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Yavimaya Hollow 
Urza's Destiny Rare

Reviewed July 1, 2004

Constructed: 2.1
Casual: 3
Limited: 3.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Hmm.. kinda interesting ability for a land, but is it really useful?  Not for constructed.  Not for casual... booooring...and average for limited.  The ability to regenerate generally isn't key to any deck in the current (or past) environment.  Casual doesn't care much about regeneration, being a bit of a boring ability. 

In limited, if you are already going green, it's a very playable card, but you kind of slip it in at the end of your picks.  Solid, but not exceptional.
Constructed: 2
Casual: 2
Limited: 3

   Current Price:
Yavimaya Hollow - Urza's Destiny - $2.27

Judge Bill

*Level 2
MTG Judge

*game store employee

Yavimaya Hollow
Part of a 5 block cycle of legendary lands with colored abilities (Teferi's Isle, tomorrow's card, Kor Haven, and Keldon Necropolis are the other cards), this is able to regenerate a creature for a cost of one green mana (and tapping this card). Not too good for competitive constructed, as it only serves to "protect" your creatures, and serves no means in itself to help you win the game.
Casual players could probably use this, to help their creatures that get killed by Disks or similar effects.
In limited, this is a nice card to have. It helps you hold off one creature without evasion, or helps a creature shrug off a burn spell. I'd play this.
Constructed: 2
Casual: 3.5
Limited: 3.5

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Yavimaya Hollow


*YAWN* Regenerating creatures just isnít as exciting as you might think it is.  Iíd prefer this to have been something closer to Pendelhaven or something else that gave +X/+X.  I remember seeing it in play, but never being terribly impressed with it.


Casual games might help give this card a little more character, but Iíd still rather just do something else with that spot in the deck.  Itís not really playable in Mental either, so you really just want to find a nice cool spot to bury this.


In draft, this was actually fairly useful; spending small amounts of resources to be able to keep creatures alive in combat definitely made this an extremely useful card if you could happen to get it.  The only problem I can really think of with this is that itís in Destiny, a set full of other ridiculously powerful cards; comparison only hurts this a tad.


Constructed:  2.0

Casual:  2.5

Limited:  3.5


Jeff Zandi

5 Time Pro Tour

Yavimaya Hollow
Far from being a must-play, Yavimaya Hollow is a card you can add to green
deck strategies to make regeneration available. This card was much better in
limited games where it could be easily added to any green deck to gain a
decent advantage over other sealed and booster draft decks.
CASUAL:              2.0
LIMITED:              3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Yavimaya Hollow:


You have no idea how long I played this card before I realized it said Target Creature. It costed Green. Obviously it was Target Green Creature, right? No, it turns out its much better than that. While no deck probably wants four of these due to its legendary status, if you are playing Green, one or two of these can be just enough to put you over the edge to win.


Constructed:                 3

Casual:                         3

Limited:                        3



* game store owner (The Game Closet - Waco,TX)

Honestly, I think this card is really mediocre.  It has a colored activation.  It only produces colorless mana.  I'm not sure what the hype is.  However, if you are already playing green, it gets a whole lot better all of a sudden.  It is good to be able to regenerate any creature though.  I'm not sure why, but this cas has been, and continues to be, very popular with casual players.
Constructed: 1.5
Casual: 3.5
Limited: 3

 Van Zandt

 Yavimaya Hollow
I tend to want to throw one of these into decks with green in them,  and
then decide against it for various reasons.  The legendary is a drawback,
and so is the colorless production,  and oftentimes the green creatures you
play already have regeneration or aren't worth saving anyways.  But still ok
for what it is.
constructed 3
casual 3.5
limited 3.5

Yavimaya Hollow -

Constructed - A colorless mana, or a G,T: Regeneration of a critter. No deck can really have a use for this right now. Regeneration just isn't the first thing your looking for in a Tier 1 deck these days. (Or tier 2.. tier 3).
Casual - Your Primeval Forces gettin down from all the mean Akroma's Vengeances? What about your Nut collectors, getting stopped right in there collecting season, by a dirty Eastern Paladin? This is the solution to all your Regenerating needs. The downside is, that it's a Legendary land. This means if you draw 3 - you have 2 less possible mana. It also means you can only regenerate one creature, and not stop large scale killings. Hopefully you can work around the Colorless mana, by throwing in even more G mana critters and lands. Due to above drawbacks, you probably only want to run 2, but if you draw 1 it can surely save your butt.
Constructed - 1.5
Casual - 3.0

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