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Grafted Wargear 
Fifth Dawn Uncommon

Reviewed June 14, 2004

Constructed: 2
Casual: 2.5
Limited: 3.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Now we're talking... cheap and efficient equipment.  While equipment in general hasn't made the grade in tournament constructed, Grafted Wargear easily makes the cut in sealed deck or draft.  This thing can make any wimpy creature into something formidable, or make a flyer into a quick killer.  Put it on an unblockable Neurok Spy, and you have 4 turn clock until your opponent's death.  Its drawback, of course, is that it will kill anything it leaves, including whatever it's attached to if it gets Shattered, etc.  But it's worth that insignificant risk, as it turns ANYTHING it's on into goodness.

In casual, maybe it will find a niche in some trick deck that will kill opponent's creatures or something similar. If you look at the last review by w00t, he points out some really interesting combos to kill your opponent's creatures, including Grab the Reins, Chamber of Manipulation , and Threaten (try these all with Squirrel Nest for a fresh supply of expendable creatures to regraft Wargear to).

Constructed: 2
Casual: 3
Limited: 4
   Current Price:
Grafted Wargear - Fifth Dawn - $0.99

   Combos Well With:
Grab the Reins - Mirrodin - $0.59
Chamber of Manipulation - Odyssey - $0.79
- Onslaught - $0.59
Squirrel Nest
- Odyssey - $3.45

Judge Bill

*Level 2
MTG Judge

*game store employee

Grafted Wargear
An interesting equipment. Provides the cleric deck from having to have 2 creatures (Lightning Greaves). Can't move it from the creature you put it on, but why would you want to? Only problem is if this gets destroyed, so does the creature.
In constructed, there is very little equipment being played, because it is too slow. This isn't much of a difference.
In casual, the Cleric deck gets a boost from this, and probably a few similar decks do too.
In limited, this can be quite strong. You either put it on a flier and make it huge, or put it on an unblockable creature.
Constructed: 1.5
Casual: 3
Limited: 3.5

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Grafted Wargear


If there were less Shatter-effects running around in Standard nowadays, Iíd actually say that this might be really playable.  As it is, I think itís really just a bit outside of what you can reasonably use in most constructed play, simply because you donít want to provide your opponent ways to two-for-one you with a Shatter or Oxidize.  Thereís just so much good equipment running around, but something that provides this much power for zero mana to equip canít be really ignored.


As Iíve said over and over, most of the straightforward equipment really isnít that much ďfun,Ē so it doesnít have a real good place in games that donít emphasize efficiency.  Then again, it gives you a way to kill of your own creatures, if you see the need to do so.  Iím sure that is a benefit that someone will find a use for.


A high-profile player called this the best card ever in draft this last week, and while Iím not completely certain if thatís the case, Iíve definitely come to really enjoy how powerful this is when it comes down early in the game.  Itís another card that really requires an immediate Shatter-effect, else you suffer horribly.  This obviously goes into a very aggressive deck, but equipping a Cub on turn four or a Den-Guard on turn three is devastating.  Draft it highly and beat face.


Constructed:  2.5

Casual:  2.0

Limited:  3.5


Jeff Zandi

5 Time Pro Tour

Level 2 Judge

Grafted Wargear
This uncommon equipment card probably looks very good to most limited
players. Most of the time, I think this card will be good in limited.
Basically, this is a piece of equipment that you leave on a creature until
that creature is destroyed in combat. If your draft deck is aggressive, this
equipment will be very good for you for the price. At worst, this is a
reusable giant growth used at sorcery speed. Equip a guy, send him in. If he
gets destroyed in combat, equip a different guy next turn and repeat. The
cards that could cause this card to hurt you are not that numerous. Be
careful of bounce effects, however.
CASUAL:              2.0
LIMITED:              3.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Grafted Wargear


Mmmm, I love this card. No equip cost and a perm +3/+2. Sure I canít move it, but I donít need to. I just smash face with the guy its on, and when that guy dies, I put it on a new face smasher. This is currently a high pick for me in draft. Whether it makes it into any constructed decks is hard to say, but it could be good as a weenie horde card, for white weenie, elves or goblins even. Hard to sayÖ


Constructed:                 2

Casual:                         2

Limited:                        4


Secret Squirrel on the

Grafted Wargear
An interesting piece of equipment.  I have heard some talk about this card, but I doubt it will see much play.  Plus Gobbos and Affinity have better things to do on turn 3.  Although I guess if you just attack head on, it doesnít matter if the creature dies in combat, as the equipment falls off by default.  Not that bad, but canít really fit into any decks. 
Not horrid in limited.  Get modular counters onto other creatures immediately after playing the modular creature. 
Constructed: 2
Casual: 2
Limited: 2.5



Grafted Wargear Ė



Serious constructed Ė I might see this deck in a WW deck, but with so

much artifact removal in standard, it probably wonít see much play. Sub-

par in most decks and wonít make cut.


Casual Ė This is the kind of card I find combolicious for a casual deck.

You can use it to attach it to an opponentís critter,

than reattach to your own for a kill. Use it as a kill method for spells that

temporary steal a creature, like Grab the Reins, Chamber of

Manipulation, or Threaten. Find your own ways to use it, or simply beef

up your little guys, and kill with the shiny Wargear.


Limited Ė This card is amazing in limited. 3 mana, and until your

opponent destroys it, you get to have one creature at a time be +3/+2

bigger. For drafts this is 3rd pack, and will fit in most any deck. 1st pick.


Serious Const. Ė 2.0

Casual Ė 3.5 (Definitely has potential.)

Limited Ė 4.5


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