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Pulse of the Forge 
Darksteel Rare

Reviewed January 30, 2004

Constructed: 2.8
Casual: 3.8
Limited: 3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA,

Okay, I really like this card.  If red can come up with a decent burn deck, this puppy could make the cut, even if it's only casual.  If you have the mana, you can mana burn yourself to just below their life so you can get it back to finish someone off. Scary, but effective if you can avoid counterspells and lifegain on your opponent's part.  Actually, this might be really fun with Worship.  Then you can let your life go down to 1, through attacks and mana burn, and just keep getting this returned to your hand to finish off your opponent.!

This is a nice pick to consider for limited if you are going significant red (note the double red in the casting cost). Though damage that can only hit a player, (read Lava Axe), is usually a bad idea, since this one can recur, it's worth it if you have the slot available in your limited deck.

Just a note for those of you who have had their interest perked by all the new Darksteel cards.  I just put up Darksteel Singles for Pre-Sale on our Website for those that are interested.

If you need to see the pictures of the cards, they aren't functional on my Website yet, but you can see each Rare Picture in my auctions if you are interested in the pictures, exact text or the artwork. Note: These pictures will only be posted until this Saturday, so catch a peek now if you're interested!

Constructed: 3.5
Casual: 4
Limited: 3
Current Price: $4

Judge Bill

*Level 2
MTG Judge

*game store employee

A "recurrable" direct damage spell, as long as your opponent has less life than you. I can see this getting a lot of play in the Goblin mirror, as life tends to go down quite quickly there. However, against all other deck types, red is too aggressive for this to ever return to your hand. So essentially, you're paying 3 mana for 4 damage. I'll just stick with the Shock/Volcanic Hammer, and use Hammer of Bogarden if I need a recurable direct damage spell.
Casual players will probably build a deck around this and Form of the Dragon, or Lich. It can be very good, and since casual is a bit slower, you can set it up like you need to.
In limited, I would probably play this, although I wouldn't go out of my way worrying about it if I wasn't red and I saw it.
Constructed: 2
Casual: 3.5
Limited: 3


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

 Friday - Pulse of the Forge

This is my favorite of the pulses. Pulse of EVEN THIS BAD BOY UP is really good I would thing. Again, this is complete speculation. The only other pulse I really like is the Pulse of 3/3 man. I think the white and the blue ones will get played, but I don't like them as much as the Pulse of YOU'RE GONNA HATE ME FOR THIS. I'm pretty sure that casual players will love the Pulse of YOU'RE TAKE FOR AGAIN NEXT TURN TOO. For that matter they will probably like alot of the pulses. I'm pretty sure all but the black one get to see some play in limited. If anyone has any spare Pulse of RED IS CRAZY SOMETIMES, feel free to send them my way.

Constructed: 3.7
Casual: 4
Limited: 3.7

Jeff Zand

5 Time Pro Tour

Level 2 Judge 

Pulse of the Forge
This red card is so powerful it draws comparisons to some pretty good red
cards from the past, like Hammer of Bogardan and Fireblast. Pulse of the
Forge is probably not quite as good as either of those, because Pulse can
only be pointed at your opponent's face, and cannot target creatures. Still,
this card can be a win condition all by itself. Dealing four damage for
three mana at instant speed is completely okay by itself. Being able to
return this from the graveyard immediately after using it for no cost (as
long as your opponent has more life points than you) is amazing. This card
will cause more late game comebacks than any other card in any current
format. Example: You are at 3 life playing mono red burn, you have been
pointing your red burn spells at your opponent while he has hammered at you
with creatures. At the end of his turn, let's put his life as high as
sixteen. You have six mountains in play, highly plausible on turn nine or
ten. You Pulse your opponent for four, return the Pulse, shoot him again.
Untap, Pulse him again, return it and pulse him again. That's sixteen points
in a VERY short period of time with only ONE card and with only six mana in
play. Normally, cards that only deal damage to players and not creatures do
not become feared. This one will change all that.
Constructed: 4.5
Casual:         4.0
Limited:         4.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
 Friday - Pulse of the Forge

There's a lot of talk about this card, and it seems very interesting and possible useful. I'm not a big fan of "burn your face off" cards but this card seems to have some potential. It's well costed, and seems to be pretty balanced, yet strong, the primary issue is its really the card of card you'd expect to see in a burn deck or sligh type design, and those type of decks are invariably further ahead in life than their opponents, so the "buy back" function seems like something that won't often be used. Perhaps some form of counter burn deck could have some serious fun with it.....

