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Card of the Day

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Darksteel Common 

Reviewed January 29, 2004

Constructed: 2.9
Casual: 2.6
Limited: 2.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA,

 This card screams: Grab the card you need out of your Affinity deck!  It's double blue, so I'm not sure how well that fits, but it's a nice search card that may see some constructed play.  In limited, I've been playing multiple copies if I have them in my sealed deck when I have something(s) worth searching out. They've worked out very nicely.  It seems that most Mirr/Dksteel sealed decks I've play seemed to gravitate to blue in some small or big way. Hopefully that was just dumb chance, as I generally don't enjoy the blue mage way of life.

Just a note for those of you who have had their interest perked by all the new Darksteel cards.  I just put up Darksteel Singles for Pre-Sale on our Website for those that are interested.

If you need to see the pictures of the cards, they aren't functional on my Website yet, but you can see each Rare Picture in my auctions if you are interested in the pictures, exact text or the artwork.

Constructed: 3
Casual: 3
Limited: 3
Current Price: $0.50

Judge Bill

*Level 2
MTG Judge

*game store employee

Impulse for artifacts. Ok, start whining about how they're building our decks for us again, because this is a perfect fit into the affinity deck, as it will get you the counterspell, Broodstar, or sideboard bullet now, rather than having to wait. I personally feel this is much stronger than either of the card draw affinity has right now.
Casual players will probably dabble in this, as the artifact deck can just pick up its deck and look for the bomb, essentially.
In Mirrodin limited, I would play this, but not pick it too high.
Constructed: 4.75 (in affinity, of course)
Casual: 3.5
Limited: 3


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

 Thursday - Mechanate

To be honest, I just truly don't have much to say about this card. First of all, I'm not much on speculating. But secondly, cards like Mechanate seem to be situational as to how good they really are. It's an instant, which is really good for what it does. I can see it making it into a few decks, I'm just not sure which ones or how many. Casual players will grow to like this card I'd imagine. Anything that lets you look into your deck and/or search isn't ever truly bad in casual play. In limited, this card is great when playing blue. In Mirrodin block, you will have several artifacts in your deck, so it is well worth having. But looking at its rarity, I wonder how many would be worth playing in your deck.

Constructed: 2.5
Casual: 3
Limited: 3

Ray "Monk"
* Level 3 DCI Judge
*Game Store Owner (Gamer's Edge)
Thursday - Machinate
Ah, the artificer's Impulse. Personally, although I loved Impulse, I never felt that it was so broken that this card had to be dumbed down so badly to make this version. One extra Blue mana, and a minimum investment of four artifacts on the board before its even as good as impulse? This card is horrible in a set that also brings you Pulse of the Grid, a much better deal for the same mana. When it comes to deck constructions, I'll say No Thanks to Machinate.
Constructed - 1
Casual - 2
Limited - 1

* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Okay so lets say your playing an Affinity based deck. On the average your going to have roughly 7-8 artifact in play at most times. So you can look at the next 6-8 cards on average. Well thatís not to bad, unless its early in the game and you have only 2 artifact in play or your already into the late game and you have all the artifacts you need so it has begun to be useless. Lets not forget that Mechinate only gets an artifact if you have one lined up in those 6-8 cards. Its not a terrible card but I probably wouldnít find myself playing it in an Affinity deck. It does have its uses but I would probably keep it for casual play.

Constructed: 2
Casual 2.5
Limited: 1..5


2 Grand Prix Top 8's

Multiple Pro Tour appearances


Yet another attempt to simulate the effect of Impulse; however, costing UU1 pushes it into a small niche of decks in which it can be considered for play. Those decks (Affinity, etc.) have access to better things (Thirst for Knowledge) in order to draw cards. Itís produced another unsuccessful attempt at a near-reprint.

Card-drawing hasnít shown itself to be the most important aspect in this particular block in limited. I can see playing this if you happen to draft the Affinity deck and lack Thoughtcasts and Thirsts, or if youíre deck is weak but you have 1-2 bombs that you want to dig for.

In casual play, just play Impulse. If you happen to be in the game of Mental Magic, there are so many uses for UU1 that this should probably be very near the bottom of your list.

Constructed: 2.0
Limited: 2.5
Casual: 1.25

Jeff Zand

5 Time Pro Tour

Level 2 Judge

The only serious problem with Mechinate is its double blue mana cost. In
Affinity decks, both limited and constructed, Mechinate is a super Impulse
that can quickly get you to important cards in your deck. In limited, this
will be a popular card. Mechinate is a common, which also enhances its
playability in limited. Should be good in casual decks too, which often
include many artifacts.
Constructed: 3.5
Casual:         3.5
Limited:        4.0 

 Mechinate is simply awsome and for Affinity style decks it makes Impulse, one of the best cheap card drawing instants ever, look like a joke. In other decks it simply isn't as good but the power in Affinity is just insane.

Constructed - Really puts so many versions of the Affinity into a whole new category - 4.25

Limited - Pretty good within the Artifact cycle - 3.15

Casual - Great for many casual builds - 3.75

PEZ - Could really be a powerhouse - 3.25
Chase  Mechinate

I can seriously see the card in Affinity decks. They can easily look at the top 10 cards and take that Broodstar. If you find a way to create many many many artifact creatures, this can be a tutor with virtually no drawback. I think this will see some play.

In Casual I would rather use blue to draw my library instead of picking 1/X cards.

Constructed: 3
Casual: 1.5
I played a few decks that were running this card.  I don't know how useful it was though, because I never saw what cards they got and what cards they threw back, but I nevr saw it being played for less than 3, and saw it go up to 9 in one of my friends games.  So it isnt too bad.
I don't see affinity using this, as it has enough card drawing as it is.  They simply do not need it.  And any other deck will not have enough artifacts, or be running blue enough to do the double blue.  (I think modular decks could use this, but I dont think blue will be so big in it to afford the cost.)
Limited, it's good because it draws you closaer to your bomb, assuming you are playing either blue or white.  (they usually have lots of artifacts)
Constructed rating - 2.5
Limited rating - 4
No crazy rating cause I am gonna be late for second shift of work rating - 100000000

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