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Reviewed February 23, 2004

Constructed: 2.3
Casual: 1.8
Limited: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA,

Black removal has met it's antithesis, Purge.  While Black removal is known for its "Non-Black, non-Artifact" clause, Purge seeks to fill that gap. And none too soon in this heavy artifact laden environment.  While I don't imagine it main deck, it's a sideboard metagame possibility. It's reasonably costed at 2 mana, and gives white a boost in the artifact creature removal department.

In limited, removal is always a premium, and this should find a spot in your white deck.

In casual, this lacks the excitement factor. AND, in this environment where often almost any set is legal, Disenchant is a far superior choice for the same amount of mana due to its versatility.  Though, it could see some sideboard play in set limited casual if a really great white casual deck finds it's spot.

Constructed: 2.5
Casual: 1.5
Limited: 3.5
Current Price:
Purge $1.45
Disenchant $0.25

Judge Bill

*Level 2
MTG Judge

*game store employee

The opposite of Terror. This is much more limited, though, because you can't hit a creature that's not black or an artifact. This narrowness makes this card mostly unplayable. MBC isn't that strong right now, and outside of affinity, there aren't that many atifact creatures out there. I'd pass on this.
In casual, you use Swords to Plowshares first off, and then there are a lot better removal than having to rely on this.
In limited, though, this is pretty good. You'll usually have a good target for it.
Constructed: 1.5
Casual: 1
Limited: 3


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

I like this card a lot.  Unfortunately, right now though in constructed place it doesn't have a huge home.  By the time Regionals rolls around, it is possible that zombies might be making a comeback.  If so, then this card will see a lot more play.  Also, right now, Wing Shards is the preferred white removal of choice for many players.
In limited play this card is a gem.  If you are in white, this is a MUST have.  If casual play, I don't think this card carries a lot of value.  When you have access to all cards and sets, this is some white removal that has to ride the bench.
Constructed: 3
Limited: 4
Casual: 2

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)



Ok, I admit I want to build a deck with four Purge and four Terrors. Then I want to add in Four Spellweaver Helix and Four Isochron Scepter. Then I will add something that makes all of my artifacts Indestructible. Then maybe like, four Bottle Gnomes for really bad beat down, and some of the Black shards to get the bottle Gnomes back. Yay! I have a really bad but fun casual deck built!


Now, that I am done being silly, this is a really solid card. Its great in draft, and a high pick. In constructed, its not as strong, but its not horrible. Its all going to depend on what the type two format looks like over the next month. In Casual, it doesn't seem like it should be fun, but it sparks ideas, like Purge plus Nerok Transmitter...


Casual:             3

Constructed:             2

Limited:             5


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Well this block is trying to really keep things fair. Even white is getting an awser to all those big bad artifacts. In limited I think that this card can be a useful tool and very effective in draft. It does have its limitations because of its targeting restrictions. I think that in casual play you have several better options and this card just isnít good enough on a broader range.

Constructed: 2

Casual: 2

Limited 2.75 


2 Grand Prix Top 8's

Multiple Pro Tour appearances



The mythical Anti-Terror has finally been created!  Seriously, this should probably see sideboard play against Affinity and any aggressive black decks that rear their heads.  I donít expect that Mirrodin-block will have enough of a constant flow of artifact creatures to make this playable; the existence of the R/G decks will probably make this a bad main-deck card.  Donít have it too far away, though.


In limited, there arenít a whole lot of decks that donít have at least a couple of artifact creatures in them.  This can range from decent to amazingly good depending on your opponentís deck, but it should always be at least a fairly high pick in draft, and will practically always make the cut.  White removal is a pretty nice thing.


This card is too narrow to really make much of a dent in Casual play.  Same goes for Mental Magic; itís also not a cantrip, so eh.


Constructed:  2.25

Limited:  3.0

Casual:  1.5


Well, I donít see too many black creatures running around causing enough havoc that there needs to be a white card devoted to kill them. I would expect white cards to play this in their sideboard incase of the seldom seen Suicide Black or Black Weenie variants. Good for what it does, but, as itís an answer card for something that doesnít need answers for, it wonít see that much play.

In Casual, this is great. Destroy a pesky artifact or hard to kill black creatures. Plus, itís not rare.

In Limited, I think white has gotten a lot better. This should be a medium pick though, as I donít see that many black creatures running around. But I might pick it highly, as I am seeing fewer and fewer white cards that destroy artifacts when compared to other colors.

Constructed: 2

Casual: 3

Limited: 3.5


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