Constructed - 3
Casual - 4
Limited - 2

* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Friday-Pulse of the Forge

Boy I am so biased when it comes to red burn cards. I love burning my opponent, oh and I like casting burn spell at them. Pulse of the forge is a fun spell that can let you get double uses sometimes if you have fallen behind in the life race. It give you more damage than the mana cost, which is a bonus. It does have a limitation that I hate which is that it cant target creatures. There are several burn cards that are more versatile to use but its not a bad card at all. My recommendation for the this card is to use it with Form of the Dragon.

Constructed 2.75
Casual 3
Limited 2.75


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Pulse of the Forge

The jury is out on these cards at this point. I am not a big fan of being forced to pay from behind, but I really think that cards like this could be worth it. The inability to do anything with creatures hurts this card, but four damage at instant-speed is definitely appealing. I can see this getting play, possibly in something like Burning Bridge or in sideboards.

This can be a situational bomb in limited. Fortunately, you can manufacture those situations through mana-burn and other effects. If you manage 8-12 damage with this card, it seems likely to me that you should be winning the game. Four damage is still quite a bit to do to your opponent’s soft head, in any case.

Casually, this card does a lot of damage and can be reusable. I can see this being a *lot* of fun in group games. “Oh, you’re higher on life than me? Take four, I’ll take my Pulse back, thanks.” Mental Magic, it’s yet another decent use for the RR1 slot; anything that lets you put the card back in your hand in this way is gold in this game, and it seems like this fits the bill nicely.

Constructed: 3.5
Limited: 3.25
Casual: 4.0

 Pulse of the Forge is by far the worst of the 5 Pulse cards. Even so, reusable cheap burn is decent and this card is marginally playable. The others are just increadible, however.

Constructed - I'd rather have a Hammer - 2.45

Limited - An okay way to play catch-up too bad it can't target creatures - 2.65

Casual - Unlike the other Pulse cards, this one feels like it should be great in casual - 3.25
Chase  Pulse of the Forge

And now we come to a new cycle of cards: the pulses. These cards allow you to do something that will affect a player but you get to return it to your hand if you are still behind in something. The “then” part of the card makes them below average. The then part says that you can only return it to your hand if at the time of resolution you have less of something. I would expect that a cycle of rares wouldn’t be dumbed down by that but oh well.

It’s 4 damage to a player for 3 mana which is ok but Sligh would only want to spend direct damage on the player if they were recovering from a Wrath, and if they’re doing that, they’re probably losing. But otherwise, Sligh will use its creatures to hit the opponent.

In Casual, you can add this to your burn spell only deck for lots of fun.

Constructed: 1.5
Casual: 4
Pulse of the Forge
I don't quite like this card.  Sure it has potential to do a lot of damage, and it will slow down exalted angels, but that will require a very large mana investment.  At the same time, if you are playing red, you not playing very will if your opponent has more life than you.  The whole purpose of red is to come out guns ablazing and kill them before they have a chance to register that thier hair is on fire.
My point is, your opponent shouldn't have my life than you, and if they do, red isn't your colour.  However, there is apro to this card, and that is 4 damage for 3 mana.  I like that.
Constructed rating - 3.  Gives that little extra oomph to those sligh decks out there
Limited rating - 3.  Again...extra oomph.  I would play it if I opened it.
Trying to be good but not quite getting there rating - 10

Copyright 2001


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