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Card of the Day

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Urza's Legacy

Reviewed November 16, 2004

Constructed: 2.9
Casual: 2.6
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Ummm... boring.  So you can keep your mana available, which has always been important to control, especially Blue control.  Too boring for casual, but could be useful in limited.

Constructed: 2.5
Casual: 1
Limited: 3

   Current Price:
Snap - Urza's Legacy - $0.20

Judge Bill

*Level 2
MTG Judge

*game store employee

This, along with Cloud of Faeries, exists in decks together for one of two reasons:
(a) Increase your mana (by playing lands that tap for more than one mana), or
(b) Increas your spell count (for a lethal Mind's Desire).
An OK bounce spell otherwise, but not something I would absolutely need.
Constructed: 2.5
Casual: 2
Limited: 3

Jeff Zandi

5 Time Pro Tour

Nobody loves bounce effects more than me, but somehow, Snap was just not a
very important card when it came out, either in limited or in constructed
formats. Like many cards that untap mana as part of their effect, Snap ends
up being essentially free of cost to cast as long as you have the mana
available to cast it. This detail is only somewhat valuable occasionally,
and reminds me of the paradox of banking that says if you need money and
don't have many assets, the bank CANNOT lend you money but you if HAVE money
and lots of assets and DON'T NEED loans as much, the bank is more than happy
to loan you money. Anyway you look at Snap, however, it's just an average
bounce spell at best, slightly worse overall than Unsummon and a mile away
from an all-purpose bounce spell like Boomerang.
CASUAL:           2.5
LIMITED:          2.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

It's a free Unsummon! How bad can it be? Seriously, I was always a big fan of Unsummon ad a combat trick, and even now I sometimes splash Consuming Vortex in limited. The fact that the card is basically free is amazing, and that when combined with certain mana acceleration tools can actually gain you mana makes it a great card. Even in Casual, its powerful without ruining someone's fun, and in limited it was great in a rather slow limited environment.

Constructed: 4
Casual: 4
Limited: 4


* game store owner (The Game Closet - Waco,TX)

Snap comes from a long line of "bounce" spells. It's main advantage is that if it is successful, it essentially becomes free. Obviously there are a lot of things you can do with a "free" spell. Usually this card ends up in combo decks so that they can generate more mana and/or play more spells in one turn.

As far as bounce spells go, it's pretty good. It's worth putting in many decks if you are looking at filling a slot to return permanents. The thing to remember is that this spell only returns creatures.

Constructed: 3
Casual: 2.5
Limited: 3
Snap --

I have absolutely no complaints about this card at all. You can't have a bounce spell that does anything beyond bouncing a creature (which this does -- untap two lands) that costs less than two. So you are getting a great effect for about as cheap as it will be printed. Don't forget, you can abuse this card if you have any land that produces more than one mana when tapped (see: Tolarian Academy, Ancient Tomb, etc.) I'm going to give it a 3.5 in Constructed and Casual, but that is only because I reserve my 4.0s and higher for cards that start to define meta-games, which this card doesn't quite do.

For limited play, I am always a fan of any form of removal, especially cheap removal. Snap fits the bill, and if I am playing blue, it will make the cut. I'm giving Snap a 4.0 on the grounds that it is about as good as blue removal in limited will get.

Constructed Rating: 3.5
Casual Rating: 3.5
Limited Rating: 4.0

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