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Pojo's Magic The Gathering
Card of the Day

Change the target of target spell
with a single target.


Reviewed January 26, 2004

Constructed: 2.33
Casual: 2.81
Limited: 2.47

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Judge Bill

*Level 2
MTG Judge

*game store employee

Welcome to Darksteel. Over the next few weeks, we will be going through some of the highlights of the set. I hope all of you that went to a prerelease this past weekend had fun. I sure did!
Today's card is more of the reshifting of the color pie, or, R&D trying its hardest to nerf blue as best it can. (Unfortunately, even if all blue had was card draw, counterspells, and bounce, it would still be far and away the most hated color.)
This is an interesting shift. As red used to have random redirection, the total redirection piece of the pie shifts to red. Unfortunately, this has double red in its casting cost, preventing it from being effectively splashed. And as red is the color that has most of the stuff you want to redirect anyway, giving this to red makes little sense. You'll want to stick to red's traditional aggressive theme, rather than trying to play control with a color that doesn't know how.
(Interesting side note though, you've now got your red foil to counterspells, a la the Misdirection/Deflection trick described in my column of 18 February 2002.)
This won't be used much in casual, I don't think .. no one seems to pack tricks like this.
In Mirrodin/Darksteel limited, there really isn't that much to Shunt. Other than Consume Spirit or Fireball, there are really no good targets for this. So I would pass on this.
Constructed: 2.25
Casual: 1.5
Limited: 1.5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Monday - Shunt
In theory, Shunt should be a really good card.  For some reason I have this feeling that this card won't get played as much as it should starting about five weeks after the release of the set.  Historically, Magic has had a lot of cards like this in red that do strange things to spells being cast, but they don't get played that often.  I'm pretty sure that this is the first one that redirects a spell though.  This could definitely open up some doors and be interesting.  It's really going to take finding a deck that can really use it though.  If nothing else, it's a weapon against spell counters.
Constructed: 2.8
Casual: 4
Limited: 3

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)
 Monday - Shunt

It used to be so simple. If you saw a mountain, you had to worry about someone forking your spell right back at you. If you say an island, you assumed they could redirect it back to you. If you saw a plains, it was very likely they could prevent the damage from what you threw out them. Not so now, now the red mage can redirect things as well, and the world will never be the same! Shunt is simply amazingly powerful in a limited format, where it can turn the tables on a combat trick or a removal spell to your ultimate advantage. In a constructed format, it will see some play in extended, but not a lot. In casual format, it's a red mage's tricky little dream come true.

Constructed - 2
Casual - 5
Limited - 4

* Level 1 DCI Judge

*game store employee

* gaming for over 15 years


In casual play I wouldnít use shunt because it doesnít really fit in to what I would consider a casual deck. I wouldnít find myself drafting it very early or at all in some cases. In constructed at best itís a sideboard card. Its very situational and limited by the fact that there has to be only one target. I am not saying Shunt is a bad card, but I am say it is very limited in use which can make it less than stellar.

Constructed: 2
Casual: 1.5
Limited: 2


2 Grand Prix Top 8's

Multiple Pro Tour appearances


Right, so, at UU1, this card has some pretty interesting uses, helping to giveÖ.uhhÖ

RR1? Whatíre you talking about? This is a BLUE card, right?

Not today, folks. Shunt is the first of our Darksteel cards to reach CotD status. In constructed, I really donít know if this is much more than a sideboard card for matches like the Ponza mirror. It seems useful, just like everything else with the same mechanic does, but Divert only cost 1 mana and never really saw play outside an occasional sideboard.

In limited, this card gets played. It isnít like thereís not an abundance of targets for it, and itíll be especially good in the mid-late game when you can sit on mana for it without hesitation. I really donít know yet how high a pick it is in draft, but Iím reasonably sure itís not a first pick (not with Barbed Lightning and other goodies available in the common slot).

Casually, this thing is *fun*. Not only does it provide a use for all those nasty RR1 cards in Mental Magic, but in group games you can just cause all kinds of trouble. Itís a good time to be had by all.

Constructed: 2.25
Limited: 3.0
Casual: 3.5

 Shunt is a card I just don't like because it seems to be way out of character for Red - I hate that. Having said that, this card is really great. Changing the target of a spell can be a game altering ability and anything that can potentially be that powerful is good - especially when it is relatively cheap.

Constructed - So useful against powerful Sorceries and Instants - 3.90

Limited - Much fewer threats - 2.65

Casual - Pretty stong but fewer real nasty spells to reflect - 3.65
Chase Shunt

And now, we jump ahead 10 years from Arabian Nights to our first Darksteel card.

But before I get to the card, I hope everyone who went to the prerelease had a great time and got lots of good cards. Prerealses are seriously fun. It was great to see everyone running around trying and willing to trade anything for Darksteel Colossus. Itís also a good break from usual tournament Magic unto just for fun Magic. I know that Iím glad to have been able to go to some.

Now unto the card. Leaving 3 mana open can be hard for any red deck and it might not be worth it as most of the things youíll want to target (blue instances) are played at the end of your turn. Still it can be worth it to target yourself for a Thirst or some other spell but the problem is once you play this spell you are tapped out. (Or you should be. Red [constructed] decks almost never leave that much mana open.) This will then force you play your burn spells on your turn which isnít as you want it to be. I would also like to mention that Grip of Chaos type cards havenít seen much play. I donít believe that this is an exception.

In Casual, itís fun but I would just play Grip of Chaos.

It wonít be possible for me to give limited ratings to these cards for a while as I donít know the contents of Darksteel.

Constructed: 1.5
Casual: 2
I got 2 of these yesterday.  Two rares wasted on this!  And by the way, how wierd is the wording on this card?  It's like target became thier new favourite word.
Anyway, As a trick, it's pretty good.  It will take your opponent by surprise, especially once they see you are playing red.  However, I dislike the whole changing colour wheel they got going here.  This is not a red ability at all, and I feel as if though blue is getting nerfed big time (and once upon of time I would of shouted with joy at this). 
I canno tthink of anything special you could use this with, and unfortuantly  you can't sceptre it.  I dont liek this card at all
Constructed rating - 2
Limited rating - 2
Greedy red getting hungry and stealing pie rating - 100

Copyright 2001


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