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Card of the Day

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Cosmic Larva 
Fifth Dawn Rare

Reviewed May 28, 2004

Constructed: 3.2
Casual: 2.6
Limited: 2.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut  This could be huge if you can play it out early.  It's drawback is pretty big, but not necessarily impervious.  Crucible of Worlds (which lets you play lands from your graveyard) is a nice match with this. In casual, consider adding Exploration or Fastbond to that equation. Remember, because it has trample, you only need 3 or 4 good hits from this thing to take the game.

In casual, with the cards above to help you out, this is a really fun card.  Big is good in Casual play, and this guy is definitely big early.

In limited, I'd be really scared to play this guy. Losing two lands per turn is really a nasty proposition in limited.  But so is getting hit in the head with a 7/6.  If you feel you can support it with your deck, then play it.  It isn't so bad late game anyhow, when you can afford to dump extraneous lands for a giant trampler.

Constructed: 4
Casual: 3.5
Limited: 3
   Current Price:
Cosmic Larva - Fifth Dawn - $3.99

   Combos Well With:
Crucible of Worlds - Fifth Dawn - $9.99
Exploration - Urza's Saga - $16.66
Fastbond - Revised - $3.81

Judge Bill

*Level 2
MTG Judge

*game store employee

Cosmic Larva
Why does this guy not have haste? As it is, you have to lose two lands, and worry about your opponent removing this before he even hits. Yes, it is an undercosted body. However, the drawback is just too great to overcome. I wouldn't consider playing with this guy in any format.
Constructed: 1
Casual: 1
Limited: 1

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Cosmic Larva


Twice during the prerelease, this guy just dominated the board. This format is really short on things big enough to kill this guy, and the fact that he has trample helps him immensely. His cost is rather negligent, and you will need to wait until at least turn four to play him if you want him to swing all the way, and in reality want to play him turn six or so, but the cheaper cost is handy in that you can normally cast him AND something else on turn six, making the loss of land a bit less painful over the next couple of turns. I can definitely see this guy getting play in limited, and maybe even in constructed. He lacks and flavor for being a fun casual card, though.


Constructed:                 3

Casual:                         1

Limited:                        3


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Cosmic Larva


Sporting what is possibly the ugliest artwork in the entire set, the Larva certainly brings the beating upon your opponentís fragile little nogginí.  Unfortunately, aside from Lightning Greaves, thereís not much of an incentive to play this guy on turn three; you really need to wait a bit before trying to get him out there.  Of course, once you do thereís very little that can be done to take this guy off the board.  Heís a candidate for the red control decks in block, and might even creep into standard as well.


Who doesnít like the 7/6 for three?  Throw a little Anger in the yard, and heís got some real power right off the bat.  If youíre looking for a solid late-game beater in Mental Magic, this guy should be a candidate for RR1.  Throwing land into your yard isnít really a bad thing, as long as youíre aware of good flashback cards.


Since the sacrifice isnít mandatory (i.e. you can let him go at any time), heís definitely got game in limited.  Arrest kills him, but doesnít completely rail you; same goes for Blinding Beam.  You definitely need to put this guy at the top of your curve, near the five and six-drops; as in constructed, turn three is not this manís friend.  Once in play, heíll either kill your opponent or cause them to suffer horrific losses in an effort to trade with him in combat; either way, youíre coming out ahead.


Constructed:  3.5

Casual:  3.0

Limited:  3.0



* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Cosmic Larva
This obviously wasn't meant to be played earlier, even though the casting cost makes you think otherwise.  Casual players don't like killing their own land, so they'll stay away from this.  Constructed players might find a few slots for it in their decks though.  Also, I wonder what the synergy is like between this card and Crucible of Worlds.  Limited players will most likely end up using this for a stalemate situation. 
Constructed: 3
Casual: 2
Limited: 3

Jeff Zandi

5 Time Pro Tour

Level 2 Judge

Cosmic Larva
Ever since I first saw this card a few days ago, I've been trying to think
of ways to make it good. I think this card can be good, but only in decks
designed to take advantage of it. This card is WAY TOO BIG and powerful for
WAY TOO LITTLE mana to be ignored. I don't really have a way to make it good
to play this guy on turn three and JUST WIN, but I'm working on it. Seems
good in the mid to late game in mono red constructed decks.
CASUAL:              4.5
LIMITED:              4.0

Cosmic Larva is big. Really, really big. Any 7/6 Trample creature has to get respect, when you can drop it early game it gets big time respect. Even though the upkeep is rough, to say the least, adding Haste abilities or bounce can get around the upkeep at least to give you the extra turn you need to win. A top creature who will make it into a lot of builds because he is big enoug that he has to be respected.

Constructed - Fast fat is good, period - 3.5

Casual - Beatingdown multiple opponents makes the Larva less good because a win takes a lot longer - 3.0

Limited - Even for 2 colored mana and an extra turn or two of chump blockers this card may be worth it - 3.0

Copyright 2001


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