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Pojo's Magic The Gathering
Card of the Day

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Shivan Gorge 

Reviewed January 5, 2004

Constructed: 2.64
Limited: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner (Shuffle and Cut Games,CA)

At first glance, Shivan Gorge would appear a bit blasť, but think about it.  It's a colorless source of damage (almost deceptive if you're not paying attention. Even though you pay Red mana to activate it, since the damage source is the Shivan Gorge itself, it is colorless. Sorry COP good here). Next, you realize that because it is a land, it's uncounterable. And if you're playing multiplayer, it's really at its best because you hit ALL your opponents with a single shot. So now the once innocuous appearing land suddenly takes on new luster.  Of course, this is best in a more casual and/or multiplayer environment.  But almost any recurring damage source is absolutely worth considering in limited.

Constructed: 2.5
Casual: 3

Limited: 3
Current Price: $2

Judge Bill

Level 2
MTG Judge

*game store employee

Shivan Gorge
A helpful card for red constructed decks. This is colorless damage, so if you get your opponent(s) low enough, you can use this to finish them off. Especially helpful in multiplayer games, as it hits all of your opponents. In duels, there are many better cards to use, such as Cursed Scroll, Pyrite Spellbomb, and the like. So this is definitely a multiplayer only card.
In limited, a reusable source of damage is good. If I were playing red and got this, I would definitely play it, although this by itself wouldn't make me go red.
Constructed: 2.25
Multiplayer: 3.75
Limited: 3


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Shivan Gorge   
This card was pretty fun when it was popular in tournament play.  I'd almost forgotten about this one.  What makes this card interesting is that it has some neat uses in casual play as well.  It targets ALL of your opponents with each activation.
In serious competitive play, the main benefit this land had, was that it was damage that you could use ever turn as an instant.  The fact that the damage was colorless was even better.  On top of everything, it still tapped for mana.  This is a generally useful card.
Constructed: 3.9
Limited: 3.8
Casual: 4.1

 Van Zandt

Shivan Gorge

I'm actually a big fan of this one,  colorless, uncounterable, unblockable
damage source that also provides mana?   Not broken,  but a fair shake more
useful than would be evidenced by the amount of play it has (or rather,
hasn't) seen.
constructed: 3.2
limited 3.4

Ray "Monk"
*Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
Shivan Gorge

Shivan Gorge always seemed too expensive for what it does. Five mana for one point of damage, only to your opponents. Its worse that Searing Flesh with Buyback! But if you look deeper, you'll find some great uses for. First, its not counterable. Second its a land, so it adds to your mana base. Third, it says all opponents. In a Multiplayer game that makes this card a serious threat. It's costly, but it's ability to end stalemates and give a kill mechanism to a control deck makes me play it more often than one would think..

Limited: 3
Constructed: 4


Shivan Gorge

Uncounterable direct damage isnít all too bad. But itís just too expensive. Three mana per activation, once per turn, and it takes up your land drop. In Extended, Blue Control and Weenie style decks are much faster. The Urza block had much better and more broken cards than this.

In Limited, I wouldnít know but generally expensive burn isnít played too much.

Constructed: 1.5                                                                                           Limited: 1.5


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Shivan Gorge

Shivan Gorge was a good card in a deck designed for control. If you run a red deck with a lot of land destruction and red burn for creatures, you can use this as an extra method of driving your opponents life total down. It may seem a little bit expensive for doing only one damage but its something that you can use over and over. Donít let the small amount fool you this card will sneak up on your opponent and win the game. In a multi-player deck you have the fun of beating on every one for the same cost.

In limited I would draft this card early just because it gives you a win condition that most draft decks just cant deal with.

Limited 4
Constructed 3.5


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Shivan Gorge

I think this saw play in my old Wildfire deck back in the Urza-block PTQís. A nice, slow kill mechanism that works when you can keep just about everything else off of the board, which is exactly what those LD decks were supposed to do. Also good in group games (note the ďeach of your opponentsĒ part) as a way to sort of irritate everyone at the table, rather than pick on a specific person. In limited, I donít really recall this being a terribly fantastic card, but anything that lets you do damage to an opponent EOT canít be all bad.

Constructed: 3.0
Limited: 2.25

Jeff Zand

4 Time Pro Tour

Level 2 Judge

Shivan Gorge

This card was not originally considered spectacular. On the other hand, this card has no downside for the red player. During its Type II lifetime, at least one of these could be found in most red decks. The only criticism of this card is that it only damages opponents and therefore has no effect on board position. Obviously playable in limited formats.

Danny Tatro
Shivan Gorge
A Urza's Saga card it has to be good! Not really, but its not bad either. In constructed its not played cause its in extended only. Which extended has no use for this card.
In limited its a late pick if theres nothing better in the pack, since that constant 1 dmg could go help you in a stall, or help you get that extra damage in when you need it most. All in all its an ok draft pick. No bomb though.
Constructed: 1.5
Limited: 2.5

Copyright 2001


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