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Card of the Day

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Dance of Many 
The Dark

Reviewed August 04, 2004

Constructed: 1.94
Casual: 3.07
Limited: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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* game store owner in CA, ShuffleAndCut

Uh, a doulbly at risk Clone, with an upkeep drawback. Another rules problem card, too, from what I understand.  Unfortunately, also another card that brings yawning tears to my eyes.  Clone isn't that hot, and this is worse. Besides, the only format this is legal in is Type 1.  Just don't see that happening.  In casual, you would play Clone over this, if you for some reason had a bug to play that type of spell.  In limited, it's okay, but no one is playing Dark limited now, are they.
Constructed: 1.5
Casual: 1
Limited: 2

   Current Price:
Dance of Many - The Dark - $3

   Combos Well With:

Judge Bill

*Level 2
MTG Judge

*game store employee

For an explanation of some of the rules on this card please visit yesterday's column.
(One other addition to those rules, now that I remember. The copy ability is targeted, so if the creature you're copying is an illegal target [given protection or no longer in play] when the trigger resolves, you don't put a token creature into play.)
One of many copy cards out there, it has a more severe drawback in that if either the token or Dance of Many itself leaves play, the other card goes too. So it's a creature that is also susceptible to enchantment removal.
Fun to play with in a copy deck, which limits it pretty much to casual, as the upkeep costs keeps it from seeing much play in type 1.
Never played a set it was in in any limited format, so can't give it a ranking there.
Constructed: 2
Casual: 3.5

2 Grand Prix Top 8's

Multiple Pro Tour appearances

Dance of Many


While creating a copy of a creature can be situationally nice, the creature is going to be extremely brittle, vulnerable to Disenchant as well as bounce and normal creature removal.  In addition, playing this against a control (or near-creatureless) deck will simply result in a dead card in your hand.  In short: bleh.


Group games seem to be where this can really shine; you can be presented with a veritable buffet-line of creatures to choose from.  While it’s still vulnerable to the effects listed above, you’ll be less likely to encounter them and people will be less likely to spend their removal on your card.  Situationally good in Mental, but suffers horribly due to the previously mentioned vulnerabilities.


Umm…Dark never really made it into draft.  Since the best it can do is trade with the creature it copies, I wouldn’t count on this being terribly good, but I also can’t imagine anyone in their right mind running an all-Dark draft.  Yuck!


Constructed:  2.0

Casual:  3.5

Limited:  2.0

Jeff Zandi

5 Time Pro Tour

Dance of Many
Although we were all excited about the new set back when it first came out, The Dark did not really produce that many memorable cards. One that was memorable, however, was Dance of Many. This was a deceivingly inexpensive way to make a copy of any creature in play. Deceiving because even though you got your copy of any creature in play for just two blue mana, you now had to protect the enchantment Dance of Many itself as well as the creature that you created, plus you had to remember to pay two blue mana during each upkeep to maintain the effect. This upkeep cost is what kept this card from being truly great. This rare card, as well as the set that it came from, were not really used in limited play. When it was reprinted in Fifth Edition, it was a good card in limited.

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Dance of Many


Dance of Many is truly one of the more interesting of the copy cards. While incredibly cheap at only two blue mana, it is susceptible to more removal, as they only need to kill the token or the enchantment to destroy it. And since the token is just that, a token, bounce spells are particularly good against it. The addition of the upkeep requirements makes this card fun, and an interesting concept, but just not good enough to make the cut.


Constructed:                 2

Casual:                         3

Limited:                        2


* game store owner (The Game Closet - Waco,TX)

Dance of the Many - Wednesday

I don't like this card. It's bad in every format. But for some reason casual players seem to really like it. It has an upkeep cost. You need a creature to already be in play. It's susceptible to both enchantment removal AND creature removal. Not good at all in my eyes.

Constructed: 1.5
Casual: 2.5
Limited: 1.5
Dance of Many --

I'm not quite sure why Dance of Many is so popular, but it is. I can sell / trade this card off all day long, even though as far as most formats go, it doesn't make the cut. At what point do you really want to see this card over a threat you are playing yourself, or even just a Clone? Who wants to have their mana tied-up during their upkeep? I certainly don't, which is why Dance of Many doesn't see play in any of my decks.

I will give credit where credit is due, though. If I opened Dance of Many in a limited environment, it would more than likely make the cut just because it is a solid defensive weapon for when your opponent has you outclassed.

Constructed Rating: 1.5
Casual Rating: 1.5
Limited Rating: 3.0

 Van Zandt

Dance of Many
Half cost clone, but with an upkeep cost, and a bit more vulnerable. One
of several attempts to "fix" the copy mechanic within the rules. The upkeep cost will usually make it strictly worse than... most anything it's copying.
constructed 1.5
casual 3
limited 2.5 

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