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                        Pojo's Magic The Gathering 
                        Card of the Day
						 
                        
                          
                        
                          
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                              Volrath's Stronghold 
                               
                              Stronghold 
                               
                              Reviewed July 2, 2004 
								
								Constructed: 3.4 
                                Casual: 3.3 
								Limited: 3.8 
                              Ratings are
                              based on a 1 to 5 scale 
                              1 being the worst.  3 ...
                              average.   
                              5 is the highest rating 
                               
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                              Card of the Day Reviews  
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                              Chris 
                              Gerhardt 
								 
								* 
								game store owner in CA,
                                ShuffleAndCut  | 
                            
                               
                              
                              Cool artwork by Kev Walker.  He has always 
                              been one of my favorites. 
                              
                              Hmmm... pretty strong, really.  While it 
                              doesn't bring it to your hand, honestly, at that 
                              cost, that would be a bit broken, anyhow.  
                              But for 1B, you can bring back an important or key 
                              creature, ready for you to redraw the next turn.  
                              Kinda nice against control, as their counters 
                              suddenly lose meaning when you can replay a 
                              creature over and over until their reserves of 
                              permission or destruction are exhausted. 
                              I'm sure this could 
                              find a happy place in many Casual decks, 
                              especially those that rely on key creature 
                              component's to make some insane combo go off.  
                              Even on the simple side, what about
                              
                              Bottle Gnomes with this thing.  Block, 
                              sac, gain 3 each turn.  You'd need to add 
                              some card draw to your deck to keep it your draws 
                              from stagnating, but that can easily be 
                              accomplished.  But I'm sure you can think of 
                              some grander idea to use this nice utility for. 
                              In limited, a very 
                              strong card, assuring that if you run up against 
                              burn, or if you lose a good fattie, you can 
                              reclaim it. A higher pick in draft, and an include 
                              if you are even splashing Black. 
                                  
                              
                              Constructed: 
                              3.5 
                              Casual: 4 
                              Limited: 4 
                              
  
                              Current Price:   
                              Volrath's 
                              Stronghold - 
                              Stronghold - $6.13 
                                 Combos 
                              Well With: 
                              Bottle 
                              Gnomes - 
                              Mirrodin - $0.46 
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                              Judge
                              Bill 
								 
                              
                              
                              *Level 2  
								MTG Judge 
								 
								*game store employee 
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                                Volrath's Stronghold 
                                  
                                A very black like ability, this helps you reuse 
                                a creature that died (at the cost of a draw). It 
                                is very helpful in a recursion deck, and lets 
                                you save a creature from a graveyard removal 
                                (from game) spell. Only good in very specialized 
                                decks, but where it's good, it's very good. 
                              
                                  
                              
                                In casual, this 
                                would be very effective, as getting back a 
                                creature that your opponent either (a) used a 
                                removal spell on, or (b) used one of his 
                                creatures to kill will provide you with an 
                                advantage. 
                              
                                  
                              
                                In limited, if I 
                                were able to produce the black mana to power 
                                this, I'd play it. Being able to get back 
                                creatures that die is very good. 
                              
                                  
                              
                                Constructed: 3.5 
                                Casual: 4 
                                Limited: 3.5 
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								Jonathan 
								Pechon 
								 
								
								2 Grand 
								Prix Top 8's
								Multiple Pro Tour 
								appearances  | 
                            
                               
                              Volrath’s Stronghold 
                              
                                
                              
                              Putting creatures on 
                              top of your library from your boneyard has 
                              actually been a pretty common practice, with 
                              Slivers and Rock probably being the most notable 
                              decks to run this in the most powerful manner.  
                              The pain of slowing you down for a draw step meant 
                              that you really couldn’t use this until you had 
                              managed to stabilize the game somewhat; Rock was 
                              probably able to do this best with Spike Weaver 
                              and Feeder, ensuring a long life and many, many 
                              spike counters. 
                              
                                
                              
                              Keeping your 
                              irritating creatures available is always good when 
                              you’re goofing around.  This thing’s got my 
                              endorsement.  Not so great in Mental, but eh, 
                              what’s that gonna hurt you? 
                              
                                
                              
                              Once again, constantly 
                              bringing back creatures is good.  The only 
                              unfortunate thing is that you didn’t have access 
                              to creatures with strong CIP abilities like you 
                              had in Mirage-block right before Tempest, or the 
                              ridiculous Echo creatures that were available in 
                              Saga-block right afterward.  Regardless, you 
                              definitely wanted to pick this high if you could. 
                              
