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Rath's Edge 
Nemesis Rare

Reviewed June 30, 2004

Constructed: 2.2
Casual: 2.4
Limited: 2.8

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

A small, yet significant source of uncounterable colorless damage.  Those two traits can be vital in some cases.  Edge turns your lands into missiles, one by one, and it can even throw itself in a pinch.  A solid card, though as you can tell by its price, one that hasn't found a solid niche.

In Casual, it's way to non-descript to find a showcase in most casual decks.  Rath's Edge is more of a finesse card, going for that bitty bit that gets you over the edge.  Casual likes to deal in grandiose methods of winning. could be a more subtle part of a combo with Crucible of Worlds...could be verrrry interesting here!

In limited, a very solid card, useful for picking off the 1 toughness utility and mana creatures.  I higher pick in draft.
Constructed: 3
Casual: 3
Limited: 3.5

   Current Price:
Rath's Edge - Nemesis - $0.89

   Combos Well With:
Crucible of Worlds - Fifth Dawn - $9.31

Judge Bill

*Level 2
MTG Judge

*game store employee

Rath's Edge
Turn your lands into one point of damage. It might be cute to use this with Crucible of Worlds, as your lands become reusable damage sources.
Unfortunately, it just doesn't do enough. When you only get one damage for the loss of one land, it just isn't worth it.
Casual players would probably have a good time figuring out ways to use this.
You can play this in block constructed, but you wouldn't want to.
It is OK in draft, as a finisher for the last few points of damage.
(Do note this is a Legend however. There were three of these at a draft I did with 3 other judges at the prerelease, and I had 2. My first opponent had the other one, and he played it without realizing that it was a legend.)
Constructed: 1.5
Casual: 3
Limited: 3

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Rath’s Edge


Slow as could be, yet vital in some decks back in Masques-block as a way of dealing with Rishadan Airship and Ramosian Sergeants, this card made its way into a few decks back when it was legal.  Being so slow kept it from being a major contender, especially when Invasion rotated in, but it is a colorless source of damage, something that could quite turn a game in some circumstances.


This is a really straightforward card…not a whole lot of fun, but decent enough here and there.  If you reach a true stall in Mental, you might consider this as a possible play if you’ve already exhausted Shivan Gorge.


This was definitely a decent pick in draft, allowing you to pick off smaller fliers and such at will.  It was a slow finisher if need be, but at least it kept you from having a glut of pointless land on your side of the board.


Constructed:  3.0

Casual:  2.5

Limited:  3.0


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Rath’s Edge


I’ve always been pretty undecided about this card. It seems like it costs way too much for what it does, but I also admit to playing it, and it being very successful in dealing the last couple of damage I needed to deal to win a game. I think it’s a great flavor card, but it just doesn’t seem to fit in any deck. Maybe if it didn’t require tapping…


Constructed:                 2

Casual:                         2

Limited:                        2



* game store owner (The Game Closet - Waco,TX)

I wish I had some good things to say about this card...but I don't have much.  Honestly, on paper this card seems really good, but in practice it's not.  The mana cost to activate it, ends up being a bit overwhelming at times.  It is a great source of colorless damage to get around a few strange circumstances, but the truth is that there are better ways to do that even.  I will say that in limited play though, it has a bit more value to help break stalemates and such.
Constructed: 1.5
Casual: 1.5
Limited: 2.5

 Van Zandt

Rath's Edge
Well, colorless and uncounterable damage, a good combination.  
Unfortunately,  it hasn't found a real strong niche to fill in yet.  But
still a generically useful card.  The legendary part isn't really a drawback
since you can always throw the one in play at something... unless you get
multiples in your opening hand.
constructed 3
casual 3.5
limited 4 

Rath's Edge -

Constructed - 4 mana (+ a land) for 1 damage? Is that even worth it? Well, the land isn't a big problem, since if you have the time and mana to pay 4 (5, considering you have to tap the land itself) you probably have mana to spare. This WAS used to stop Rebels, in Mercadian block.. but even they got banned. So does this have a use in a today format? Not really.
Casual - Mana + Land = Damage, right? Alright. This is the kind of card that if used, would probably have a deck built around it. It can be efficient, but where are you gonna get that kinda mana? Combine it with Fifth Dawn's Crucible of Worlds, and you get the sac land part out of the way. Next, you need a way to untap the edge. 1 damage per turn isn't anything special. You can use something like Krosan Restorer to get twice the damage... but still... this seems ultimately worse than Rod of Ruins alone. This is the best use your gonna find for this card, and even it doesnt cut the cake. You need something sharp, and relatively easy to move to cut the cake.
Constructed - 1.5
Casual - 1.5

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