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Goblin Warchief 

Reviewed December 13, 2004

Constructed: 4.13
Casual: 3.25
Limited: 2.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

Jeff Zandi

5 Time Pro Tour

Goblin Warchief

"Let's go to war...CHIEF!" is my favorite thing to announce when I drop this guy into play. I guess that's why I don't have very many friends... Well, anyway, I think the Goblin Warchief is a great card to start GOBLIN WEEK with. Warchief is not the most glamorous part of the Goblin deck that has been so powerful for the past several years, but he may be the most important part. Goblin Warchief brings the explosiveness of Haste AND makes other Goblins you play cost one colorless less to cast. UNBELIEVABLE. For you Magic players on a budget, you have to appreciate that Goblin Warchief brings so much to the table without being another high-priced rare. The fact that the Warchief is an uncommon makes him matter more to limited play than he would as a rare. Very playable in limited, Goblin Warchief is far more important to constructed, where he will continue to lead the Goblin brigade in the Extended format.


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
Goblin Warchief

Its Goblin Week, and what better way to start out than with the leader of them all, the WarChief. At three mana for a 2/2, he's not too bad to begin with. His ability to speed out the rest of your Goblins and give them haste makes for a very dangerous next turn. One Pile driver with haste can be enough to decimate your opponent beyond recovery. While amazing in constructed, this card is far too serious for casual play, and not very useful in limited.

Constructed: 5
Casual: 1
Limited: 2


* game store owner

I know some people are going to hate me for giving this card a low rating, but it's simply getting a lower rating due to its lack of versatility.  Personally, I think the card was good in constructed, but ONLY in goblin heavy decks.  I wouldn't even touch it in limited play.

Constructed: 3
Casual: 3.5
Limited: 2
Goblin Warchief --

I'm really not sure what I can say about Goblin Warchief that hasn't already been said. There is a good reason that Goblin decks never really saw a rise to power like they did when Warchief came around. Not only does he make all of your Goblin-powerhouses cheap, he makes them hasty. I can't name the number of times I got to play or sit across from a Warchief on Turn 2 followed by two Goblin Piledrivers on Turn 3.

For casual play, Warchief gets to rear his ugly head thanks to a higher number of theme decks. If you are thinking of playing a Goblin deck, this guy goes in first.

Limited play makes Goblin Warchief significantly less powerful, but if you play your cards right (no pun intended), you can scoop up enough goblins to make him extremely valuable.

Constructed Rating: 4.5 (he doesn't completely break the game, so no 5.0)
Casual Rating: 4.5
Limited Rating: 2.5

 Van Zand
 Goblin Warchief

This guy can indeed be a powerhouse, and the fact that he hastes himself is just as important. Practically built to go with piledriver, he does do weird things to the curve of a goblin deck, to the point where quite often when you're playing, if you don't have him, your deck is performing mediocre to poorly. So often the choice is whether to build around him or not, when going with a goblin deck.  Matriarch helps this decision when she's available.

constructed 3.5
casual 3.5
limited 3

Copyright 1998-2004


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