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Pulse of the Tangle 
Darksteel Rare

Reviewed February 12, 2004

Constructed: 3
Casual: 3.4
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA,

The new Call of the Herd.  This card just as a 3/3 for 3 is a great deal. Then add to it an ability to bring it back to your hand, and you will never be short of creatures. Very nice!  I do see this finding a home in constructed if White Weenie makes an anticipated come back. One combo I keep hearing about is using this with Ravenous Baloth to create a Beast token, then immediately saccing it to the Baloth and gaining life; rinse and repeat. Or how about with a Skull Clamp... Hmmm...

An interesting choice for casual players, especially if they run into Elves, Squirrels, Goblins, or other weenie decks that like to churn out creatures. 

In limited, an include if you are running green.

Constructed: 3.25
Casual: 3
Limited: 3
Current Price: $6

Judge Bill

*Level 2
MTG Judge

*game store employee

This card really wants to be Call of the Herd. Unfortunately, it falls short. Green is the color known for creatures. So unless you're behind, all you'll get is one 3/3 for 3. And if you're behind, you have more problems than needing the card back to cast another creature. It is also a token, so the one place that might want the value of a creature with power and toughness equal to the converted mana cost (Cemetary) can't use it like it wants to.
In casual, maybe, since it will check all opponents at the table, and most of the time, you can make an opponent have more creatures than you.
In limited, it's a body of value (power/toughness=converted mana cost). If I were green, I'd probably play it, although I wouldn't pick it that high.
Constructed: 2.25
Casual: 3
Limited: 3.5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Pulse of the Tangle
I think this card is good.  It seems that it really should be.  My problem with it is that I can't find a place for it in any deck right now.  It even seems more of a shame that this could be set up as a sideboard card.  I'm going to give it a high rating anyway.  Maybe someone else will find a starting role for it.
This seems like a solid card for casual play, but nothing stellar.  However, all of the pulses could be used well in casual play.  Someone will have more creatures than you right?  In limited, you definitely play this card in your deck.
Constructed: 3
Casual: 3
Limited: 3.5

Jeff Zand

5 Time Pro Tour

Level 2 Judge

Pulse of the Tangle
While not as good as the blue or red "Pulse" cards, Pulse of the Tangle will
give you some measure of card advantage when you have less creatures than
your opponent. The value, however, is deceiving. If you have only one
creature less than your opponent when you play this card, you don't really
gain anything. Pulse is just a Trained Arrmodon. This card would be a lot
closer to greatness if it were an instant. The idea of the "Pulse" cards in
Darksteel is supposed to be to allow you to catch up to your opponent when
you are behind him in some aspect of the game. It's hard to catch up much
when you have to tap out on your own turn to cast Pulse of the Tangle more
than once. When you are more than one creature behind your opponent, the
good news is you may be able to cast Pulse of the Tangle twice during your
main phase. The bad news is that you are already losing. In constructed,
this creature-producing sorcery will hardly ever be better than other
similar cards created previously.
CASUAL:            3.0
LIMITED:            3.0

 Van Zandt

Pulse of the Tangle
Trained armadon with potential buyback,  sounds good to me.  Like most of
the pulses, potentially amazing in limited,  and this one may see some good
constructed play too, since creatures are the win method of preference at
the moment, almost across the board.
constructed 3.1
casual 3.2
limited 3.4

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Pulse of the Tangle


Pulse of the Tangle is another big card on the net for people to talk about. The whole series of Pulses is very interesting. I think if I had to rate them it would go, from best to worst: Blue, Red, White, Green, Black. I know thatís not a popular order for them, but I am a control player at heart. The Green one is actually fine, especially in limited where an extra 3/3 is always good times, and the ability to have more than one is even better. In constructed, the fact that the creature type is a beast is even better, but the fact that itís a sorcery makes it have no surprise value and less actual use. In casual, itís a must have for any token deck. In short, its solid, but I donít think itís worth the hype.


Casual:             3

Constructed:             3

Limited:             3


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Pulse of the Tangle

Got to say that when I saw this card I thought was having flashbacks to Call of the Herd. This card can be a solid route to victory if you are having problems with Goblin decks or Weenie decks. I had the chance to play it this weekend in a Pro tour Qualifier and it can give your opponent head aches. If properly played you can have a solid defense but don't sit behind it and let you opponent get set up. In constructed it has amazing potential. In a draft or limited it can be hard to not want to play green for it but don't force it. In casual who wouldn't want a card that can be used over and over. It's another good card from Darksteel.

Constructed: 4
Casual: 4
Limited: 4.25


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Pulse of the Tangle

This is a more difficult Pulse to put a finger on. A 3/3 for three mana is definitely pretty good nowadays, and being able to do so multiple times is absolutely great! However, being behind in order to maximize the efficiency of this card is not where you really want to be with green; I think youíd rather just be smashing face. For three mana, Iíd rather have a Troll Ascetic every day of the week, but that doesnít mean that your Troll couldnít use a friend to beat down with.

In limited play, this should be a lot better. Sitting on a turn-two Myr in order to start generating a mob of 3/3ís sounds pretty good to me; I think I would pick this pretty high. A 3/3 for three in this environment seems pretty decent.

In casual play, Iíve come to believe that *all* of the Pulses are going to be insane. If you play multiplayer, you need to be out getting these right away. Same thing goes for Mental Magic; if you get the opportunity to use these, do it and revel in card advantage.

Constructed: 2.5
Limited: 3.5
Casual: 4.5

Chase Pulse of the Tangle

This might see play. <gasp> Itís a creature with p/t equal to its cc and you can possibly get more of them. Itís also good because it probably wonít be countered. (Theyíll want to counter your big guns that are already threats.) I donít have anything exciting to say about this card, but it should be played.

In CasualÖ. I canít think now, itís a Thursday.

In Limited, green leans a little more towards control, but can make use of some of its great creatures. Lots of creatures in limited = good.

Constructed: 3.5

Casual: 3

Limited: 3

Danny Tatro
Pulse of the Tangle
    This card is pretty overrated. Its like if trained armadon has a situational free buyback, and was a sorcery. The bad part is that after you get the token it checks to see if your opponent has more creatures. In constructed its not going anywhere, especially in such a ruthlessly fast and unforgiving environment.
    In limited its much better, still its not as good as it sounds, cause your opponent has to be reasonably ahead on creatures and in this format theres usually only 2 guys out there at all times. Rarely besides in sealed does the board get really cluttered. Still a great card in limited though.
Constructed: 2
Casual: 4
Limited: 3

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