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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Retract 
 


Reviewed February 24, 2004

Constructed: 2.4
Casual: 2.5
Limited: 1.9

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut.com

COMBO TIME!!!  The latest buzz at our shop has a lot to do with Retract and Brain Freeze, along with Zero casting cost artifacts like Ornithopter, Chrome Mox, Welding Jar, Spellbook, plus some 1 casters (yes, most of these are otherwise poop).  You play out your artifacts, then Retract them, replay them, then Brain Freeze your opponent's Library away. Yeesh.

It's a fun casual combo, though I suspect Timmy will try to make it work at some Friday Night Magics and such here and there.

In limited, I would consider it if I had a couple amazing artifacts to protect AND was already playing blue.  Otherwise, eh.

Constructed: 2
Casual: 4
Limited: 2.5
Current Prices:
Retract $4.55
Brain Freeze $2.18
Ornithopter: $0.96
Chrome Mox: $21.29
Welding Jar: $0.32
Spellbook: $1.45
 


Judge Bill

*Level 2
MTG Judge

*game store employee

A one-sided Hurkyl's Recall. Since it can't bounce your opponent's permanents, this means it has one use: combo. The reigning combo deck might be able to put this to good use, in that you can re-play and imprint the Moxen to get another mana, and any other 0 casting cost artifacts can increase your storm count. Even if you don't re-imprint the Moxen, it's still a spell.
 
In casual, it also is a combo only card, which is a one trick pony. So you get it off once, and are the first player out the rest of the night unless you change decks.
 
In limited, I'll pass. The benefit of saving one of your artifacts is far outweighed by having to cast all the rest of your artifacts again.
 
Constructed: 2
Casual: 1.5
Limited: 1.5
 


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Retract
 
This is such a terrible review from me, because I don't have much to say about it.  I find this card highly uninteresting.  It's only good use is really putting it in a combo deck.  Otherwise, its just a space filler or a temporary solution.
 
Not much limited value here.  There could potentially be some in casual play, but again only in a combo deck.
 
Constructed: 1.3
Limited: 1
Casual: 1.5
 


Jeff Zand
i

5 Time Pro Tour
Veteran

Level 2 Judge

Retract

In the current limited environment, this card’s ability COULD come in handy sometimes, and even be very powerful in combination with large board-clearing effects. Unfortunately, these opportunities will be very rare. If this card affected your opponent’s artifacts, this card would be entirely better. In constructed, there HAS to be a number of ways to BREAK THIS CARD BIG TIME. Maybe it will be a deck with a powerful artifact engine in Extended. This card is probably very good in Type I (Vintage) for protecting your own Moxen or for mana acceleration. Should be above average for casual constructed as well.

CONSTRUCTED: 3.5

CASUAL:            3.5

LIMITED:            2.5

 


Andy
 Van Zandt

Retract
The right cost, and an instant,  but since there's no real shatterstorm at
the moment, i'm not sure what this would be used as, other than a bad
rescue.  But it may see some function in the future (probably as a sideboard
card).
constructed 2.4
casual 2.5
limited 2.6
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Retract

 

Well, I am playing this card in type one right now, as I'm playing a Mind's Desire/Tendrils of Agony deck, and combined with the Moxen and other cheap artifacts, it essentially doubles my spell count for the Desire or Tendrils.

 

Aside from that though, I can't see any real good uses for this card. It just doesn't act well as a combat trick, at best saving an artifact from destruction. It’s also too narrow for any fun casual use. In general, this card just falls short.

 

Casual:             1

Constructed:             2         

Limited:             1

 
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Retract

This card is combo-licious. Play this card in a minds desire deck and have all kinds of fun. Its not the most useful card of all time. It has a very definite job. In limited it can be used to save you from losing important artifacts that you need ot win and its very cheap for what it does. In casual play I think it solid because I believe this card is a casual card at heart.

Constructed 2.5

Casual 2.25

Limited 2

Jonathan
Pechon


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Retract

 

Retract, meet Brain Freeze.

 

Brain Freeze, meet Retract.

 

Now that we have that straightened out, welcome to Standard!  Play those Moxes and Spellbombs again; they’re all about milling stuff away!  This card also has some obvious uses in Type 1, but it simply isn’t as flexible as Hurkyl’s Recall.  Other than this fairly narrow use, I don’t see it getting much more play.

 

In limited, maybe I can see you saving an occasional artifact from getting Shattered or something, but you could just as easily bounce the majority of your permanents back to your hand.  The uses are even narrower than in Constructed, making it pretty bad on the whole.

 

Who knows what shadows lurk in the hearts of the players of group-games?  There are plenty of wacky combos that this can perpetuate, but I’m really not the guy to try to make sense of them.  If you’re happening to be playing Mental Magic with a bunch of Mirrodin cards, this could be pretty funny.

 

Constructed:  2.25

Limited:  2.0

Casual:  derf

 
Chase Retract

Happy Mardi Gras! Er.. whatever, just eat a lot tonight and party with those little necklaces…. eww. Well, anyway, today we have a definite Mardi Gras hate card, Purge or Hurkyl’s Recall for you only. It could be a nice way to avoid artifact destruction, but when you’re playing blue and that many artifacts, you’re going to lose a bunch of em in the cleanup phase (I would think at least 5.). Academy anyone? I doubt it but it might be worth a shot. I will be amused if this ends up restricted in Type 1 though. I don’t know if this works, but I think that you can sac an artifact like a spellbomb then in response return it to your hand so you get the effect twice. So, 3 mana at once, 2 cards instant speed. Interesting. I don’t see any other uses for this in Constructed though. Maybe the other smarter-than-me team members will point something else out.

In Casual, probably some crazy combo.

In Limited, you can avoid artifact destruction for a turn. Not tall that good especially considering that blue is leaning more towards beatdown. Not that good, but a little under average for lack of useage.

Constructed: 3.5

Casual: 3?

Limited: 2

 

 

 

 

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