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Card of the Day

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Fifth Dawn Rare

Reviewed June 8, 2004

Constructed: 2
Casual: 2.2
Limited: 2.1

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Hmm... Okay, it costs 9, so it won't see tournament play.  But you almost have to look fondly at this thing. It can destroy creatures for a mere 4 mana after it hits the board.  And it can replay itself to do it all over again, or to protect itself. 

So what about Casual then?  Is it feasible to get this thing on the board?

  • Turn 1: Land, Birds of Paradise
  • Turn 2: Land, Pentad Prism, plus Birds of Paradise or Llanowar Elves
  • Turn 3: Land, Dawn's Reflection, plus Dawn's Reflection
  • Turn 4: Land & you now have 12 mana available.  The question is, do you want to spend it on Suncrusher?  Or do you have a better use for a 9,10,11 or 12 drop on turn 4?  How about Mirari's Wake, and now you still have 7 mana available. How about 3 more Birds/Elves, after another Dawn's Reflection.
  • Turn 5: Land & you now have 23 mana available.  Finish off your opponent with Blaze, or LET YOUR CASUAL IMAGINATION RUN FREE!!  So was the point of all that that you *should* muscle out Suncrusher?  Nope. I'm just showing you that you *can* if you want to - you can accelerate into just about anything in casual play.

In limited, this just costs a bit much for draft.  I might throw it in in limited where stand offs are not unheard of and this could be a game breaker in such a case.

Constructed: 2
Casual: 2.5
Limited: 2.5
   Current Price:
Suncrusher - Fifth Dawn - $1.49

   Combos Well With:
Birds of Paradise - 4th Edition - $12.66
Llanowar Elves - 7th Edition - $0.88
Mirari's Wake - Judgment - $7.65
Dawn's Reflection - Fifth Dawn - $0.19
Pentad Prism
- Ffith Dawn - $0.19
Blaze - 8th Edition - $0.59

Jeff Zandi

5 Time Pro Tour

Level 2 Judge


I haven’t played with this card yet, but I have to say that as amazing as its abilities are, I am never too excited about cards that cost nine mana. In limited, this card will rule the table once it is in play, but will it ever get there? You would need a fairly special limited deck designed to play this very expensive card. Once Suncrusher is in play, however, both abilities are very powerful and reasonably costed. This card is better in constructed than in limited, though plenty useful in both. Sunburst cards need to be played from your hand to get charge counters, so Suncrusher won’t be popping up in reanimator decks in Extended. However, there are a number of interesting constructed options for this board controlling card.


CASUAL:              4.0

LIMITED:             3.5


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)



I’m sorry, this card costs nine and it doesn’t even have affinity? Wait a minute, its nine mana for an artifact which half the cards in the format kill? Wait, and its nine for a creature, which the other have of the cards in the format kill? And it has sunburst, making it even crappier in any “normal” decks? And it’s Rare? Is there anything good about this card besides its color and name? Not to mention that a 3/3 should never get the name “Sun Crusher.” A 3/3 is like “Small Pony Crusher” or “Crusher of very large grasshoppers.”


Constructed:                 1

Casual:                         1

Limited:                        1


Suncrusher is a darned expensive card, so expensive that I hate to like it. If you have a deck that can generate the mana or, like U/W, stall the game this card can both wipe the board clean and attack for the win. That has got to be pretty decent in anybody's book. On the downside, it will take a few turns for the Suncrusher to clear the board. I just can't decide if the amazing effect is worth such a hefty price.

Constructed - With access to stuff like Wrath of God, paying 9 to kill 1 creature per turn seems a little weak - 1.5

Casual - Games last longer and the card may have some potential but I still hate the cost - 2.0

Limited - You may be in a number of games that go this far and the ability could really turn the tide, even so the price still scares me - 2.0


Jonathan Pechon



Wow, talk about slow and absurdly unusable, this card is magnificently unusable in constructed play.  The Sunburst mechanic is actually a limitation with this card; since you can’t just spit it out with Tooth and Nail or reanimation, it’s just not going to make an appearance in any deck.  Also, since it requires colored mana, you can’t just use Urzatron to speed it into play.  Blech.


I guess I can see this making a little splash in some casual games, but I really think that it just isn’t going to make it.  Killing stuff isn’t nearly as fun as you might imagine, especially when you have so many more entertaining, easy ways to manage it.  Just keep your Royal Assassins handy.


Even in limited, you have to have some sort of line to draw when you decide what costs too much, no matter how effective its ability seems.  Nine mana is definitely over the line, as far as I am concerned; either you or your opponent should be well and dead before this comes into play.


Constructed:  1.5

Casual:  2.0

Limited:  2.0



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