Card of the Day Home

Decks to Beat - Tournament Winning Decks!

Card of the Day - A single card reviewed by several members of our crew.  Updated 5 days per week!

Card Price Guide

Featured Writers  
Judge Bill
DeQuan Watson
Ray Powers - Monk's Corner
Jeff Zandi
Jonathan Pechon
Chrstine Gerhardt
Jason Chapman
- on Peasant Magic

Deck Garage
Jason's Deck Garage

MTG Fan Articles
Deck Tips & Strategies
Peasant Magic
Tourney Reports 
Featured Articles  
Single Card Strategy

Magic Quizzes & Polls

Message Board 
Magic League

Contact Us

Pojo's Book Reviews



Pojo's Magic The Gathering
Card of the Day

Image from


Reviewed February 19, 2004

Constructed: 3.27
Casual: 2.27
Limited: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Judge Bill

*Level 2
MTG Judge

*game store employee

 Thursday - Oxidize

A very needed effect in the block. I see this being one of the most played cards in Kobe, as this will almost always have a target (and usually a good one, too) in the block environment.

Even in Standard, this is nice to have against affinity, and can double as removal for some of the Urzatron, or even Oblivion Stones. If I were playing green, I probably would make room for this in my sideboard, as having to pay one more for the flexibility to hit enchantments too is not needed right now in my opinion. You also get the side benefit of neutering Welding Jars.

In casual, you'll probably play Naturalize. The cost and speed is not a big deal in casual duels, and so you'd rather have the flexibility of hitting enchantments too. I'm not saying this is a bad card for casual - it is a very good card, just a little too narrow.

In limited, you play this. Period. You'll find a good use for it every time you draw it.

Constructed: 4.5
Casual: 3
Limited: 5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

 Thursday - Oxidize

I think Oxidize is good. I just don't think that it is that much better than Naturalize or Viridian Zealot. Green has a lot of ways to get rid of artifacts and enchantments right now, so for a few months, Oxidize is probably going to have to ride the bench. It's a possibility that in block constructed, Oxidize will have more of a home.

In limited you definitely play this card. However, is casual play, it will probably get overlooked. Again, it is due largely in part to green having so many good ways to kill artifacts.

Constructed: 2.9
Casual: 2
Limited: 4

Jeff Zand

5 Time Pro Tour


Artifact destruction is golden in the current limited formats, and Oxidize represents the best artifact elimination in any deck playing green. In constructed, this card doesnít offer any real advantage over Naturalize.


 Van Zandt


Better than crumble or shatter, and those cards would both see play in mirrodin limited or sealed, and crumble would've seen some extended play if it was legal.
constructed 3
casual 2.9
limited 3.2

Ray "Monk"

*Game Store Owner (Gamer's Edge)

Not since Crumble has one green mana been so useful. Actually, even then one green mana was not as useful because half of the set was not artifacts. Oxidize is amazing in this block for limited and will see plenty of use in constructed as well, since it gets around Welding Jar quite well. In casual, it just lacks flavor that other cards have in space, like Dismantling Blow. But in draft, take this card high, and take it often.

Casual: 1
Constructed: 4
Limited: 5

* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Oxidize is a great limited card. In a draft these things have a lot of value when you consider that green has a limited amount of removal spells. In constructed although Oxidize is one mana cheaper than Naturalize I would recommend using the Naturalize instead. In a draft I would surely pick this up in the early picks if you were certain that you were going to go green. Look for this card to be used in Block constructed as a good sideboard option for green. All in all this is a solid card. In casual I think your options are so wide that there are other cards to use but if this is your only option itís a good one.

Constructed 3
Casual 3
Limited 3.5


2 Grand Prix Top 8's

Multiple Pro Tour appearances



Crumble was a long, long time ago; even that, I certainly remember playing it in the sideboards of a couple of older decks that were tournament-worthy.  This card, simply put, is absolutely superior to Crumble, and exists in a block where artifacts are plentiful and playable.  Getting your four of these for constructed shouldnít be too difficult; put them in your box of playsets for constructed, use them as needed.  Cards this efficient just donít come along this often.


This is even more of a no-brainer in limited.  In sealed, this will make your deck 100% of the time.  In draft, you will pick it very highly if youíre in green, and it should make your deck 100% of the time.  Not a bomb, but very, very good.


The same rules as above apply to casual play, but who really cares so much?  Itís a fun format, and efficiency just isnít as important.  Cards like this just feel difficult to rate because of that; itís still a good card, but being good matters so much less.  For purposes of Mental Magic, itís a really nice, common casting cost for a purpose that, sometimes, you really just need right now.  No card advantage makes it a bit less exciting, though.


Constructed: 4.0

Limited: 4.0

Casual: 2.5


Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.