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Card of the Day

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Death Cloud 

Reviewed March 1, 2004

Constructed: 3.00
Casual: 2.58
Limited: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Judge Bill

*Level 2
MTG Judge

*game store employee

Monday - Death Cloud
An interesting card to have to rate. The effect is very powerful - if you spend 6 mana on it, and it resolves, it will win you the game almost always.
Problem is, you have to be ahead on position to be able to effectively use this card. Whether you have more cards in hand, more creatures, or an ability to draw more cards afterward, you'll want to be able to recover faster if you don't have a stranglehold on the game. So this would be dead some of the time. And another good portion of the time, you'll be facing down 10 soldiers in response.
This is just too much of a crap shoot in limited for me to ever play this card.
In casual, probably not. It'll either make people not want to play against that deck again in duals, or make the whole table gang up against you in multiplayer.
Constructed: 3.5
Casual: 1.5
Limited: 1


* pro tour player

* Scrye writer since 2002

Monday - Death Cloud

All I ever think of when I see this cards is , "Wow." Unfortunately, I can't think of a deck or think of anything super creature and useful to do with this cards. I really want to like this card, I just haven't seen it put to good use yet.

I'd imagine casual players might love this thing, since it can cause trouble for everyone at the table. In limited, you could play it simply as an "I win" card late in the game.

Constructed: 2.5
Casual: 4

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Death Cloud


The new Pox! Not.... I've heard a lot of good things and ideas about this card, but I don't think itís the great constructed card others do. I can see it be a one of type of card, because it does have the ability to completely change the game, but the cost of X in the casting costs virtually guarantees it will only ever be cast once with any real effect. I know a lot of people are saying that with talismans and artifact mana, this is not true, but realistically, if you have to dedicate that much of your deck to artifact mana, then your deck just isn't going to be that good.


On the other hand, I would play this in limited if I drafted it, and I admit it would be very fun to play in a casual multiplayer game. That is, it would be fun to play once, then all my opponents would take me out back and beat me, and it wouldn't seem fun any more.


Casual:                         2

Constructed:                 2

Limited:                        4


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

 Monday-Death Cloud

I really like this card. I know that some people will say that it does a little too much and you lose all the same thing as your opponent but it can wreck house in the right build of a mono black control deck. Play it with artifact mana and you can do some serios damage. In casual play I would say it can a fun card. In limited you might could get away with playing it but I havent tried it myself to tell you for sure. The major drawback to this card is if you get ahead of your opponent and have to use it you could lose a lot of your own stuff. Not my best review of a card but itís a funky card to review.

Constructed 2.5
Casual 3
Limited 2


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Death Cloud


This card made an attempted appearance in PT-Kobe and has already seen some pretty solid play in standard.  The rebirth of Pox makes for some devastating plays, and will probably end up as one of the hotter cards in the set for quite some time.


This card is equally ridiculous in limited play, allowing people to turn losing board situations around in pretty short order.  Treat this as a Wrath-effect and everything will work out just fine.


Obviously, anything that does *this much* stuff is going to be pretty ridiculous in group games.  Combine it with cards like The Rack and Chimeric Idols and you can be pretty irritating to everyone involved.  Obviously, BBBX is unplayable in Mental Magic.


Constructed:  4.0

Limited:  4.5

Casual:  3.5

Chase  Death Cloud

Pox flies into the air to spread its evilness. That is one of the things that makes Death Cloud a weird card. The other being how it was taken at first glance. Generally with a card like this, all the pros (in my area) call it pretty good and the newbies call it horrible. Now, the newbies are thinking that this is the greatest card ever. Once again, the pros are correct in my mind. Is DC good? Yeah, but not as good as some people deem it as. MBC will definitely use it as they will be able to recover faster, but it is expensive. It will see play, as it clears the board perfect for them to then come through and swing with a Grid Monitor. Worth some of its hype, and it will help MBC, but it is by no means broken.

In Casual, not a good idea. No one likes playing against control and it would be hard to make a control deck for multiplayer. I ll pass.

In Limited, you can t really splash for this, so you have to be going black. I d pick it pretty highly just to make sure no one plays it against me. It can be effective though.

Constructed: 3.5
Casual: 1.5
Limited: 2

Copyright 2001


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