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Reviewed December xx, 2004

Constructed: 3.20
Casual: 3.10
Limited: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Jeff Zandi

5 Time Pro Tour


Sparksmith provided parity for the Goblin deck against the large creatures in opposing decks. Basically, it worked like this: Goblin player would put MANY Goblins in play including Sparksmith, opponent would put one large creature in play. Sparksmith blasts the big creature, dealing plenty of damage to the Goblins' controller but opening the door for dealing EVEN MORE damage to the opponent. In a mirror match, Sparksmith was a very important weapon, but sometimes dangerous to use. Sparksmith is even MORE important as an early game tool against Affinity decks.


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer


In the kind of race decks that the goblin deck normally is, the Sparksmith is an amazing card, keeping the tempo of the deck by removing blockers for your pile driver to swing through with. As a Casual card, pingers are always fine, especially if they do damage to you as well. This is also one of the few goblins I support in limited formats. With only one or two more goblins to go along with him, this guy can be a wrecking crew on your opponent's creature base. In short, Agent Smith is a good call in any format.

Constructed: 4
Casual: 3
Limited: 3


* game store owner (The Game Closet - Waco,TX)

Sparksmith - Wednesday

I'll be honest. I don't think I can give this guy a fair rating no matter what I do. Sometimes I loved it. Other times, I hated him. Sometimes, I played him expected him to be great and he was awful. Other times I played him as a filler and he was MVP. I'm split, so here's what you get:

Constructed: 3
Casual: 3
Limited: 3
Sparksmith --

This guy was really popular when Goblin decks first started rearing their ugly, Type II heads, but then when everyone discovered Goblin Sharpshooter, he slowly vanished from view. Later on, he came back for a short run when doing a lot of damage to a single target was really important (see: Arcbound Ravager). I rarely saw Sparksmith's drawback as *that* relevant, as you only used it if you were a) sure it would work and b) sure it was worth the damage.

In casual play, this guy shows up every once in a while, but since casual environments tend to have a few more heavy-hitting, large-damage spells than tournament players, Sparksmith's attractiveness can go down a bit.

In limited, Sparksmith was usually a first pick for draft, and a huge boon to any sealed deck that had worthwhile red in it. Any removal is good removal, and with two or three goblins in play, Sparksmith was some REMOVAL.

Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 4.0

 Van Zandt

The defining card of onslaught limited, until the subsets came along to prevent people from getting 3 and 4 of these in a deck. Since the set was so tempo based, dropping him turn two and thus disrupting your opponent's next 4 turns was backbreaking in many cases. He even made a few appearances later on in constructed, too, since he can move dangerous fatties that sharpshooter couldn't deal with alone.

constructed 2.5
casual 3.5
limited 4

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