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Noxious Field 
Prophecy Uncommon

Reviewed July 9, 2004

Constructed: 2
Casual: 2.6
Limited: 3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Now here is a land enchantment with a purpose. The ability isn't a bad one, though the fact that it's tying up mana isn't great.  It's a legless Shepherd of Rot. But of course I don't see this as being viable in Tournament.

In casual, it's interesting enough to warrant some thought.  Perhaps you could use it with Shepherd in a Zombie deck, along with some Drain Life effects to tip the scales.

In limited, it has the same use as Shepherd...if you're ahead, you can end the game with it.  Useful if you're going black and a mid to late pick.
Constructed: 2
Casual: 3
Limited: 3.5

   Current Price:
Noxious Field - Prophecy - $0.59

   Combos Well With:
Shepherd of Rot - Onslaught - $0.12
Drain Life - Mirage - $0.79

Judge Bill

*Level 2
MTG Judge

*game store employee

Noxious Field

Today, we come to the one enchantment I used in constructed a lot when
Prophecy was legal. A recurring one point Pestilence, the very important
part of this is that it is colorless damage. That was big at the time, with
Nightwind Glider playing a big part in the Rebel decks of the time.

It isn't very strong in Extended right now, because it simply isn't fast
enough. If it were Standard legal right now, it'd be a great foil for Decree
of Justice.

The globalness of this card hinders it some in casual group games, but it is
an often overlooked card that has decent potential.

In limited, I'd play it if I were going black. Rebels were big in this
block, and a lot of them had one toughness.

Constructed: 2
Casual: 3.5
Limited: 4

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Noxious Field


Iíd just like to say that Iím absolutely thrilled to be concluded with this week of reviewing bad enchantments that donít see play in constructed.  Ever.  Including this one.


At least this is reasonably fun for group games; the fact that it affects everybody and everything keeps this in competition.  This is serviceable in Mental if the circumstances present themselves, but itís still kinda bleh.


A little bitty Pestilence that hangs out to use once every turnÖsign me up!  Reusable removal is pretty decent, especially when itís something that you can use to swing a game considerably into your favor at times.  This was a pretty decent pick at most any spot.


Constructed: 1.5

Casual:  2.5

Limited:  3.0


Jeff Zandi

5 Time Pro Tour

Noxious Field
"Necropotence on a Stick", Noxious Field is by far the best of the land
enchantments reviewed this week. Much more popular in limited, where this
card is a high pick in booster drafts, Noxious Field seems like a good card
for constructed as well. This card seems like a good fit for low-creature or
completely creatureless mono black control strategies.
CASUAL:              3.0
LIMITED:              3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Noxious Field


This card saw some play in limited as a poor manís Pestilence, but it was difficult to play correctly. The benefit of the card could be amazing, as it continually made your opponent do a count on damage before attacking, to see if his creatures would die in an attack from the extra point of damage that could occur. It also can be some fun in multiplayer games, keeping weenie hordes off the board, and adding in a clock for everyone.


Constructed:                 1

Casual:                         2
Limited:                        2



This card is fun if nothing else. It can be a really strong group game card. But even in limited play it has some uses. Being able to control one damage to every creature and every player each turn can be good. It's not a lot of damage, but it's damage that can add up in the long run.

Constructed: 2
Casual: 3
Limited: 2

Noxious Field - This card is decent in a lot of formats. While it certaily isn't as strong as cards like Pestilence it represents permenant board control and a win condition. Solid but not great and a substitute for better cards.

Constructed - There are much more powerful effects available but this can serve in a pinch - 2.0

Casual - A little stronger because it effects all players but other cards are still a better pick - 2.0

Limited - Draft this for sure, how often do you pull mass removal. Just play it smart - 3.5

PEZ - A solid pick but not in the Uncommon slot with Pestilence as a common - 2.0

 Van Zandt

 Noxious Field
THIS is a more interesting enchant-land.  Providing a colorless source of
damage to players as well as potential mass removal of small guys, and
reusable for both,  this card displays much more potential in  several
constructed 2
casual 2.5
limited 3

Secret Squirrel on the

Noxious Field
A mini Pestilence.  Iíve always liked that card, kills weenies, and can slowly hit the player.  For a decent cost.  Iím not sure if this card saw play or not, but it is solid.  Yeah, you lose a land, but thatís ok. 
In limited, Iíd take this...  Once itís on the board, itíll scare your opponent.
Constructed: 3.5
Casual: 3
Limited: 3.5
Noxious Field --

Of all of the cards reviewed this week, I think I like Noxious Field the best. Although a decent card, it still just doesn't do enough in constructed to warrent a spot in any deck -- it's no Pestilence. However, I would definitely play this card in Limited, where I would be able to control some of my opponents' smaller creatures, and if necessary, deal out the last few points of damage for a win. In casual, I would definitely play this card if I were in a group game, as it can put the fear into almost everyone. We won't mentioned what it can do to a buddy's Squirrel Deck ;)

Constructed Rating: 1.5
Limited Rating: 2.5
Casual Rating: 3.0

Noxious Field -
Constructed -  3 Mana for a sort of Pestilence that can only be activated once per turn, but doesn't die at eot. Once per turn is a MAJOR drawback ofcourse, one that sets it away from being played.
Casual - Another great ANTI-weenie. Elves got ya down? Use this, for a mass killing. Another use for this, is a Fungasaur deck. Combine Caltrops, Plague Spitters, Pestilence, and this, for a sure way to make a Huge creature, while leaving your opponent blockerless. Multiple uses, all of them good.
Constructed - 1.5
Casual - 3.0
Limited - 3.0

Copyright 2001


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