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Goblin Sharpshooter

Reviewed December 14, 2004

Constructed: 3.70
Casual: 3.00
Limited: 3.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Goblin Sharpshooter

This card looks easy enough to play, but turning the Sharpshooter into a serious player killing machine requires LOTS of practice and lots of understanding of THE STACK. It took a while for this card to be fully appreciated in the Goblin deck of the past two years. At first, he was strictly used as a sideboard card for mirror matchups. Over time, we learned that multiple sharpshooters in play could propel the Goblin deck to victory over lots of different decks. In fact, Goblin Sharpshooter is the reason that the Goblin deck doesn't even fear the white deck with Circle of Protection: Red in play. With one or two Sharpshooters in play, the Goblin deck simply has too many ways to deal damage for the defensive white player to stop enough of them with their COPs. Although you didn't see too many of this rare card in limited, he certainly was good enough to play when you did see him.


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Goblin Sharpshooter

While on this own, he's a pretty bad pinger, when combined with other cards in the goblin deck he can become an unbelievable asset and damage dealer. Against a small army he can knock them all out in on machine gun rattatat, and his ability is "fun enough" to even be acceptable in Casual events, as long as you are not playing a serious goblin deck. In limited, he's a sideboard card mainly, but can ride the wave to the main deck if you have plenty of direct damage.

Constructed: 4
Casual: 2
Limited: 2


* game store owner (The Game Closet - Waco,TX)

Goblin Sharpshooter - Tuesday

I like this guy a lot more than I like the Goblin Warchief. The Goblin Sharpshooter can be played in a few different decks that can "combo out" for damage. This leaves you an extra trick or two in the bag when deckbuilding. And I would definitely play this character in limited play. It helps eliminate creatures while at the same time being available for a few extra points of damage on your opponent.

Constructed: 3.5
Casual: 2
Limited: 4
Goblin Sharpshooter --

On Day 2 of Goblin Week, we take a look at the biggest powerhouse in any Goblin deck. Oh, sure, you might have Goblin Goon or Siege-Gang Commander, but I think that if you totalled up the amount of damage done in Type II by any one goblin, Goblin Sharpshooter would likely lead the pack just due to his ability to go nuts in one turn while riding the sacrificing ability of Skullclamp, Siege-Gang Commander, Goblin Sledder, or Skirk Prospector.

Casual players tend to shy away from this card, and I think they are right to do so. This card just never seems as much fun or as good when played in a more casual environment, but it can have its uses.

In limited, I would definitely scoop Goblin Sharpshooter fairly early, if only because any removal is good removal. I'm not sure it is as good as Sparksmith, but it can be incredibly powerful.

Constructed Rating: 4.0
Casual Rating: 3.5
Limited Rating: 3.5

 Van Zandt

Goblin Sharpshooter

One of few goblins who has the potential to stand alone without other ones to help him. A deceptively strong ability, many argue he's worse than a prodigal- but for purposes of controlling the board, he's distinctly better. Every creature you trade in combat is often worth one or two more of theirs while this guy is open. Multiples often present a quick win condition.

constructed 3.5
casual 4
limited 4

Copyright 1998-2004


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