Card of the Day Home

Decks to Beat - Tournament Winning Decks!

Card of the Day - A single card reviewed by several members of our crew.  Updated 5 days per week!

Card Price Guide

Featured Writers  
Judge Bill
DeQuan Watson
Ray Powers - Monk's Corner
Jeff Zandi
Jonathan Pechon
Chrstine Gerhardt
Jason Chapman
- on Peasant Magic

Deck Garage
Jason's Deck Garage

MTG Fan Articles
Deck Tips & Strategies
Peasant Magic
Tourney Reports 
Featured Articles  
Single Card Strategy

Magic Quizzes & Polls

Message Board 
Magic League

Contact Us

Pojo's Book Reviews



Pojo's Magic The Gathering
Card of the Day

Image from


Reviewed February 18, 2004

Constructed: 2.1
Casual: 3.1

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

(NOT) Chris

* game store owner in CA,

Okay.  This looks like Chris, but I (Scott) actually stole her slot for today...mwuhahahahaha!!!  Actually, we got to talking about this card and I felt like writing.

My initial impression - crap.  My current impression - crap.  Here is wherein lies the problem with this card: 7 mana.  It's very expensive, as it will be very hard to cast/equip/swing all in one turn.  If the opponent has any destruction at all, it will surely come flying out at the Spellbinder immediately in a desperate 2-for-1 effort.

Now the flip side - brutality.  Hey casual players - slap a Searing Wind under this thing.  Hell, Type 2 players - slap a Searing Wind under this thing.  Ten damage is nothing to be scoffed at.  By the time this thing hits, you might as well have a "build your own Phage".  We of course, have the sick sick sick combo known as Savage Beating.  If your opponent gets caught sleeping at 7 mana, you could kill them with a lowly 1/1 all in 1 turn.  With anything you slap on this thing, unblockable (like Neurok Spy) or trample is your friend.  You don't have to do ALL the damage to your opponent - only some combat damage.

For acceleration, try Cloudposts and/or Urza Lands, depending on the deck/environment.  Remember, you don't even NEED colored mana here.  You can play super-fast artifacts, drop this thing on turn 4-5 and just win.

In extended, imagine the fun you can have with this thing and Cunning Wish.  "End of your turn, go wish for whatever instant I need to let me win.  Untap, play Spellbinder, swing with something you can't stop, and win."  I won't even start in on the possibilities, as they are endless. 

In the end, I can't say this is going to be a major, format-altering card.  I'll say some people are gonna try it, and you don't want to be the one caught with your pants down with the Savage-Binder combo kicks you square in the nads. 

I wish everyone good luck with the card - not sure it's the best, but it's sure gonna be fun.  ~ Scott

Constructed: 2
Casual: 4.5
Limited: 1.5

Spellbinder Current Price:  $2.39
Searing Wind Current Price:  $1.45
Savage Beating Current Price:  $2.39
Neurok Spy Current Price:  .25 cents
Cloudpost Current Price:  .50 cents
Cunning Wish Current Price:  $5.49

Judge Bill

*Level 2
MTG Judge

*game store employee


An interesting concept. An Ophidian like effect for whatever instant you care to put on it.

Therein lies the problem: "Instant."

Most effects that you really want to copy are sorceries. The instants you may want to copy all have a converted mana cost of 3, and thus don't need to depend on an unblocked creature - just 2 mana.

In casual, this may see some play. I'm sure there might be one or two cool instant effects that you might want to generate.

In limited, you have so few instants to begin with that this will likely be useless. The more instants you have to put on this, the less creatures you will have to put this on.

Constructed: 1.5
Casual: 2
Limited: 2


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

As far as casual play goes, I'm not impressed with this card in the least.  Honestly, it cost too much to equip.  Most of the good equipment that gets played doesn't equip for more than two.  Outside of that, it's not that good for its effect.  The Sword of Fire and Ice and the Sword of Light and Shadow both generate solid effects when they damage your opponent and you don't risk losing a card to imprinting.
This is a great casual player card, because you can find a ton of things to do with this card.  In limited, I generally don't have enough good instants to put on this card, so I'd probably pass on it.
Constructed: 2
Casual: 4
Limited: 2

Jeff Zand

5 Time Pro Tour

Level 2 Judge


It sounds very interesting to have a piece of equipment with the power of Isochron Scepter built into it. Unfortunately, a lot has to go right for this card to work for you. The trick with imprinted cards is to not play it until you are sure you will get to use the card in play at least once before it gets destroyed by your opponent. The point of this is to avoid card disadvantage. In limited, Isochron Scepter doesnít ALWAYS make the cut, just because you donít have enough cheap instants in your deck. With Spellbinder, you can use any instant, not just ones costing two or less, but itís much harder to play Spellbinder at a time when you can come close to assuring yourself at least one use of it before it is destroyed by an opponentís effect. In constructed, the biggest problem with this card is the high equip cost.

