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Takeno, Samurai General 
Champions of Kamigawa Rare

Reviewed October 21, 2004

Constructed: 1.75
Casual: 3.25
Limited: 3.17

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Looks like Takeno wants to run a Samurai army.  While it's not for tournament constructed, I am quite sure we'll see some casual Samurai decks hitting the table.  The question is, is this 3/3 for SIX mana worth the wait. 

In limited, you'd have to have quite a large Samurai army to make it worth playing.  If you do...woohoo!  He's nice.  If not, skip him.

Constructed: 1.5
Casual: 3
Limited: 2

   Current Price:
Takeno General - Champions of Kamigawa - $5.46

Judge Bill

*Level 2
MTG Judge

*game store employee

At six mana, you have to ask yourself just one question in relation to constructed: does it win the game or at least put you in a near unassailable position? The clear answer here is no, so this should never see play.
In casual, fine for a samurai deck.
In limited, if you're white, there's a strong chance you're playing a lot of samurai. So this guy would be great, assuming you're already playing white.
Constructed: 1
Casual: 3
Limited: 3.5

Jeff Zandi

5 Time Pro Tour

Takeno, Samurai General
While two expensive and clumsy to play in constructed, this legendary Human
Samurai is a very powerful card in limited. A 5/5 whenever he blocks or is
blocked, it's pretty hard to take down Takeno in combat. More importantly,
this Samurai General makes all of your other Samurai much more powerful.
CASUAL:           3.0
LIMITED:          4.0

Ray "Monk"
* Level 3 DCI Judge

Takeno, Samurai General


Let the Samurai Deck commence! Although, quite costly, as a casual card this guy is fun as heck, and a great one of for a Samurai Deck. In limited, hes playable, but there are better things at that cost unless you have drafted/opened a lot of samurai. In competitive constructed, hes just too much for too little. Nonetheless, he gets props for flavor and fun.


Constructed:                 1

Casual:                         4

Limited:                        3


* game store owner (The Game Closet - Waco,TX)

I have visions of there being a good samurai deck. For all I know, it could be the next wave of white weenie that hits the scene. But for now that's all speculation. Even at the high cost, Takeno, could be good for a samurai deck. Unfortunately, his cost also keeps you from wanting more than one (and at best two copies) in the deck. In limited play, I'd only take him if I had already drafted a LOT of samurai creatures.

Constructed: 2.5
Casual: 3
Limited: 3
Takeno, Samurai General --

For the most part, I don't like any card that costs six or more than isn't winning me the game, or immediately preventing my opponent from winning the game. Takeno can get me halfway there, but as he doesn't do the deed on his own, I can't give him a great rating.

Takeno does fit well (obviously) into Samurai decks, and I won't bash either of his abilities -- making all Samurai huge is good, but the fact that a majority of Samurai have Bushido makes this card all that much better.

If I've pulled up a fair number of Samurai and my white looks decent (as it tends to in Champions), Takeno will generally make the cut. I'm not entirely sure that he's a first pick, but he should go within the first four in a draft.

Constructed Rating: 2.5
Casual Rating: 3.5
Limited Rating: 3.5

Copyright 2001


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