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Arcane Denial 

Reviewed March 08, 2004

Constructed: 2.35
Casual: 2.83
Limited: 2.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Judge Bill

*Level 2
MTG Judge

*game store employee

 Monday - Arcane Denial

Well, I figured it was high time to stop reviewing Darksteel cards (at least for my week). For my first offering, we get a card that is often compared to a card in Darksteel (Vex).

The card disadvantage is the same - your opponent draws one more card than you do (in most cases). It is a 2 mana splashable hard counter, so if you have trouble getting to double blue mana, this may be of some help. You do get a card to replace this, so it's not all bad.

In casual, this will see some play, as a splash to counter bombs, as well as a pacifist way to prevent total wrath coming your way.

In limited, I don't remember ever needing this. I've almost never played a counterspell in any limited format.

Constructed: 3
Casual: 3.5
Limited: 2


* game store owner (The Game Closet - Waco,TX)

* Scrye writer since 2002

 Monday - Arcane Denial

This card was considered a really good and highly usable spell counter at one point. But as the dynamics of Magic have changed, I think this card's stock value has fallen. This is the cards that Vex keeps getting compared to. I think at one time it was good, but not these days.

For casual players, I guess it's OK. It's fun and everyone gets to draw cards. There isn't a limited format to really utilize this. However, I would say that it would be pretty bad even if there were.

Constructed: 2
Casual: 3
Limited: 1

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
 Arcane Denial

Sigh, I miss counterspell.

Ok, that joke is getting old. But seriously, Counterspell is the card by which all other, uh, counter spells are compared. Arcane Denial, admittedly is one of the better cards as far as counter spells are concerned, and are well worth playing, but the card draw for your opponent makes it weaker.

On the other hand, it does have the benefit of becoming a funky sort of Frantic Search by casting, and then Arcane Denial-ing your own spell.

Casual: 4
Constructed: 4
Limited: 4

* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Monday-Arcane Denial

This card is spell is not one that I would personally wan tot run as it give the person I am playing against card advantage. The nice part is that you also get to draw a card during the next upkeep but your opponent will have netted three cards to your one. In casual play I would just play counter spell instead. In limited this card is actually worse in my opinion. Im not a fan of this card but if you want ot play a multi colored deck and have access to a counter that is spashable this will do.

Constructed 2
Casual 1.5
Limited 1.5


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Arcane Denial


The days when this was a premiere card in constructed are have passed by, for the most part.  However, this certainly still does a pretty good job in 1.5 and Type 1; itís been supplanted by many of the other cards available in modern times, but itís still an option.  Back in the day, this was the best available splashable countermagic that mana could buy.


In limited, I honestly canít remember what the value of this card was.  Since Vex is not considered playable nowadays, I would suspect that this would also be considered poor in terms of modern limited play.  It still says, ďCounter target spell,Ē on itÖthat has value no matter how you look at it.


Casual play is where this card probably shines nowadays.  Itís sorta like a more entertaining version of Counterspell, if that makes sense.  You *need* to know this card for Mental Magic; U1 is such a common casting cost, youíll be looking for alternate uses pretty quick.  Donít forget that you can counter your own spells, as well, for the purposes of drawing the extra cards.


Constructed:  3.5

Limited:  2.0

Casual:  4.0


Secret Squirrel on the

 Arcane Denial

Hmm. A hard counter that lets you draw a card later. It also gives your opponent more cards. This actually isnít that bad because they might have to discard something during their cleanup. But it is an extra card for your opponent which translates to more things that you would have to counter. Again, Mill deck maybe. Otherwise, I would just play good olí counterspell. The fact that you only have to pay 1 blue mana doesnít help it much.

In Casual, Control isnít that popular of an archetype. Youíre also giving your opponent cards. Iíd pass.

Iíve never played limited with this set (and also all of this weekís cards) so I have no idea. So no limited ratings for me this week.

Constructed: 2
Casual: 1

Jeff Zand

5 Time Pro Tour

Level 2 Judge



* game store owner in CA,


Copyright 2001


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