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Card of the Day

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Reach Through Mists 
Champions of Kamigawa

Reviewed October 12, 2004

Constructed: 2
Casual: 2.1
Limited: 2.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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A deck thinner on it's own.  While this is one of the 3 needed for Unspeakable, it's not disgusting on it's own.  It's a solid, cheap deck thinner for blue - something that is far from bad.  It's also something nice to splice things onto since it's really cheap.  I think it will mostly go into decks to bring out the beast, but, I wouldn't be shocked to see some rogue decks running it for "When you play an Arcane..." type effects, to splice on, or just to thin the deck some.  Sometimes the most innocent cards can be pretty brutal.

In limited, if you're short, play it.  If you have an easy 40 without it, cut it.  The most fantastic filler you can find, but generally, that's all it is, unless of course you have a lot of Arcane-casting or splicing effects there too.

Constructed: 3.5
Limited: 2.5


* game store owner in CA, ShuffleAndCut

Reach Through Mists could probably read:  "U: You may play your deck with one less card than minimally required."  It's best use is to sort of thin your deck, which has the most effect with a smaller deck, such as in limited (40 cards).  It helps you get to the cards you want to see faster.

In constructed, how good this card will be depends on whether it can find a deck that abuses Arcane spells.  That feature is what may set it apart from mediocrity. If it doesn't find a deck, it's essentially worthless.

In casual, card draw is boring. It's not bad...just boring.

Constructed: 2.5???
Casual: 2
Limited: 2.5

   Current Price:
Reach Through Mists - Champions of Kamigawa - $0.91

Judge Bill

*Level 2
MTG Judge

*game store employee

OK, we have our usual one mana cantrip type card right here. It has arcane, so if a deck comes along that abuses arcane, this will likely fit right in. It is an instant, so you can keep your mana open for the longest possible time. And it replaces itself. Excited yet?
Neither am I.
Casual, I've got one card for you: The Unspeakable. (See Sift Through Sands. Oops, that's two cards.)
In limited, it's an OK filler card. Blue is the worst color of Champions for limited play, so it would take a lot for this to become filler. If you needed it though, it's there.
Constructed: 2.5
Casual: 4
Limited: 2

Jeff Zandi

5 Time Pro Tour

Reach Through Mists
Reach Through Mists is what I like to call a "little card", a card that
cannot win the game for you, but which performs a small but valuable
function for your deck. In limited, this card can help you "reach" deeper
into your deck for the bomb card you need to win the game. In constructed
decks, four copies of a card like this can help you to churn through your
deck faster. Presumably, in any format, there will be ways to optimize this
card's usefulness by including it with cards that have Splice with Arcane.
One caution where limited play is walk a very thin line
including this card, or multiple copies of this card, in you sealed decks or
draft decks. In limited play, you must be sure that every card in your tiny
forty card deck pulls its own weight. That means you have to do some good
evaluating of your cards before you include Reach Through Mists over a
possibly marginal creature or some other card.
CASUAL:           2.5
LIMITED:          2.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Reach through Mists


Itís an Arcane spell, and itís a cantrip spell that.. Oh well, it doesnít actually do anything, but it is a cantrip and it is Arcane. I doubt weíll see it as a super card in constructed, but in casual, you know you want to build the Unspeakable deck, and so you need four of this bad boy, and in limited, it is Arcane and makes you basically have a 39 card deck, so is worth playing.


Constructed:                 1

Casual:                         3

Limited:                        3



* game store owner (The Game Closet - Waco,TX)

This card is just dull. It is one of three or four different cards in Champions that lets you draw cards. It may find it's way into some blue decks. It might find its way into combo decks. However, it's not going to be one of my first choices when deckbuilding.

In limited play, this is a much stronger card. In some ways, it's a must play card for sealed and draft formats. Casual players can make use of this, but honestly, they've got better choices to work from.

Constructed: 2.5
Casual: 2
Limited: 3.5
Reach Through the Mists --

I'm not diggin' this card too much. Why? Because it doesn't do anything. It wastes your mana. "Gee, I drew this card. OK, let me spend a mana so I can lose it and draw another." Yes, it thins your deck, but so does Chromatic Sphere, and at least Sphere fixes your mana. If you are looking to build a deck entirely based around Arcane cards, this might be worthwhile, but otherwise, just play Serum Visions.

Anyone playing casually has access to a ton of better cards than this one, so again, if the deck is centered around Arcane, then pass it up. If the deck *is* Arcane, then I'm still not sure I would play it -- depends on what exactly I wanted to do.

In limited, I might be a little more tempted to play this card, but at the same time, I can usually find 23-24 better cards in my pool to play over this.

Constructed Rating: 1.5
Casual Rating: 1.5
Limited Rating: 2.0

 Van Zandt

Reach Through Mists
One mana cycling means it doesn't hurt to have it in the deck to start with,
  plus if you have splicing or effects that use arcane,  this'll net you
that much more advantage.  Not much to say about it, its purpose is clear.
constructed 2.5
casual 2
limited 3

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