Card of the Day Home

Decks to Beat - Tournament Winning Decks!

Card of the Day - A single card reviewed by several members of our crew.  Updated 5 days per week!

Card Price Guide

Featured Writers  
Judge Bill
DeQuan Watson
Ray Powers - Monk's Corner
Jeff Zandi
Jonathan Pechon
Chrstine Gerhardt
Jason Chapman
- on Peasant Magic

Deck Garage
Jason's Deck Garage

MTG Fan Articles
Deck Tips & Strategies
Peasant Magic
Tourney Reports 
Featured Articles  
Single Card Strategy

Magic Quizzes & Polls

Message Board 
Magic League

Contact Us

Pojo's Book Reviews



Pojo's Magic The Gathering
Card of the Day

Image from

Pentad Prism 
Fifth Dawn Common

Reviewed June 1, 2004

Constructed: 3
Casual: 2.6
Limited: 3.4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

This card is great!  Not only does it give you color choices, it also gives you a 2 mana burst that can get something out 2 turns early. With a Birds of Paradise, you could be sporting 6 mana on turn 3.  There are some pretty nasty things you can drop for 6 mana on turn 3, and if you're opponent can't deal, the advantage it will gain you could be huge.  This might actually see some play in tournament...almost for sure in Block.

In Casual, this might make the grade, not as a showcase of course, but as a means to an exciting end.  Five color mages will love it. We'll see.

In limited, Prism is amazing, and will get you the colors and acceleration you need.  If you are going multi color, find space for it in your deck as it's really that damn good.

Constructed: 3
Casual: 3.5
Limited: 4
   Current Price:
Pentad Prism - Fifth Dawn - $0.00

   Combos Well With:
Card - set - $0.00
Card - set - $0.00
Card - set - $0.00

Judge Bill

*Level 2
MTG Judge

*game store employee

Third turn Bringer anyone? Nuts in limited for enabling your 5 color sunburst spells, and not a bad choice for constructed or casual either, as it smoothes out your mana. I think this will see a lot of play in all formats, due to its versatility.
Constructed: 3.5
Casual: 3.5
Limited: 5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Pentad Prism


Just last night I and a couple of friends played a ďpost prereleaseĒ where we each took packs we had from the prerelease, got a tournament pack, and built a deck as if we had played in the prerelease (we all judged or worked it in some way or another). During my build of the deck I made, the store manager chastised me for not playing a Pentad Prism.


I was playing Blue White control, as much as on can in draft, with some game stalling cards and a nice array of fliers to come over for the win, including a couple of nice affinity cards. His argument was simply that, in addition to Pentad being a nice mana fixer, and being good for my affinity count, itís a turn three mana burst, essentially giving you 5 mana on turn three, making it its own interesting Dark Ritual of sorts.


While I had no arguments against him, and think he may indeed have been right, it really came down to me looking at the rest of my cards, and being unable to come up with a single card I was willing to pull for the Pentad. I can definitely see the card getting some constructed play, but in limited, a Myr seems to me like the way to go.


Constructed:                 3

Casual:                         2

Limited:                        2


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Pentad Prism


Iím not sold on this card, but I can definitely see it possibly making a spot for itself in a hyper-aggressive form of Affinity.  In most other circumstances, a Talisman will probably do the same job but better.  This might be worth keeping an eye on, though.


This just seems really boring in random group-type games except in the March of the Machines decks that people seem to keep trying to build; at least then you get some sort of bang for your buck with this card.  This is possibly a playable card in Mental, as a very feeble form of acceleration.


In draft, Iím actually a big proponent of this card; it acts as acceleration, it gives you varied mana to make your Sunburst cards more powerful, and it works to improve your affinity cards and your Cranial Plating.  While this isnít necessarily a top pick in most packs, I think youíll find this creeping up in priority more and more as the drafters in this format improve.


Constructed:  2.5

Casual:  2.0

Limited:  3.5



* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Casual players aren't really going to be interested by this card I wouldn't think.  It doesn't offer much in the way of mana smoothing that other cards don't.  Even most Serious tournament players might skimp on this.
But there is something interesting here.  If you use two different color to lay it on turn two, you can effectively have five mana available to you on turn three.  It's not limited to a once per turn activation.  It could be interesting in some combo related decks.  I could also see myself drafting this card.
Constructed: 3
Casual: 1
Limited: 2.5

Jeff Zandi

5 Time Pro Tour

Level 2 Judge

Pentad Prism

First the short answer: Zanman donít like it. Lots of people do like this card in limited formats, however. This card can obviously help you cast a Sunburst card more optimally earlier in the game. The biggest downside of this card is in the situations where you are unable to drop it on turn two with two charge counters on it because you only have one color of mana available to you at the time. I just donít see how you can remove an important card from your deck to put in this kind of enabler effect. In constructed, Pentad Prism seems even worse. Is there an amazing Sunburst deck out there? Maybe, but I doubt it runs the Prism either.


CASUAL:              2.5

LIMITED:              3.0


Secret Squirrel on the

Pentad Prism

The thing I like about this card is that the mana it produces is not limited to the colors you have on the table and you donít have to announce which colors you want it to produce upon playing it. This means that with this card itís very easy to have access to all five colors on turn 3, which is nothing to sneeze at, especially in limited. It is not uncommon in limited to have one mana of each color in your opening hand, so this basically guarantees 4 colors on turn 3, or at the bare minimum, 3 colors on turn 3. Plus itís a common!

I expect this to see play in both Constructed and limited. Limited more than constructed, really depending on how Sunburst plays in Constructed, because I know itís pretty good in limited.

Constructed: 4
Casual: 3
Limited: 4

Pentad Prism is a card I love. For 2 mana you can shift into needed colors or wait a turn for a 2 mana boost. Plus, this card sticks around to provide an artifact for things like Affinity and Atog. Just a really solid card, more for aggressive decks than control.

Constructed - Learn to love this card when you need multiple colors - 3.0

Casual - A great way to smooth out multiple colors - 3.0

Limited - I think this has got to be a solid pick when you are automatically running multiple colors, even better with Sunburst - 3.5

PEZ - A top slot, especially for Affinity - 3.0


Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.