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CardGoblin Piledriver 

Reviewed December 18, 2004

Constructed: 3.90
Casual: 3.30
Limited: 2.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Goblin Piledriver
Against control decks, Goblin Piledriver is the speedy sucker punch that knocks out your opponent quickly, as quickly as turn three (without Chrome Moxes or other bizarre mana acceleration techniques). Against other decks, my Goblin Piledrivers would often be sideboarded out for other more specialized cards. Basically, Goblin Piledriver does not want to be blocked.
The secret tech with Piledriver is to attack with all your Goblins INCLUDING Goblin Sharpshooter, just in order to cause the Piledriver's triggered ability to give him the maximum power bonus. Then, after declaring attackers, sacrifice a Goblin to your Goblin Sledder if you need your Goblin Sharpshooter to be untapped and loaded to shoot! Piledriver is the most specialized of the cards in the maindeck of the recent Goblin deck archetypes. In limited, Goblin Piledriver is TOO specialized to be very good, and it doesn't help his limited usefulness that he is a rare card.

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Goblin Piledriver

The grand beatstick of the modern goblin deck, the piledriver is always ready to rush in for a between 1 and 21 points of damage without a moment's thought. When combined with the WarChief to get him haste, this guy can spell certain doom for your opponent, and protection from blue makes sure he doesn't get bounced at the wrong time, although he is still susceptible to the normal kill spells for creatures. This guy is far too dangerous for casual play, and a bit too situational for limited play, although I suppose you could try to draft to support him. I'd just keep him in the serious decks for now tho, and let him drive his way to victory for you.

Constructed: 5
Casual: 1
Limited: 1


* game store owner (The Game Closet - Waco,TX)

Goblin Piledriver - Friday

OK, all week I've tried to use versatility as my biggest measuring stick. This guy doesn't care. He walks softly and carries a big stick of his own. Even though he needs a lot of other goblins to operate, I'm going to give him a high rating. The fact that he hits SO hard and can be SO devastating makes it obvious that I SO have to give him a high rating.

Constructed: 4
Casual: 4.5
Limited: 2
Goblin Piledriver --

Much like Goblin Warchief at the beginning of Goblin Week, I can't think of much to say about this card that won't already be said. Late in the game, Goblin Piledriver becomes a must block when it sends with a horde of goblins. Early in the game, you have to be prepared to sacrifice a creature to stop this rampaging li'l monster, as he *will* be big and he *will* be sending. Casual or Constructed, Goblin Piledriver automatically makes the cut into any goblin deck.

In limited, Goblin Piledriver loses quite a bit of its effectiveness. Unless you have somehow managed to scoop up multiple (as in 4+) goblins, I'd suggest the Piledriver hang out in sideboard.

Constructed Rating: 4.0
Casual Rating: 4.0
Limited Rating: 2.0

 Van Zandt

Goblin Piledriver

Very well costed, and pro-blue often pushes him over the top when you're wavering on his inclusion in goblin decks. The warchief-double-piledriver draw is often an insurmountable offense during the first 4 turns.

constructed 3
casual 3.5
limited 3

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