 Van Zandt


A very conditional panoptic mirror. Unless you've got a consistent turn one win with it in t1, not interested. In limited- you have to draft like you're drafting a sceptre deck AND an evasion/equipment deck. A bit too restrictive, but potentially playable... but not a card you slam down in any case.
constructed 2.2
casual 2.6
limited 2.4

Ray "Monk"
* Level 3 DCI Judge



Well, how fun is Spellbinder + Savage Beatings? Seriously. If there was ever a combo waiting to be played, this is it. But that being said, the cost to equip Spellbinder makes it unplayable in Constructed. In limited though, it has some real potential on any unblockable or evasive creature. It's a bit situational because it requires you having the instant, and the spellbinder, and the evasive creature, but it has some potential and is worth a try.


Casual:             2

Constructed:             1

Limited:             3


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years


Warning, warning, warning this card has abuse potential. Lets start with red. Add Savage Beating to this card and you have as many combat steps for your guy as you need as long as he gets thru once. Lets not forget the fact that red has just about every good burn type spell ever. How about in blue you have fliers that can now draw you cards in huge amounts just by getting a point off combat damage on your opponent. White of course gets its share of life gain and other goodness. Green of course has token generators like Elephant Ambush and multitude of others. Black still has some of the best stuff with creature destruction spells, loss of life type spells, and oh yeah lots of cards that say search my deck for a card. I donít want to sound like a worry wart but I think this thing is just really good and probably should have cost 4 to cast and 4 to equip. In constructed this card should find a home in a couple of decks. In casual I would make a group of fun players take me out and burn me at the stake if I played this in a deckÖI would be INVINCIBLE. Thanks god this card isnít indestructible to boot. In limited itís a moderately good card unless you draft correctly and get it with evasion creatures and solid instants to go with it. I like this card a lot.

Constructed 3
Casual 4.5
Limited 2.74


2 Grand Prix Top 8's

Multiple Pro Tour appearances



Weíve been waiting for the really crappy equipment to rear its ugly head in this set.  Well, here we go!  If you want to try to imprint Searing Wind on this thing, go right ahead.  Thatís about the only use this card can really have.


In limited, Iíd rather just cast my instant at an opponentís creatures *before* they got blocked and I donít get to continue killing them.  If you are able to imprint a spell, equip it on a creature, and get through unmolested, youíre not winning; youíre just winning more.


Casual might be the only realm that this is usable.  In group games, I can see this being a threat that significantly alters the way opponents have to approach you.  The fun-value of this card (as far as the random stuff you can imprint on it) seems like it could be pretty high.


Constructed:  1.25

Limited:  1.5

Casual:  3.0

Spellbinder is interesting and I would have to sit down and really think through the non-damage/non-drawing instants that would prove really nasty on this thing. There could be some really nasty combos and even simple cards like Opt would be extremelly tempting. Even so, this card is a little slow to hit the table and needs a creature that can get through to deal combat damage.

Constructed - I expect some nasty combos but it seems a little slow for now - 3.50
Limited - How many instants are you packing? - 2.15
Casual - This could be really fun with a number of strange combos - 3.50

Chase Spellbinder

Imprint Searing Wind, Dark Banishing. Note: this is for Casual only. In Constructed, itís too expensive. 3rd turn and 4th turn are taken up by this artifact. And it can only be effective in combat. That means that burn is the best option for this. Destroy spells are good too, but if they donít have a legal target on your opponentís side, they have to take one of your creatures. Not cool.

In Casual, just attack with this and burn spells. Your opponent will be dead so quickly.

In Limited, meh, what spells would I want to copy during combat? You canít focus a limited deck around abusing this card. A pretty much crap rare.

Constructed: 1.5
Casual: 4
Limited: 1.5


Copyright 2001


Magic the Gathering is a Registered Trademark of Wizards of the Coast.
This site is not affiliated with Wizards of the Coast and is not an Official Site.