|  |  |  |  Pojo's Magic The Gathering
 Card of the Day
 
                          
                        
                          
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                               Image from Wizards.com
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                              Lifeline 
                              Urza's Saga
 Reviewed August 6, 2004
 
								Constructed: 2.63Casual: 4.29
 Limited: 2.81
 Ratings are
                              based on a 1 to 5 scale1 being the worst.  3 ...
                              average.
 5 is the highest rating
 
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                              our
 Card of the Day Reviews
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                            | 
                              
                               Chris
 Gerhardt
 
								* 
								game store owner in CA,
                                ShuffleAndCut | 
                              
                              Another interesting card, and a very popular 
                              seller for us.  It obviously has combo 
                              written all over it.  However, I'm moving 
                              this week, and about to go insane, so I'm going to 
                              let the other writers have at it.  Thanks for 
                              your patience!
 Constructed: 
                              4
 Casual: 4
 Limited: 2.5
 
                              
  
                              Current Price:  Lifeline - 
                              Urza's Saga - $10.36
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                            | 
                              
                               Judge
                              Bill
 
                              
                              *Level 2 MTG Judge
 
 *game store employee
 | 
									Friday -
									
									Lifeline 
									  
									For an explanation of some of the rules on 
									this card please see
									Tuesday's column .
									  
									A nightmare for most players, as the 
									bouncing back and forth can be a headache to 
									keep track of. A good counter to mass 
									removal if you're playing a lot of 
									creatures, but it costs 5. Therefore, it's 
									limtied to casual only. You can play all 
									sorts of fun tricks there, until your 
									friends start to gang up on you for using 
									such an annoying card. So many more tricks 
									available make this much more effective than 
									in competitive play. 
									  
									In limited, this can be fun, as it creates a 
									lot of swinging back and forth, as creatures 
									attack, block, die, and come back. If used 
									properly, this can be a real game breaker. 
									  
									
										Constructed: 3 
										Casual: 4.5 
										Limited: 4 |  
                            | Jonathan Pechon
 
 2 Grand 
								Prix Top 8's
 
								Multiple Pro Tour 
								appearances | 
								
								Lifeline 
								  
								While this was an entertaining card, no one 
								really was able to find a way to make this 
								really work in Saga simply due to the fact that 
								the entire rest of the block was embarrassingly 
								overpowered.  Taking this out of that 
								overpowered environment, however, and this 
								becomes a powerful method of recurring creatures 
								at end of turn.  This card really had potential, 
								and it just got overlooked because of the 
								ridiculous power of the rest of the cards; I do 
								think that, with a little work on the wording, 
								this could see a reprint. 
								  
								This is exactly what casual cards should do:  
								screw up removal, keep creatures alive while 
								providing a possible avenue of broken symmetry 
								(lots of CiP effects, etc).  This gives a lot of 
								flavor to a game with an amusing symmetrical 
								effect, just causing fun things to end up 
								happening.  I wouldn’t think about this for 
								Mental, but eh…weirder things happen. 
								  
								Unless you have a significant number of CiP 
								abilities in your deck or are facing a 
								removal-heavy deck, you probably just want to 
								leave this in the sideboard, simply because it 
								can turn on you and is only circumstantially 
								viable.  It certainly can make a game long and 
								dull, though, since nothing can get through a 
								blocker any more, heh. 
								  
								Constructed:  3.0 
								Casual:  4.0 
								Limited:  2.0 |  
                            | 
                              
                               Jeff Zandi
 
								5 Time Pro TourVeteran
 | Lifeline 
 Long before Who Want’s To Be A Millionaire made 
								“do you want to use a
 lifeline?” a popular phrase, Lifeline became a 
								very good way to use your
 creatures over and over again. Lifeline was good 
								in all limited decks. In
 constructed, Lifeline had a more spotted career, 
								sometimes it was good and
 sometimes it was bad. A combo deck popped up for 
								a short time featuring
 Lifeline, but was never quite good enough to be 
								really competitive, although
 it was quite fun.
 
 CONSTRUCTED: 2.0
 CASUAL: 3.5
 LIMITED: 4.0
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                            |  Ray
								"Monk"
 Powers
 * Level 3 DCI Judge
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									Lifeline is a fantastic card for one primary 
									reason: as a level thee judge it provides 
									almost infinite rules question fodder to 
									test new judges on. It’s also pretty good 
									for confusing multiplayer games making 
									everyone think three or four times before 
									executing that next attack. 
									  
									Constructed:                 3 
									Casual:                         4 
									Limited:                        2   |  
                            | 
                               DeQuan
 Watson
 * game store owner (The Game Closet - Waco,TX)
 | Lifeline - Friday 
 Color hosers were a big thing in the beginning. 
								They've gotten away from them. I only remember 
								playing this card in tournament to stop Perish. 
								It was one of the only good answers you had to 
								that crazy card. This has potential to be a good 
								casual card in games where you know your 
								opponent has a monoblack deck. For limited play, 
								it just wasn't that great.
 
 Constructed: 2
 Casual: 2
 Limited: 1.5
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                            | Paul Hagan
 | Lifeline -- 
 For constructed and limited, I hate this card. 
								It causes a few rules headaches, it costs a bit 
								too much, and it has an effect that can be 
								easily replicated by better cards. Casual, 
								though, is a completely different story. You can 
								create insanely fun and interesting decks with 
								Lifeline, especially with cards like Sneak 
								Attack or creatures with Echo or Fading. Let's 
								not think of how obscene this card might be with 
								any creature with a comes-into-play ability.
 
 Constructed Rating: 1.5
 Casual Rating: 3.5
 Limited Rating: 1.5
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                            | 
                              
                               Andy
 Van Zandt
 | Lifeline 
 It's not enduring renewal, but eternal creatures 
								tend to have their uses.
 Obviously a strong combo card, and amazing in 
								limited at all times.
 
 constructed 2.5
 casual 4.5
 limited 5
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