game store owner in CA,
Funeral Charm is
considered by many to be the best of the charms.
At a cost of only one mana, at instant speed, you
suddenly have 3 usable abilities at your
fingertips. Versatility, as well as instant
speed, as I said earlier this week, makes the
difference between a crap card and a great card.
Funeral charm was
considered good enough so that it was a mainstay
in the Pox decks of the past. A good card for it's
time, it wouldn't be horrible now, either.
*game store employee
A key card in the Pox decks of High Tide extended,
as it either made you
discard a card or killed a River Boa. Its
flexibility is still good today,
as the dual functionality would work in a similar
I doubt this would be a casual card, as the
discard would just make people
gang up on you, and the -1 toughness does very
Great in limited, for many of the same reasons as
in constructed. Did I
mention it kills River Boas?
* game store owner (The Game Closet - Waco,TX)
* pro tour player
* Scrye writer since 2002
I liked all the
charms. Each gave you the option of three
generally useful abilities for an amazingly low
casting cost. This was just great. Funeral
Charm was one of the more successful of them.
Usually the discard portion is what made the
card good, but the others got used later in the
Casual players seem
to have slid away from the charms. For whatever
reason, t hey are more used by serious players.
In limited, the charms were diamonds in the
rough that did get sought out.
5 Time Pro Tour
Level 2 Judge
the first generation of multi-purpose Charm cards,
Funeral Charm was the best. Instant discard is
virtually unheard of, and this was a favorite use
of this card. However, it was used almost as often
for spot removal of anything with a one toughness.
The real keys to this card is the single black
casting cost and the cardís instant speed. It is a
great card in any format.
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
Iím sure a lot of
people today will point out how the +2/-1 made
this card a great choice for the old Pox deck,
either killing a creature (hopefully a Ball
Lightning) or pumping your Steel Golem for a
couple extra points for the win. Personally, I
have always been uncomfortable with this card
because it breaks one of the cardinal rules Magic
has set for it self: instant speed discard. The
Pox deck often used the discard ability of Funeral
Charm to better fix the ďnumbersĒ that happened
when Pox was cast, but the fact that it was an
instant speed discard meant that if you could
recur it, you could lock someone out of their draw
step for forever. Itís the kind of card designers
* Level 1 DCI
*game store employee
* gaming for over 15 years
Instant speed discard is not fair. Instant speed
Kill in black is the norm. Instant speed swamp
walk is not fair either. This card is what I would
consider sum good. The thing that really appeals
to me about this card is the instant speed
discard. You can really reek havoc in the opposing
players draw step with this. I cant say much more
about this card other than its just dang good.
Prix Top 8's
Multiple Pro Tour
Every single one of
the charms from Onslaught pales in comparison to
this card; itís almost ridiculous how much better
this is than any of those. All three of these
abilities would probably see use during the course
of a tournament; the +2/-1 would always manage to
take down a Jackal Pup or a Ball Lightning before
it could do its work, the discard ability snagged
the one remaining counter end-step, and the
swampwalk would inevitably steal a mirror-match
from beneath your opponentís nose. I really feel
this should have been included in Onslaught rather
than the sad substitute that was Misery Charm.
Maybe remove the swampwalk for the Cleric ability
just to satisfy the tribal requirements, and we
would have had a happier card.
This is such a
fantastically flexible card, I donít see how you
could skip it for purposes of casual play. Itís
even fantastic in Mental Magic; both of the first
two abilities work well within the game. And itís
perfect at the cost.
For draft, the same
rules would have to apply. Extremely flexible
cards do very well in limited, so enjoy them when
you can; while this might not be a first-pick,
itís definitely a card that can probably make your
Funeral Charm is one
of the single best commons around. It provides the
only instant speed discard ability. In addition it
can act as creature removal or as creature pump
and provide evasion. Any one of these abilities is
good, especially cheap discard and early removal.
The ability to choose and the bredth of abilities
means that the card will always find a use at any
point in the game. There are few cards that have
that power and utility.
Charm is useful to such a broad range of decks it
is a must - 4.0
Casual: Again the
charm can add a little to a wide range of creative
ideas - 4.0
Limited - Removal
and Evasion? Yep I'll take it - 3.5
PEZ - A standard
for Aggro/Control and Suicide, and PEZ is heavy in
1/1's - 4.5
charming. Anyways, was very useful in the old
extended. Very versatile, if your opponent has
swamps, the swamp walk can be a nice surprise, a
quick power boost, or ditch the lone card in
their hand. At instant speed too. Personally, I
donít like this card very much, especially in
casual, but it can be a really good, nasty
In Limited, yeah, still versatile. It has
more of a control element but itís still good.
Iíd take it.