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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Cephalid Illusionist 
Champions of Kamigawa


Reviewed November 19, 2004

Constructed: 2.8
Casual: 1.4
Limited: 1.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

Uh...yeah, what Judge Bill says. 

Constructed: 1.5
Casual: 1
Limited: 1

   Current Price:
Cephalid Illusionist - Torment - $0.59

   Combos Well With:
Reanimate - Tempest - $3.30
Sutured Ghoul - Judgment - $1.21
Hermit Druid
- Stronghold - $1.38

If you are interested in the en-Kor creatures that Judge Bill mentions below, then just use our Search Site and type en-Kor into the search bar at the top.  That will give you a list of all the en-Kor creatures!


Judge Bill

*Level 2
MTG Judge

*game store employee

First, there was Angry Hermit. This deck used Hermit Druid to put all of your cards into your graveyard (as you didn't play any basic lands), then Reanimate a Sutured Ghoul and smash for the win.
 
Then they banned Hermit Druid. Now, players had to find a way to get all those cards in the grave to win.
 
So, we get a second deck in Extended playing the en-Kor creatures. They target this guy a bunch of times, put their library into their graveyard, and their Sutured Ghouls are back in business.
 
Unfortunately, outside of this niche deck, this card has absolutely no use. In any format.
 
Constructed: 3.5 (in the one deck), 1 (everywhere else)
Casual: 1
Limited: 1
 


Jeff Zandi

5 Time Pro Tour
Veteran

Cephalid Illusionist
The Illusionist became a tricky little accessory to some block constructed
decks as an interesting way to put more cards into your own graveyard to get
your deck to Threshold more quickly and to put cards into the graveyard that
you might be able to recycle back into play or into your hand. In limited,
this card was not particularly useful, and the questionable usefulness of
its primary ability was offset by the ability of your opponent to run your
deck out of cards by repeatedly targeting the Illusionist with non-lethal
abilities that activate the Illusionist's "ability" to put three cards from
the top of your library right into the graveyard.
CONSTRUCTED: 2.5
CASUAL:           2.5
LIMITED:          2.0

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
Cephalid Illusionist

While I understand the theme of the past two weeks has been cards played in the last extended PTQ, the fact remains that most of these cards are horrible on their own, and this card is no exception. A two mana 1/1 creature with an ability to do a very small Fog ability for a very high cost is not a stunning card one would look for when playing Magic, whether it be limited or constructed. I understand the combo deck its used for now, but the card really gives me the same feeling Putrid Imp does from Monday, which is that this is a card played only because all the good cards for this deck have already been removed, and this is what we are left with.

Constructed: 1
Casual: 1
Limited: 1


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

I can honestly say that I have zero, zilch, nada, none, absolutely no experience playing this card. This may be a first for me here on Card of the Day. So my review today is simply on perception. However, if I've NEVER played this card (included test decks and the like), I'm going to assume it's not so good.

Constructed: 1.5
Casual: 2
Limited: 1.5
Paul
Hagan
Cephalid Illusionist --

I'm not sure why I would ever play this card. It has a disgusting drawback of forcing you to mill anytime it is targeted, and it's activated ability is pretty subpar. I usually wouldn't play a card that prevented all combat damage in the first place (except Moment's Peace), so I'm not sure why I would play one that was limited to just a creature I control. Boo on this man in both Constructed and Casual play.

In limited, Cephalid Illusionist should be one of the first cards in your Cheerleading Squad. It usually will come as a 14th or 15th pick in a pack, and should usually be number one going out of the stack of cards that you *might* play. 1/1s for two mana that have no useful abilities don't win games.

Constructed Rating: 1.0
Casual Rating: 1.0
Limited Rating: 1.5
 

 

 

 

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