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Fifth Dawn Common

Reviewed July 20, 2004

Constructed: 3
Casual: 2
Limited: 2.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Versatility is the edge that Condescend has over Mana Leak. While Mana Leak is one of the best counters in the current environment, it's practically useless in the late game, and gives you a sick feeling to draw it then when you desperately needed something else.  Condescend overcomes that with it's "X" ability, that allows it to counter very early or very late. Now add to that the amazing Scry ability, and you have a very solid card.  Scry is more useful than it initially looks, not just for setting your cards, but dumping useless ones if necessary.

In Casual, control, other than extreme control, is too boring for consideration. So take that as you will.

In limited, I really like this spell.  In an environment where you don't always have all optimal cards in your deck, the ability to Scry is powerful.  Combine it with other scry cards, like Serum Visions, and you will vastly improve your draws.
Constructed: 3.5
Casual: 2
Limited: 3.5

   Current Price:
Condescend - Fifth Dawn - $0.52

   Combos Well With:
Serum Visions - Fifth Dawn - $0.49
Mana Leak - 8th Edition - $0.99



2 Grand Prix Top 8's

Multiple Pro Tour appearances



Power Sink is the only U-x card that can compete with this in terms of real playability (Iím ignoring Prosperity, as it was only really good in one combo) in constructed play.  The ability to counter early spells is powerful enough; the ability to Scry through your deck is fairly ridiculous.  Expect to see this in quite a few decks over the coming months.


This gets the same poor grade as every other counterspell does for casual play.  Itís too direct a card, and doesnít really provide any sort of residual fun.  It is a solid play in Mental, thoughÖ


Itís very hard for me to condone playing reactive cards in this particular draft format; personally, I want to keep my deck extremely aggressive most of the time.  Soul Nova is another card that I absolutely despise; I consider it a similar card, though considerably worse than Condescend.  You can play up to two of these in a draft deck without too many problems, and itíll probably be fine.


Constructed:  3.0

Casual:  1.5

Limited:  3.0


Jeff Zandi

5 Time Pro Tour

At first glance, I thought this latest version of Power Sink was easily the
best ever. Syncopate, printed in Odyssey, was an interesting update to Power
Sink in its day, featuring the ability to remove from the game any spell
countered by it. Condescend appears immediately better, adding the ability
to manipulate the top two cards of your library at spell resolution time.
Condescend is definitely very good. However, the word on the street,
recently, has been that Condescend is a little slow for the current booster
draft environment. Perfectly playable in drafts, Condescend will be a
bomb-killer for your opponent's best spell in sealed deck play. In block
constructed, Condescend will be very popular because it represents the most
reasonable counter technology available.
CASUAL:              3.0
LIMITED:              3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer



I have always been a big fan of Power Sink, against decks without their own Counterspells, Power Sink often doubled as both a Counter and a Time Walk, tapping out your opponent so they couldnít play any more spells. Condescend does not give you that same ability, making it weaker, but Scry is a powerful tool in a control deck, and can make up for that ability. All in all, Condescend is a medium level card playable in a variety of decks.


Constructed:             3         

Casual:             1         

Limited:            3    



* game store owner (The Game Closet - Waco,TX)

People want to refer to this as the new Power Sink. I think in some ways it is better than Power Sink. Of course, it doesn't FORCE your opponent to tap out, but if played properly, you can manipulate their mana a bit. Also, the ability to look at the next two cards and move them around is more than acceptable. It's definitely a constructed worthy card. I'm not sure if it has a place in limited or casual play though.

Constructed: 3
Casual: 2
Limited: 2

 Van Zandt

While scry is an excellent ability,  I think I'd still prefer power sink...
the forced tapdown is a bit more relevant when you're spending 3+ mana on
average for the spell.  Still, very solid, and the scry makes it more
tolerable in limited.
constructed 2.5
casual 2
limited 2.5

Secret Squirrel on the

Iíve found that this card is good in limited.  There are a very few amount of counters these days, theyíre probably going to be tapping out when they play their spell.  Plus, even if they pay the mana, you get to reorder/ditch 2 cards off the top of your library.  Most Scry cards are playable, simply because manipulation can save you a turn or two easy. 
Probably more useful in limited, but itís not terrible in constructed either, especially considering b/w control is making a comeback.  However, Iíd probably go with Mana Leak, so you can save your mana for actually drawing the cards you need.  Though it will all depend on how much everyone like Scry.
In casual, who counters things?  Control is tough in multiplayer. 
Constructed: 3
Casual: 2
Limited: 3.5
Condescend --

In a world without many hard counters, Condescend is pretty solid. Mana Leak can wind up being weak in the late game, and Rewind can keep your blue mana tied up, so Condescend is a decent choice for most any deck looking to run counterspells. The Scry ability attached to Condescend makes it just that much better, so no complaints there. Currently, its seeing some play in Constructed, mostly in White-Blue Control decks. Casual players, however, have many other options available (Counterspell, for example), so Condescend isn't as powerful in a casual environment as it is in Constructed. For limited purposes, I'm not sure Condescend should see much play. You really want your control elements to be more in the area of bounce or removal, and not so much where you have to have your mana open, waiting for something to happen.

Constructed Rating: 3.0
Casual Rating: 2.0
Limited Rating: 2.0

Condescend -
Constructed - This is one of the better counters in extended right now. For 2 mana, its an expensive force spike with scry. For 5 mana, It will stop the majority of your opponents spells... with scry. Works well for Obliterate decks, to help stop March.dec
Casual - Counters are usually frowned upon in large numbers for casual decks. However, if your just running a few, this could be a good choice. The perfect counter for multiple color decks, helps you dig, and takes there spell for the only colored mana being U. I like this in Domain or Sunburst decks (Domain as another option than Evasive Action), as that is where it is best as a counter. Of course, its great anywhere that has U and wants a counter.
Limited - The first day 5th dawn game out on Magic Online, this card was very underestimated in drafts. I managed to snag 6 in a 555 draft, needless to say I won the draft. Great way to stop opponents bombs, or just take something small when your having land flood/screw.
Constructed - 2.5
Casual - 2.5
Limited - 3.0

Copyright 2001


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