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Hikari, Twilight Guardian 
Champions of Kamigawa Rare

Reviewed November 5, 2004

Constructed: 2
Casual: 2.3
Limited: 3.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Hikari is much more useful than you would think at first glance, at least in limited.  There are so many Spirit and Arcane spells, that it's VERY easy to attack, play a spell, and return it untapped and ready for blocking before your opponent's next turn.  Or, you can block, play an instant Arcane after Damage is on the stack, and then remove it from harm's way.  A very nice ability, I've found though playing tons of MTGO leagues.

In constructed, it's just too expensive, but in casual, it might be a fun card to play if you're going heavy Arcane. 

Constructed: 2
Casual: 3
Limited: 4.5

   Current Price:
Hikari, Twilight Guardian - Champions of Kamigawa - $2.79

If you need to find some Spirits and Arcane spells (or any other card you might be looking for), you can use the Search feature of our site to help you.  Search through the Champions cards to see what looks fitting.

Judge Bill

*Level 2
MTG Judge

*game store employee

Hikari, Twilight Guardian

4/4 flying for 3WW? Where have we seen that before?

You trade Vigilance for an Arcane/Spirit "Astral Slide" type ability. Is it worth it? In my opinion, no. I would much rather have Vigilance than the other ability, which will only matter very little of the time.

So in block, will this make a splash? Probably not. For one more mana, you get the Dragons. The difference in mana isn't enough to make me want to play this.

So in limited, if you get this, should you play it? Sure. It IS a large flier, which are usually at a premium in limited.

Constructed: 2
Casual: 2
Limited: 3.5

Jeff Zandi

5 Time Pro Tour

Hikari, Twilight Guardian
If this card was uncommon or common, it would be a top card in limited play.
As a rare, Hikari is a great creature for your limited deck that you simply
aren't going to see very often. A 4/4 flyer for 3WW is very good all by
itself. The ability to remove itself from play temporarily is very nice. If
you are about to lose Hikari in combat, play an Arcane instant and save
Hikari to fight again next turn. If your opponent plays an enchantment on
your Hikari that you don't care for, play a Spirit or Arcane sorcery. When
your Hikari leaves play for a short time, any enchantments on Hikari drop
off. In constructed play, Hikari could make an appearance next year in
Kamigawa block constructed, but probably not in any other constructed
CASUAL:           3.0
LIMITED:          3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Hikari, Twilight Guardian


The “not quite” Serra Angel of this set, this four power flier for five mana is a good deal regardless of it’s ability to save it self with timely spell casting. While I freely admit to having never used his ability to save him, using him as a beater has been just fine in draft and sealed deck. In constructed, there’s better cards out there, and in casual, he seems to lack flavor to be truly fun. Keep him in limited arena, where he shines.


Constructed:                 1

Casual:                         2

Limited:                        4

Hikari, Twilight Guardian --

I will give Hikari credit where credit is due -- it is a well-priced card. I won't complain about any 4/4 flier for five mana -- that would be like saying, "Gee, Serra Angel is OK, but she just costs too much!"

I'm not a huge fan of Hikari's ability, though. A lot of the Arcane and Spirit spells just seem OK, but nothing special. If you want to build a deck around abusing Hikari, he would probably be a great tool, but just on his own, I can't give him too much of a rating.

In limited, I'll definitely take Hikari. He's big, he flies, and he's in the best limited color (at this point) -- white.

Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 3.5

Copyright 1998-2004


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