Card of the Day Home

Decks to Beat - Tournament Winning Decks!

Card of the Day - A single card reviewed by several members of our crew.  Updated 5 days per week!

Card Price Guide

Featured Writers  
Judge Bill
DeQuan Watson
Ray Powers - Monk's Corner
Jeff Zandi
Jonathan Pechon
Chrstine Gerhardt
Jason Chapman
- on Peasant Magic

Deck Garage
Jason's Deck Garage

MTG Fan Articles
Deck Tips & Strategies
Peasant Magic
Tourney Reports 
Featured Articles  
Single Card Strategy

Magic Quizzes & Polls

Message Board 
Magic League

Contact Us

Pojo's Book Reviews



Pojo's Magic The Gathering
Card of the Day

Image from


Reviewed July 22, 2004

Constructed: 3.80
Casual: 3.70
Limited: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


* pro tour player

Burn baby burn...disco inferno. Burn baby burn!

Everyone loves Fireball. Everyone got excited about having this little gem reprinted. And they should. It has the ability to do a lot of damage. It can split damage. It hits both creatures and players. It's also useful in all formats.

Constructed: 3
Casual: 4
Limited: 4

Jeff Zandi

5 Time Pro Tour

Level 2 Judge


When I first saw the Darksteel card list, it was truly hard to believe that Fireball was back in print. X spells have been the bane of limited players since the beginning. A million sad stories all have the same ending, “I was going to win the next turn, but he top decked INSERT-X-SPELL-HERE and he burned me out!” Fireball is really the daddy of all such spells. Already in the Magic Hall of Fame as half of the most famous combo of all time, Channel-Fireball, this is the finest red X spell ever, allowing you to target creatures, players, or multiples of either or any combination, if you have enough mana. Figuring out how much it costs to do exactly the amount of damage you want to the right number of targets with Fireball is always challenging when you haven’t done it for awhile, but the mathematic exercise is always worth it, I assure you. Before I forget to mention it, make sure you know that in limited, if you see Fireball in a draft, you draft it IMMEDIATELY and splash for it. There really is no need for discussion on this point! Fireball comes as close to being a must play as any card in the current limited environment. Fireball jumps right into some constructed decks, as well, either as a kill mechanism in a combo deck that creates massive amounts of mana, or in any old red deck as a way to deal the finishing damage to the face of your opponent. Either way, Fireball is the King of Spades when it comes to old school red direct damage. The Ace of Spades would be Lightning Bolt, but I don’t think we need to get our hopes up about that one.


Ray "Monk"
* Level 3 DCI Judge
What’s that? Why, it’s the sound of your opponent’s face exploding as you tap all your mana and fire X damage at their head.  There’s not a lot to say about this card. Its’ about as straightforward as a basic land. You tap a bunch of mana, you fry your opponent, or sometimes their creatures, and then you win the game. Nuff said.
Constructed:                 4
Casual:                         2
Limited:                        5

2 Grand Prix Top 8's

Multiple Pro Tour appearances


We’ve got a classic here, folks. And from the looks of it, it’s been something we’ve needed in the environment for quite a while. Even though many times it’s simply used on a single target, that doesn’t seem to make people think, “Gee, why wasn’t I playing this when it was just Blaze?” Flexibility is the key here, and this still makes it into a number of decks (like Big Red and Tooth and Nail).

This is still the casual players best friend, whether it’s in group games, Mental, or just fooling around.

And…this is an absolute bomb in limited. The single red in the casting cost makes it absurdly splashable; there are practically zero circumstances where you want to pass this, unless you happen to be Zvi Mowshowitz and love you some Bola more than a rational man ought to.

Constructed: 4.0
Casual: 5.0
Limited: 5.0

Secret Squirrel on the

A nice burn spell from previous sets, with its primary goal being to finish off the opponent.  With Krark Clan Ironworks, its easier than ever.  Theres not that much to say about this card in Sligh that hasnt been said already.  Ball Lightning > Fireball > opponent dead. 
In limited, its destruction.  Id probably take it, but unless you have access to lots of accel, it might be hard to make it worth it.
Constructed: 4.5
Casual: 4
Limited: 4
Paul Fireball --

I'm not too sure what I can say about this card that everyone else isn't going to say. Yes, it is the original X Burn spell. Yes, it can clear the board of your opponent's threats and not yours. Yes, we all are aware of the goodness of Channel - Fireball. Yes, Fireball is pretty much the casual player's dream card for burn.

In constructed, Fireball doesn't see a lot of play. When you have cards that do two damage for one mana, three damage for two mana, or five damage for two mana, Fireball just gets overshadowed. In limited, scoop Fireball if you are playing red (or if its a late pick). Fireball can absolutely wreck games by either a) eliminating threats or b) eliminating your opponent, so it always makes the cut into my limited red decks.

Constructed Rating: 2.0
Casual Rating: 3.5
Limited Rating: 4.0

Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.