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Card of the Day

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Urza's Saga

Reviewed August 6, 2004

Constructed: 2.63
Casual: 4.29
Limited: 2.81

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Another interesting card, and a very popular seller for us.  It obviously has combo written all over it.  However, I'm moving this week, and about to go insane, so I'm going to let the other writers have at it.  Thanks for your patience!
Constructed: 4
Casual: 4
Limited: 2.5

   Current Price:
Lifeline - Urza's Saga - $10.36

Judge Bill

*Level 2
MTG Judge

*game store employee

Friday - Lifeline
For an explanation of some of the rules on this card please see Tuesday's column.
A nightmare for most players, as the bouncing back and forth can be a headache to keep track of. A good counter to mass removal if you're playing a lot of creatures, but it costs 5. Therefore, it's limtied to casual only. You can play all sorts of fun tricks there, until your friends start to gang up on you for using such an annoying card. So many more tricks available make this much more effective than in competitive play.
In limited, this can be fun, as it creates a lot of swinging back and forth, as creatures attack, block, die, and come back. If used properly, this can be a real game breaker.
Constructed: 3
Casual: 4.5
Limited: 4

2 Grand Prix Top 8's

Multiple Pro Tour appearances



While this was an entertaining card, no one really was able to find a way to make this really work in Saga simply due to the fact that the entire rest of the block was embarrassingly overpowered.  Taking this out of that overpowered environment, however, and this becomes a powerful method of recurring creatures at end of turn.  This card really had potential, and it just got overlooked because of the ridiculous power of the rest of the cards; I do think that, with a little work on the wording, this could see a reprint.


This is exactly what casual cards should do:  screw up removal, keep creatures alive while providing a possible avenue of broken symmetry (lots of CiP effects, etc).  This gives a lot of flavor to a game with an amusing symmetrical effect, just causing fun things to end up happening.  I wouldn’t think about this for Mental, but eh…weirder things happen.


Unless you have a significant number of CiP abilities in your deck or are facing a removal-heavy deck, you probably just want to leave this in the sideboard, simply because it can turn on you and is only circumstantially viable.  It certainly can make a game long and dull, though, since nothing can get through a blocker any more, heh.


Constructed:  3.0

Casual:  4.0

Limited:  2.0

Jeff Zandi

5 Time Pro Tour


Long before Who Want’s To Be A Millionaire made “do you want to use a
lifeline?” a popular phrase, Lifeline became a very good way to use your
creatures over and over again. Lifeline was good in all limited decks. In
constructed, Lifeline had a more spotted career, sometimes it was good and
sometimes it was bad. A combo deck popped up for a short time featuring
Lifeline, but was never quite good enough to be really competitive, although
it was quite fun.


Ray "Monk"
* Level 3 DCI Judge

Lifeline is a fantastic card for one primary reason: as a level thee judge it provides almost infinite rules question fodder to test new judges on. It’s also pretty good for confusing multiplayer games making everyone think three or four times before executing that next attack.


Constructed:                 3

Casual:                         4

Limited:                        2



* game store owner (The Game Closet - Waco,TX)

Lifeline - Friday

Color hosers were a big thing in the beginning. They've gotten away from them. I only remember playing this card in tournament to stop Perish. It was one of the only good answers you had to that crazy card. This has potential to be a good casual card in games where you know your opponent has a monoblack deck. For limited play, it just wasn't that great.

Constructed: 2
Casual: 2
Limited: 1.5
Lifeline --

For constructed and limited, I hate this card. It causes a few rules headaches, it costs a bit too much, and it has an effect that can be easily replicated by better cards. Casual, though, is a completely different story. You can create insanely fun and interesting decks with Lifeline, especially with cards like Sneak Attack or creatures with Echo or Fading. Let's not think of how obscene this card might be with any creature with a comes-into-play ability.

Constructed Rating: 1.5
Casual Rating: 3.5
Limited Rating: 1.5

 Van Zandt


It's not enduring renewal, but eternal creatures tend to have their uses.
Obviously a strong combo card, and amazing in limited at all times.

constructed 2.5
casual 4.5
limited 5

Copyright 2001


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