                                
                              
                              Constructed:  3.0 
                              
                              Casual:  3.0 
                              
                              Limited:  3.5 
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                              Jeff Zandi 
								
								5 Time Pro Tour 
								Veteran 
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                              Volrath's Stronghold 
                              This card was a must-have for several of the 
                              better black decks of the  
                              Tempest block era. This card had remained popular 
                              among casual players  
                              because it simply gets the job done. Unholy Grotto 
                              from Onslaught does a  
                              similar job for one colorless less mana, but can 
                              target only Zombies. In  
                              Tempest block limited play, Volrath's Stronghold 
                              is a high pick, providing  
                              card quality advantage, the next best thing to 
                              actual card advantage. 
                              CONSTRUCTED: 3.5 
                              CASUAL:              3.5 
                              LIMITED:              3.5 | 
                           
                          
                            
                              
								  
								Ray
								"Monk" 
								Powers 
								
								* Level 3 DCI Judge   
								*DCI Tournament Organizer | 
                            
                               
                              Volrath’s Stronghold 
                              
                                
                              
                              I admit it. I played a 
                              deck called Oath of Oath way back when. It had 
                              Survival of the Fittest, Oath of Druids, Oath of 
                              Ghouls, and Volrath’s Stronghold, and every 
                              utility creature I could find. I won a great many 
                              games with that deck, my favorite method of 
                              winning being an eventual lock recurring Avalanche 
                              Riders using either Oath of Ghouls or Volrath’s 
                              Stronghold. The Stronghold was so good at getting 
                              what I needed out of my graveyard, and being a 
                              land makes it less susceptible to removal spells 
                              that would often take out my Oaths. This card is 
                              slow, but very solid. 
                              
                                
                              
                              Constructed:     
                                          4 
                              
                              Casual:             
                                          2 
                              
                              Limited:            
                                          4 
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                              DeQuan 
                              Watson 
								* game store owner (The Game Closet - Waco,TX)  | 
                            
                              
                                OK, remember how 
                                I dumped on Yavimaya Hollow yesterday?  Well, 
                                this is much better than that.  Even with a two 
                                mana activation that requires some colored mana, 
                                this ability is amazing.  Consider getting 
                                creatures back with "comes into play" effects.  
                                Imagine getting the big trouble fatty out over 
                                and over again.  Heck, control players hated 
                                this card, because their Wrath of Gods were as 
                                good.  I think this card has some use in every 
                                format. 
                               
                              
                                  
                              
                                Constructed: 3.5 
                              
                                Casual: 4 
                              
                                Limited: 4 
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                              Andy 
                               Van Zandt  | 
                            
                               Volrath's 
                              Stronghold 
                              No card advantage by itself,  but very strong 
                              anyways.  Control decks rarely  
                              like having to counter spiritmonger or yavimaya 
                              elder every turn.  Similarly  
                              in limited,  when they deal with your best 
                              creature,  drop this to show them  
                              how much their effort was wasted. 
                              constructed 3.5 
                              casual 3.5 
                              limited 4 | 
                           
                          
                            
                              
                                
                              w00t | 
                            
                               
                                Volrath's Stronghold 
                                - 
                              
                                  
                              
                                Constructed - The 
                                original Unholy Grotto. One of the Strongest 
                                decks in Extended, "The Rock" can take advantage 
                                of this card. Reviving its dead Beat Sticks, to 
                                smack the opponent aside the head. It's ability 
                                to bring a late game to a deck that somehow 
                                gets overcame early is great. 
                              
                                  
                              
                                Casual - Zombie 
                                decks love to revive critters, but they have a 
                                nearly strictly better way in Unholy Grotto. 
                                Volraths Stronghold works good to get back any 
                                creature though, and splashing a color is the 
                                best way to do it. You can use Red, splashing 
                                black, to get a Blistering firecat each turn. 
                                Same thing with Skizzik. Or you can just use it 
                                to help against the overwhelming death your 
                                opponent brings upon your fattys. That's what I 
                                like about this versatile card, you can build a 
                                deck around it, or you can use it to support 
                                another theme/idea. 
                              
                                  
                              
                                Constructed - 3.0 
                              
                                Casual - 3.0 
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