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Fangren Firstborn 

Reviewed March 29, 2004

Constructed: 2.5
Casual: 3.4
Limited: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA,

Fangren Firstborn is a decent card, but a card without a cause.  It cries to have a card combo with it to take advantage of its add a counter ability, but there just isn't anything in the competitive constructed environment for it.

In limited, if you're going a good amount of green, this is definitely a decent pick.  It combos well with Modular, of course, and really is nice with Whispersilk Cloak (see the Arcbound creatures below for a definition of Modular). A solid mid pick.

Casual (Type 1.tabletop) is a different matter, though. Combo it with an enchantment or artifact that gives your creatures evasion, such as Levitation or Flying Carpet and things will start to accelerate out of control. Then add a few Modular creatures (eg: see Arcbound Overseer, Arcbound Ravager & Arcbound Bruiser), and maybe Mindless Automaton, and you've got yourself some synergy happening.  Could be a lot of fun!

Constructed: 2.5
Casual: 4
Limited: 4
Current Price:
Fangren Firstborn $5.30
Mindless Automaton $1.41
Arcbound Overseer $5.66
Arcbound Ravager $26.95
Arcbound Bruiser $0.19
Levitation $0.79
Flying Carpet $1.38

Judge Bill

*Level 2
MTG Judge

*game store employee

A nice card for mono green. Unfortunately, that's all it will ever be in, due to the triple green in the mana cost. Since the mono green deck isn't very good right now, it stands to reason this guy isn't going to get played very much.
This would be great in an Arcbound deck, where you could give your modular guys extra counters and spread them around. Probably a good card for casual.
Im limited, if you can support the triple green in the mana cost, I think this is a great card. Makes you play heavy green though, which could hurt on the removal department.
Constructed: 3
Casual: 4.5
Limited: 4


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Fangren Firstborn
I so badly wanted this card to be good when I first saw it.  Unfortunately, it's only mediocre.  The problem is that it is cost at 1GGG.  That's THREE green mana.  The down side is that if it is costed any different, like say 2GG, it becomes too good.  It's got the proper cost, but unfortunately, that makes it not so good.
In limited, I would definitely take this guy.  If nothing else, it will swing one time and give all your team a +1/+1 token.  This works out even better if you are playing modular creatures.
Constructed: 2.5
Casual: 3
Limited: 3

Jeff Zand

5 Time Pro Tour

Level 2 Judge

Fangren Firstborn
Green gets a bad rap in Mirrodin block constructed and limited. In limited
play, there are good players that like green, and I like to think I'm one of
them. Putting the Fangren Firstborn into play could go a long way toward
making ANYONE look like a good player! This monster is a real.well, MONSTER!
This card would be seriously powerful if only the Firstborn itself got a
fresh +1/+1 counter every time it attacked, much less all the creatures that
attack with it. This card is all about PAY ME NOW, because you don't wait to
get your counters, you get them as soon as you declare Firstborn and
whatever other creatures as attackers. Very, very good. The triple green
mana cost means nine or ten green sources in your deck. That's okay with me
and most other green players. When you're playing green, more green mana is
usually better than less. Dropping this guy on turn three (thanks to a turn
two Myr or Talisman) should help you get the game over with in a hurry.
CASUAL:              3.5
LIMITED:              4.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Fangren Firstborn


Rule 1: This is not a splashable card.


Ok, that being said. Itís a really neat card with a really great ability. I mean, +1/+1 counters are not easy to come by. Itís a bit situational, but not bad enough to make it useless, and in fact can be quite amazing.


The worst part of this creature is that it dies to almost anything. A two-toughness creature for four mana is always a bad deal, and the creature dying to almost any removal spell out there makes it too fragile to be really great.


Constructed:                 2

Casual:                         3

Limited:                        3


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Fangren Firstborn

Man when I first took a look at this card I was really impressed. Unfortunately he just hasnít made a serious impact on standard. I like him because he is a beast which works with Ravenous Baloth and his cost although three solid green and one he is still affordable. The ability to make all of the attackers with him and himself bigger is sweet. I would most assuredly draft this guy first or defensively draft him so I donít have to face him. In casual play he is a really fun card and I could see playing him in a fun deck.

Constructed 2.5

Casual 2.5

Limited 3.5


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Fangren Firstborn

I'm not exactly sure where the problem is with this guy. He's a 5/3 attacker, with the potential to come into play on your third turn (2nd, if ridiculous things happen). Somewhere in the middle of all this, people forgot that Affinity is just causing nightmares for the rest of the known world and that this just isn't going to cut it for now. He needed to be printed in a block where aggressive green cards were better; he'd be ridiculous then. As it is, he's just "okay."

The hordes of men you can create in casual decks makes this guy a little better; he can make your entire team quite the group of little powerhouses. I would ignore him for purposes of Mental Magic; GGG1 isn't a cost you'll ever see crop up, most likely.

This guy is a potential nightmare in limited games; he makes reasonable trades in combat nearly impossible if you are allowed to attack with him more than once. Your commitment to green has to be quite heavy, but since you're going to be spending the Darksteel pack taking things like Tangle Golem, I don't think that's going to be too much of a problem. The only issue that people seem to have with him is that he's green.

Constructed: 2.5
Casual: 3.0
Limited: 3.5

Secret Squirrel on the

Fangren Firstborn

4/2 for 4 that beefs up your creatures pretty much limits it to limited, but the triple green says that you have to go green. Of course in this stage of the draft, if youíre staring down at this guy youíve hopefully decide on your colors, so whether or not it goes in your colors shouldnít be that much of an issue. The 2 toughness can be a problem especially considering that most removal does around 2 damage if not more. So he isnít really a ďfattyĒ. In Constructed, I donít think heís playable. Heís kind of caught in between Timmy and just a weak creature, not to mention he doesnít have a deck to fit into that can compete.

In Casual, yeah, I guess heís good. Bigger army = good. Scary if you have a Verdant Force out.

Constructed: 2
Casual: 3.5
Limited: 2.5

Copyright 2001


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