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Clearwater Goblet
Fifth Dawn Rare

Reviewed June 7, 2004

Constructed: 2
Casual: 3.1
Limited: 2.8

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

A nice idea, but life gain isn't much of a goal in tournament constructed. And at a cost of 5, it's pretty slow.

In casual, this will find a niche with the life gain mages, and believe me, there are many.  With a Birds of Paradise and a Pentad Prism, you can squeeze this guy into play turn 3 and start racking up 5 life a turn, which can be huge over the course of a game.  Casual tends to concentrate more on their combos and so run less removal, so you have a better chance of your Goblet surviving.  In a life gain based deck, this could be pretty fun.

In limited, it would work if you're running Sunburst with acceleration.  But then again, the draft Sunburst build doesn't tend to care much about life loss early on, and mid game has enough beef to outmuscle almost any threat. At that point, it's only a couple turns of swinging and it's game over. So Clearwater Goblet would really be extraneous in the draft build, imho.  In sealed deck, it could prove more useful as you'll likely be lacking the fast draft Sunburst build.  This thing will hit the board and be a nuisance to your opponent, and make the basically waste some precious artifact removal on it.

Constructed: 2
Casual: 4
Limited: Draft - 1.5    Sealed Deck - 3.5
   Current Price:
Clearwater Goblet - Fifth Dawn - $3.29

   Combos Well With:
Birds of Paradise - 4th Edition - $12.66
Pentad Prism - Fifth Dawn - $0.22

Jeff Zandi

5 Time Pro Tour

Level 2 Judge

Clearwater Goblet

Basically, the rule about life gain cards among better Magic players is simple. You better get A LOT of life gain for a very reasonable price or else FORGET IT. Clearwater Goblet makes the cut! Even if all you could manage was two different colors of mana to cast this card, gaining two life a turn without having paying any further costs would often be worth it. If the Goblet comes into play with four or five counters, the game is almost over for your opponent. How many turns can your opponent afford for you to gain five life FOR FREE? In limited, this card is extremely powerful, although it certainly smells like a stalling tactic and isnít really all that sporting of a card. In constructed, it seems like it could possibly be useful in sideboards or, of course, in some sort of combo deck (as usual).


CASUAL:              4.0

LIMITED:              4.0


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Clearwater Goblet


Iíd say this card is a skill tester, but I donít think itís even that good. Letís see for W4, I can gain one life a turn, for WB3 I can gain two life a turn, for WBG2 I can gain three life a turn, for WBGR I can gain four life a turn, and for WBGRU I can gain five life a turn.


What a piece of poop. Maybe if it did sunburst damage to target player during each upkeepÖ.


Constructed:                 1

Casual:                         2

Limited:                        1


Clearwater Goblet is a card that players can look at and they will either love it or hate it. For me, life gain, in general, is rarely worth it unless the potential gain is very large compared to the casting cost. The Goblet is no exception. You need all 5 colors of mana to make the life to casting cost ratio even. Of course, as long as the Goblet stays in play you keep gaining some life every turn but for that type of effect I would rather have Sundroplet any time.

Constructed - With all 5 colors there is a chance for a decent life swing but that is an effect just not worth the cost - 2.0

Casual - Longer games may well make this card playable, especially if you have other means to stall the game as well - 2.5

Limited - Sunburst is a decent effect in limited and the life gain may be more impressive against less dynamic decks - 2.5


Copyright 2001


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