the darn? I definitely see this card seeing play, though, as its ability will be great against counter heavy decks, though not often used as two life a hit can add up quick. The fact that the ability cannot be stifled because itís a mana ability makes it all the better. This card will see some play, if only in sideboards, and multiplayer casual decks.


Constructed:                 3

Casual:                         3

Limited:                        1


* game store owner

This card seems to be the most sought after land at this point. The ability is neat, but what people have to look at is the fact that it doesn't produce mana on it's own. To be honest, it even cost you two life to get mana from it. I do like the effect of the card too though. I see it being more of a sideboard card against blue decks than anything else. In limited play, the card is almost worthless, unless you plan on trading it away after the draft.

Constructed: 3.5
Casual: 3
Limited: 1
Boseiju, Who Shelters All --

This card seems really, amazingly, over-the-top...OK. It's obviously a sideboard card, and you probably don't want to dedicate too much room to it. I do think almost every deck should be running at least a few, if only because I think every deck can probably use the help against control. It works with every color, which is another benefit, but you don't want to see more than one or two per game -- it gets excessive after that.

No one cares about this in limited. Pass.

Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 1.0

Copyright 2001


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