Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
Crucible of Worlds
Fifth Dawn Rare
Reviewed June 15, 2004
based on a 1 to 5 scale
1 being the worst. 3 ...
5 is the highest rating
Click here to see all
Card of the Day Reviews
game store owner in CA,
A nice sideboard
card against Land Destruction (LD), obviously.
Getting past the obvious, let's take it to the
meat of the infinite combo - thank you Judge
Fastbond and Crucible of Worlds. Sac a land to
gain 2 life, then replay them from your grave,
taking 1 damage, then resac them to the Orb to
gain 2, etc. etc. You now have infinite
limited, not really worth the slot at all.
Fifth Dawn - $10.35
Zuran Orb -
Ice Age - $2.72
Fast Bond -
Revised - $3.81
*game store employee
Crucible of Worlds
Welcome to a
sideboard card against LD.
No, you can't cycle
cards in the grave. No, you can't discard cards
in the grave to Seismic Assault. No, you can't
use lands in the graveyard to pump up your
Nantuko Cultivator. No, you can't discard lands
in the grave to Psychatog to give it +1/+1.
(Although you can still remove 2 of them to do
The only thing you
can do is play them, which means using your
special once per turn action to put them into
Still, this will be
a potent strategy against LD in standard, and it
will be a combo card in type 1, along with
Fastbond and Zuran Orb. A life total as high as
you want is pretty nice, or so I hear.
I see all sorts of
fun combos in casual for this.
In limited, however,
it's not worth its salt. There's really no
reason to want to play lands from your
Prix Top 8's
Multiple Pro Tour
Crucible of Worlds
My constructed rating
is almost completely based on what this card does
in Type 1.5 and Vintage, where this lets you do
all kinds of amusing things with Strip Mine and
Wasteland. Aside from really slow recursion with
Iron Works (a card that is anything but slow),
this doesn’t really have any sort of utility in
Standard aside from a sideboard card against LD.
Hopefully this will give this a bit more
playability than the first player-made card.
I can’t possibly think
of how many things this should work with in random
games, when you can pair this with…well,
anything. While using Strip Mine over and over
again might be fun to the tournament-types, it
really doesn’t seem to hold the same appeal to
other gamers. Now, recurring Wintermoon Mesa, on
the other hand… HOT HOT HOT!
For limited…uhh, this
card doesn’t exist. Rare-draft it, or 15th-pick
it if you’re playing for the rares.
5 Time Pro Tour
Level 2 Judge
Crucible of the Worlds
HIGHLY COLLECTIBLE is about the best thing I can
say about Crucible of the
Worlds. I don't want to insult the card, because,
somehow, WE MADE THE CARD.
Yes, it combos with Seismic Assault, and it
definitely puts the kibosh on
land destruction strategies. The serious uses of
this card don't take very
long to list. No use in limited play.
* Level 3 DCI Judge
*DCI Tournament Organizer
Crucible of Worlds
How I wish it were
named Gazargo’s Plow, in honor of the great IRCer
Gazargo, who was the creator of the rules text for
this card. Well, in constructed this card is good
for some ridiculous combo’s, especially in type
one. In limited, it sucks butt. In casual, it’s
far too narrow to be of any real fun. Just
remember, Fastbond if your friend…
* game store owner (The Game Closet - Waco,TX)
If you are a casual
or type one player, Crucible of worlds is the
card for you. You can reuse cards like Strip
Mine or Wasteland. You can get infinite mana
and life with cards like Fastbond and Zuran
Orb. There are just a lot of interesting things
to do with this card. It's even great against
land kill decks. It seems useful for all
purposes except limited play. I'd pass on this
big time in limited unfortunately, and I
wouldn't even give it a second thought.
Crucible of the
Here we have the
second “You make the card” originally called
Gazarsgo’s Plow. It seems slightly better for
tournament play than the first you make the
card, but <a href="http://www.wizards.com/global/images/magic/general/Sacred_ground.jpg">Sacred
Ground</a> is just better in most ways, and
Sacred Ground hasn’t seen that much play. Even
so, it’s unlikely that LD is going to make a
comeback. It is good with the fetch lands, and
any other land that has sacrificial effects (<a
Mine</a>), and it is good if you are recovering
from mass LD (Geddon, which makes this better
than Sacred Ground, as you can blow up the world
and still recover), however, it is an artifact
and can be destroyed easily. Because it has no
real deck to go in and because it shouldn’t be
abused too much in Type 2, I am still
withholding my opinion that this card has
potential, but will see sideboard play at
In Casual, it has
bunch of cool combos. Just remember that play
means playing it from your hand onto the field,
and not using it to discard for something.
In limited, I don’t
see this as being that good, for the same
reasons as constructed. Plus it’s harder to
abuse this card. Pass.
(could be higher, depending on if a big combo
Serious Constructed - I’ve heard of theories for
this deck, and I believe it
has potential. I don’t know if it will be broken,
but I bet it will be tried.
Worth trying out with Wand of the Elements, or as
sideboard tech for a
non-white deck vs. LD.
Casual – Heh, Wand of the elements anyone? Land
decks will be
fun to play all over the place, with Trade Routes,
Wand of the
Elements, Seismic assault, and this. Again, worth
Limited – Two words. “No.” and “No.”. Unless your
Molten Rain, and 2 creeping mold, you will rarely
sideboard this. (Forget
main decking it).
Serious Const. – 2.5 (Has potential to be higher)
Casual – 3.0
Limited – 1.0