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Card of the Day

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Door to Nothingness 
Fifth Dawn Rare

Reviewed June 22, 2004

Constructed: 1.8
Casual: 3.7
Limited: 1.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Ooooo.... you open this in your draft, and you think.. just for a moment..."hmm..."  But then you come to your senses and pass it along.  But it made you think, didn't it?  Some Dawn's Reflections, a couple Channel the Suns, and viola!  If it survives to untap, and you win the game!

Of course, that is total folly in tournament constructed.  But in Casual, since 5 color has been given a boost of late by Fifth Dawn, I guarantee the 5 Color mages will try to finagle this for a win.

In limited, yes it seems pretty far-fetched, but let me tell you, I had a guy play this against me with 9 mana available, and I almost crapped myself.  Luckily, he didn't draw mana next turn and I was able to finish him off.  Here's the thing:  if you're playing Sunburst already, and you have the acceleration, this might be a consideration... maybe.

Constructed: 1.5
Casual: 4.5
Limited: 2
   Current Price:
Door to Nothingness - Fifth Dawn - $6

   Combos Well With:
Dawn's Reflection - Fifth Dawn - $0.21
Channel the Suns - Fifth Dawn - $1.45

Judge Bill

*Level 2
MTG Judge

*game store employee

Door To Nothingness
So you win the game for 15 mana over 2 turns, with 2 of each color. Also, this has to survive until it is untapped. YOU DARN WELL BETTER WIN THE GAME IF YOU'RE ABLE TO DO THAT.
Think about it. 15 mana, with no disruption. That leaves this for casual duels only, and the occasional limited deck where you're running 5 colors and don't have enough good cards to play (meaning, never unless you draft a really bad deck).
Constructed: 1
Casual: 2
Limited: 1

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Door to Nothingness


I want this card to be good.  Really.  This just seems like a hilarious card to play against someone; ďYou!  Out of my house!  Donít let the door hit you on your way out!Ē  Obviously, right now things are just a bit too fast for this to work out, but itís something to perhaps keep an eye on for future referenceÖ


Just like yesterday, this is the ridiculously fun kind of card that makes group games silly and amusing.  This and mana help to promote amusing politics during a game; there arenít too many cards that are like this.  Having the appropriate mana and this untapped during a group game is like being the Great Dalmuti and ordering people around at your whim...or something like thatÖ


While I think that playing this in limited is folly, Iíve seen a fair number of people Doored out of games in sealed, even a couple here and there in draft.  Itís clunky, but if your deck can support it, then give it a shot.


Constructed:  2.0

Casual:  4.5

Limited:  2.0


Jeff Zandi

5 Time Pro Tour

Door to Nothingness
Now that I've become a big fan of Sunburst, I think lots of limited decks
(and some good constructed decks) will start finding more ways to create all
five different colors of mana. This card is good because it says "Target
Player Loses The Game". This gets to the essence of the game pretty
directly. A ten mana trick is hard to pull off, however, and I don't see how
this card will ever be extremely dangerous. Better in the sneaky world of
constructed than it is in the hurry-up-and-win world of limited.
CASUAL:              4.0
LIMITED:              2.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Door to Nothingness:


Admit it, you want to built the Door to Nothingness Deck. I admit it at least. I know Iíll never win a tournament with it, but thatís not the point. Itís just fun to try. Obviously some form of Gilded Lotus, Tap/Untap Card deck could somehow pull this out as a combo, but odds are slim it will be tournament worthy.


But Iím still building it.


Constructed:                 1

Casual:                         5

Limited:                        1



* game store owner (The Game Closet - Waco,TX)

Door to Nothingness
Autowin cards are always fun.  This one is the ultimate "I Win" card though.  It is a little costly to cast and activate.  Also, when you play it, your opponent gets one more turn to try and get rid of it and/or win, because it comes into play tap. 
I'd expect casual players to be all over this card.  Limited players love this card, but the activation is a bit tough.  Even with all the mana helping, it can be a bit difficult to use.  If you can get the color base to handle it, it might be worth it.
Constructed: 2.5
Casual: 4
Limited: 2

Door to Nothingness is one of those cards where I ask "why?" Most of the alternate win condition cards that WotC has printed are awful and this is no exception. Sure, you could build a deck around it but why? For a 1 turn wait, 10 mana, and all 5 colors you win the game. Then again if I can generate 10 mana of all colors I can win the game with almost any deck already.

Constructed - Build decks with good cards instead - 1.5

Casual - Building a DtN deck may be fun but even when you win people won't be laughing - 2.0

Limited - Yeah, right - 1.0


 Van Zandt

Door To Nothingness
This card can actually be activated pretty quick if you try.  The problem
is,  you need a very solid mana fix/accelerating deck to make it worthwhile
in limited,  and you can usually spend 15 mana in some better way in
constructed.  You never know though,  it may find its place.  It's much more
interesting in a casual environment.  A nice "threat" card in a group game.
constructed 1.5
casual 4
limited 2

Secret Squirrel on the

Door to Nothingness
This is one of my favorite new cards.  I swear, it will be one of the rogue decks in tournaments.  Itís probably too slow to beat Affinity, but itís still fun.  Get out Bringer of the Black Dawn out early, search for Bringer of the White Dawn, then search for Door.  With Channel of the Suns, Birds, Joiner Adept, Composite Golem, plus forests, you should have access to enough mana.  Fist of Suns could actually be useful in bringing out Door faster.  Plus Clearwater Goblet and maybe even Fog could be excellent stallers.  Not Tier 1 by any means, but super fun if you can get the Joiner Adepts. 
In Casual, refer to the list of cards above.   
In limited, way to risky, and too hard to pull off.
Constructed: 2.5
Casual: 4
Limited: 1.5 

Door To Nothingness -
Constructed -  In standard, it's too slow, and hard to get a deck that can get the 2x of each color, while still being able to support itself early game. In Extended, it doesn't have the color and supporting itself problem, but it's still to slow and inconsistent to be able to beat the overflow of great decks in Extended. For the smaller crowd of MTGO people, for Online Extended, the deck has slightly better odds. Where Terravore decks roam, and win tournaments, this deck could get some wins with a similar build. The only problem is, it will be almost strictly worse than it's Tings (Terravore.dec) buddy.
Casual - All Casual players love alternate win conditions. Unless of course, they are the other half of casual players, who hate alternate win conditions... Anyways, as with Battle of Wits, Test of Endurance, Coalition Victory, etc. this will be tried aswell. And this one is easier to build a deck around than BoW, and will be seen alot more. With all the mana acceleration cards, players will be scrabbling to see who can turn the knob of this Door to Nothingness first.
Limited - Sunburst is the only draft deck (And if your lucky enough, or unlucky enough, in sealed) that can even handle this card. In that deck, most 5d cards will be more worth your pick in the draft, and more worth your deck when building it. You have to be sure your opponent is OUT of artifact destruction if you do cast this, because will bring you to tears if you lose it.
Constructed - 1.5
Casual - 3.0
Limited -1.5

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