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Spiketail Hatchling 
8th Edition Uncommon

Reviewed August 25, 2004

Constructed: 3.1
Casual: 2.8
Limited: 3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

A nice control element.  Basically it causes your opponent to pay one more to get something on the board safely.  In the meantime, you can still swing with this flyer, as it's ability does not require tapping.  That fact is what makes Spiketail Hatchling a viable choice for a deck. Use it in control decks where you'd like to slow down your opponent to give yourself time to set up.

In casual, counter control isn't a popular theme, but if you were going in that direction, this is a decent card to consider.

In limited, it isn't quite as great as probably will only have a shot at one or two of them in your deck.  At numbers that low, you won't be able to count on seeing it early enough where it's ability will make a difference.  Better in draft than sealed, but it is an uncommon, which hurts your chances of seeing it.  But if you can accumulate a few, a nice add to a Blue build.
Constructed: 3
Casual: 2
Limited: 3

   Current Price:
Spiketail Hatchling - 8th Edition - $0.39

   Combos Well With:
Counterspell - 7th Edition - $1.02
Mana Leak - 8th Edition - $0.99

Judge Bill

*Level 2
MTG Judge

*game store employee

Spiketail Hatchling
A nice little card. Our new Force Spike, you get a 1/1 flier for 1 more mana. It helps to have the body, as you can usually get a few good shots in before popping this, if you ever pop it at all. Sometimes, people play around this too carefully, and that's OK too, as you have just set those people back a turn. It was great in an old block deck way back when, but I prefer to forget that block ever existed. Everyone else will too in November 2005 (when Masques block rotates out of Extended).
I'm sure you can make a cool casual deck from this and a lot of mana control. Think Pirates if you want to stay in the same block.
In limited, it's a flier. Fliers are always good, and the sac abaility is just gravy.
Constructed: 3
Casual: 4
Limited: 3.5

Jeff Zandi

5 Time Pro Tour

Spiketail Hatchling
In limited, there is almost never a time you wouldn't be willing to pay 1U
for a 1/1 flyer with ANY additional ability. However, that doesn't mean this
card is great for limited either. In limited, this is the kind of card you
don't mind playing, but then again, it doesn't exactly break your heart to
leave this card out of a draft deck either. You probably have to be able to
play several of these in a draft or sealed deck in order to get much use out
of this card's special ability to counter a spell. In constructed, mana
requirements on the whole are tighter, making Spiketail Hatchling a very
decent card. The problem is, blue constructed decks are typically control
decks with few creatures. The few creatures in a control deck are going to
have to offer more of a win condition than this little 1/1 flyer does. This
card found its best use in the block constructed format, where it appeared
in aggressive/control mono blue decks containing lots of flyers.
CASUAL:             3.0
LIMITED:             3.0

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Spiketail Hatchling


This guy if one of the better two drops blue has seen in a long time. He attacks for one flying a turn, and he can be Power Sink for one whenever you need him to be. Best of all, if your opponent not very good, it becomes a Stone Rain for several turns, as your opponent is never willing to tap that last mana, afraid you will sacrifice the Hatchling to counter his spell.


While this guy hardly qualifies as a kill mechanism, itís very playable, and worth looking at.


Constructed:                 3

Casual:                         3

Limited:                        4



* game store owner (The Game Closet - Waco,TX)

Honestly this card had it's moment in the rising waters deck, but it's a lot less useful these days. I wouldn't recommend anyone play it when building a deck with lots of spell counters. It's a good card. It's just not that great right now.

Casual players don't like to give up their creatures for just a CHANCE to stop a spell. So it loses value there of course. I'd only even truly play this in limited if I had multiples or if I was trying to force through some more fliers.

Constructed: 2
Casual: 1.5
Limited: 1.5

 Van Zandt

Spiketail Hatchling
Evasive damage and a huge nuissance to opponents in the early game-  the
fact that he can be disruptive by his mere presence,  without even sac'ing
him,  makes this guy much stronger than his diminutive stature initially
indicates.  Not broken,  but a card that almost any blue deck could consider
squeezing in.  In limited he's not as amazing,  but still a flier with an
occasionally useful skill.
constructed 3
casual 2.5
limited 3 

Secret Squirrel on the

Spiketail Hatchling
This week's cards were selected some members of our message board.  So if you don't like them, don't blame me. :p
This card while seemingly horrible in constructed, not having seen much play in Type 2, is actually an important card in the Type 1 tournament winning deck: Fish (blue/red).  Fish basically uses free/very low costing counters (FoW, Daze, etc.), then locks with Null Rod, this card, and a few others (including Friday's card).  It's one of good decks in Type 1, and doesn't necessarily need any power.
Doesn't really appeal to me in limited.  Countermagic isn't very strong in limited, although this is a flier, and it does counter for nothing, so it isn't too bad I guess.
Constructed: 4
Casual: 4
Limited: 3

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