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Mirrodin's Core 
Darksteel Uncommon

Reviewed July 20, 2004

Constructed: 2.7
Casual: 3.4
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Mirrodin's Core is a nice early card to see, and really can help you out if you are squeezing in a 3rd or more color splash.  While it's too slow for highly aggro decks, most aggro decks aren't very diversified in color anyhow.  In block, I think Core will find its place.

In Casual, it could work as a mana fixer.  There are other mana engines that are more spectacular, but this might find a niche somewhere in multi color intensive decks.

In limited, Core is sweet.  Grab it if you're going for Sunburst, or really anything more than 2 color.
Constructed: 2.5
Casual: 3
Limited: 3.5

   Current Price:
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Judge Bill

*Level 2
MTG Judge

*game store employee

The block City of Brass. Many casual players are now using this for their decks instead of City of Brass, and this gets another huge boost from the advent of Sunburst from Fifth Dawn.
In constructed, this has seen some play in decks, and will continue to for its verstility, plus the fact that it doesn't hurt you when you tap it for colorless (or "colorless" in the case of City of Brass.)
This has gone up even more in value with Sunburst in Fifth Dawn in limited play. You have to plan ahead to be able to play sunburst, and this is a big help.
Constructed: 4.5
Casual: 5
Limited: 5

Jeff Zandi

5 Time Pro Tour

Mirrodin's Core
I tend to like this card more than my friends. I think Mirrodin's Core is a
great way to get MOST of what City of Brass offers for almost no penalty.
Unfortunately, I keep being wrong. This card comes up short because at the
time you need colored mana the most, at the beginning of the game,
Mirrodin's Core does little to help you, at least not the turn it comes into
play. In limited, this card is simply not as good as advertised. In
constructed, this poor-man's City of Brass is good enough most of the time,
but better in slower decks that don't have as urgent a need for colored mana
on turns one and two.
CASUAL:              3.5
LIMITED:              3.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Mirrodin's Core


When this card came out early on, Zvi (or someone pretending to be him) had proclaimed on IRC that this card would affect the format more than almost any other card in the set. While I admit I loved the idea of finally getting a playable multicolor land in the block format, after playing it many times, I came to the conclusion that the requirement of tapping it to put a charge counter on it made it too slow for the format, even with the mana color stability it brought. I still play it in casual fun games, but it just doesn’t seem to make it into my serious decks…


Constructed:                 2

Casual:                         4

Limited:                        2



* game store owner (The Game Closet - Waco,TX)

This is a card that I was just wrong about. I thought it was really good in constructed. I thought it was really good for block constructed. I seem to have been wrong on both accounts. In casual play, there are just better lands that give you multiple colors. In limited play, it doesn't offer much. However, it may be MORE useful now if you are building yourself a five color deck in limited play.

Constructed: 2
Casual: 1.5
Limited: 2

 Van Zandt

Mirrodin's Core
Very good for splash colors in any mid-range or control deck,  but that turn
to wait for each colored use in a very aggro deck can be intolerable. 
Additionally, a good source of continuous charge counters and an amazing
sunburst enabler in limited.  I think I draft this higher than a lot of
people because of that.
constructed 3
casual 3
limited 3.5

Secret Squirrel on the

Mirrodin’s Core
I’m still not impressed by this card.  Too slow.  Sure it can help out multicolor decks... but the only decks in constructed that can allow for this speed are some Sunburst/“Fruit Loops” (Myr Incubator/Goblin Charbelcher), but even there, Mox, Pentad Prism, and the Talismans work fine. 
This has the potential, but not the speed, so it loses in Constructed.
In limited and casual, it definitely helps, and it’s a non rare.  I’d take this in limited.
Constructed: 2
Casual: 4
Limited: 4
Mirrodin's Core --

I am not really a huge fan of Mirrodin's Core, but I don't think its a bad card. Although you are avoiding the damage that other sources of any mana provide (City of Brass, Grand Coliseum), and it doesn't have a requirement to keep it in play (Glimmervoid), but the fact that you may have to wait a turn to play the cards you want holds Mirrodin's Core back from being truly worthwhile. In casual play, where every point of life counts and things tend to go at a slower pace (for more interesting decks), Mirrodin's Core might be slightly more worthwhile. For limited purposes, I'll usually play this card, just to help smooth out my mana. This, however, does not mean I'll draft it up early.

Constructed Rating: 2.5
Casual Rating: 3.0
Limited Rating: 3.0

Mirrodin's Core -
Constructed - Seen in a few UW control decks, it is still not very needed in any decks. Most decks would rather take 1 damage, for the immediate mana with City of Brass. However, in such a fast format you sometimes need your control deck to keep as much life as it can. And that is where its place is.
Casual - Just another cheap split color land. It's almost never worth it to run it over the 8th/Invasion cipt lands if you are running 2 color, but 3+ colors is just a decision between this or City of Brass. As before, this would take the lead if you were a slower deck, and didn't need mana early for the price of pain.
Limited - For draft, it's always a good pick. You can use it to help fuel some sunburst cards in the last pack, or simply as a split color land for your RG draft. Unless it looks like you will be going mono-color, this is worth it. The same is true for sealed

Copyright 2001


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