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Card of the Day

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Paradise Mantle 
Fifth Dawn Uncommon

Reviewed June 1, 2004

Constructed: 1.9
Casual: 2.5
Limited: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

So you can't afford a Birds of Paradise?  How about create your own?  She won't fly in tournament constructed, but the casual player might appreciate her more.  All your creatures can be birds, and it definitely will smooth your mana.  It's nice that it plays for zero, a feature that casual players seem to relish anyhow.

In limited, it's very useful if you're going Sunburst style.  Not a top pick, but grab it if you feel she'll do you well and there isn't a higher pick available.

Constructed: 2
Casual: 3
Limited: 3
   Current Price:
Paradise Mantle - Fifth Dawn - $1.37

Judge Bill

*Level 2
MTG Judge

*game store employee

Turns a random creature into a Birds of Paradise at will. This can act like a "mana filter" with enough creatures out, as you use one mana to get one mana. Nice to have in limited, as you usually have spare creatures to enable sunburst or Bringers. In casual, this will also see some play. In competitive constructed, though, it will be squeezed out, as it's a wasted slot past the first few turns.
Constructed: 1.5
Casual: 2.5
Limited: 4

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

If I had a thing for hot looking blue elves trying to dress up like furries, this would be the card for me. But alas, I do not, and so find the card lacking. While I think the card is costed correctly, and very balanced. I have a hard time understanding why I would ever play this card over Bird of Paradise or if I am not playing green, Pentad Prism from yesterday.  This card turns a creature you should be using for beat down or defense into nothing but a mana producer. If you need more mana producers, play a mana producer, not this card.


Constructed:                 1

Casual:                         1

Limited:                        1


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Paradise Mantle


Err…yay! Or something…uhh…I don’t give this card much credit for potential in constructed play, simply due to the one mana it costs to equip to a creature.  It could have real combo potential without that one mana; as it is, it’s not that much fun.  The fact that it costs zero at least gives it a little potential.


As usual, I’ve said that equipment doesn’t have a great deal of play in casual play, and that definitely rings true with this card.  There are simply too many, better ways to straighten out mana available to players; this stands as a pretty poor way, in comparison.  Maybe this can be worked into a deck with a veritable horde of creatures, but I really don’t know how offhand.


Again, costing zero and allowing your Disciples or other random early guys to make mana makes this a possible play in affinity-style decks.  If you are heavy with Sunburst, then maybe you consider picking this up somewhere after pick eight; earlier than that and you might be committing some sort of crime against reason.


Constructed:  2.0

Casual:  2.5

Limited:  2.5



* game store owner (The Game Closet - Waco,TX)

I would have been way more entertained by this card if it were called Birdhouse of Paradise or some such, because it effectively gives a creature the Birds of Paradise ability to produce any color mana.  I don't think this card is any better than the others we've reviewed this week.  But is does cost ZERO and only one to activate.  I'm not sure it's constructed worthy, but in three color draft decks, this might be worth and early draft pick.
Constructed: 1.5
Casual: 2
Limited: 2.5

Jeff Zandi

5 Time Pro Tour

Level 2 Judge

Paradise Mantle

I like this card a lot more than the other, lets call them color-access cards that we already reviewed this week. Why? This card goes in limited decks that either need equipment for Den-Guards and Sky Cubs, or needs one casting cost artifacts for Affinity, or both. The added benefit, of course, is that this card helps you get extra colors of mana in order to make your Sunburst cards as good as they can be. The most important reason why this card is better than cards like Pentad Prism and Channel the Suns is because Paradise Mantle provides its benefit over and over, instead of just once (I guess you might use Pentad Prism for two different spells, but I doubt it). In constructed, the Mantle seems a lot less useful, could appear in the better Sunburst decks.


CASUAL:              3.5

LIMITED:              3.5


Secret Squirrel on the

Paradise Mantle

This card seems ok; equipped creature becomes/trellis/whatever. However the problem with this card is that you need a spare creature to be tapping away each turn to gain advantage of this effect. And if that creature is tapping away, you can’t take advantage of its other effects, or the effect of producing mana would be obviously better than its current effect, otherwise you wouldn’t equip this to that creature. Of course this is the extreme, as you have to sacrifice a creature’s ability for a few turns for mana, but by equipping this early to a creature you are sort of saying that that creature’s only real use in the deck is to be equipped by the Mantle. If this is not the case, which it probably isn’t, then this will turn into a one time use, or a 1 mana + tapping for 1 mana of any color which is way below what other cards can produce.

I wouldn’t really want to have this card in either limited or constructed.

Constructed: 1.5
Casual: 2
Limited: 2

Turning any creature into a BoP is a good ability as well as the fact that it is free to play and cheap to equip. Even so, this card will be limited to acceleration only when you already have a critter in play, unlike the BoP. Even so this is a strong pick.

Constructed - Free artifacts are good for Affinity especially when you need multiple colors, otherwise just solid - 2.5

Casual - Strong in a creature and multi-color environment - 3.5

Limited - A decent pick to smooth mana but lacks aggression - 2.0

PEZ - Maybe just a little weak for the Uncommon slot - 2.5


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