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Shard Phoenix 

Reviewed August 2, 2004

Constructed: 3.07
Casual: 3.14
Limited: 3.57

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

An interesting card if it cost 1 or 2 less.  But at 7 mana per cycle (and 4 of them color intensive), it's a bit out of reach.  And by the time you get to 7 mana, there will be some creatures on the board that pooey at 2 damage.  Meh.

In casual, the ability is almost interesting enough to make the grade, but again, for 7 mana, casual players can do SO many much more interesting things than this. Once again, meh.

In limited, a late add into a heavy Red deck...and I do mean heavy.  It might come in handy situationally, and at least if flies, if nothing else.
Constructed: 2
Casual: 1.5
Limited: 2.5

   Current Price:
Shard Phoenix - Stronghold - $2.37


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Shard Phoenix


Once upon a time, this was the pinnacle of power for cards that would return to your hand from the graveyard…then they made Squee, and this guy just went downhill from there.  Regardless, for some time this guy made U/R constructed playable by acting as reusable fodder for Forbid, clearing the board of smaller creatures, or, eventually, acting as two points of beatdown through the air.  All of these would give it high marks by themselves, but combined they made for a powerhouse; the rating will be lower simply because of the improvements over time.


All of the above positive benefits apply to this card as well, with the exception of Forbid bait (because counters suck in casual play).  Guys that never really permanently die and can clear the board of critters make for a big wad of laughs for you; of course, it takes quite the hit in Mental, but don’t forget about it when there’s a 4R in your yard.


This is definitely a powerhouse in limited; it combines every aspect of a card that you would want in draft, with the exception of efficiency (which it obviously makes up for in card advantage).  Considering what this was once worth, it was a pretty certain first pick, most of the time.


Constructed:  3.0

Casual:  3.5

Limited:  4.0

Jeff Zandi

5 Time Pro Tour

Shard Phoenix
This one was a hit right away, mostly in constructed, since you just don’t see bomb rares like this one very often in limited games. In constructed, the Phoenix was a very good part of a blue/red control deck that used the Phoenix to sweep the board of ground-bound creatures. This deck also used Shard Phoenix as a win condition at the end of the game.
Creatures that come back from the graveyard are almost always good in constructed.


Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer

Shard Phoenix


I’ve always been pretty concerned about recurring cards. When Hammer of Bogarden came out, I was always worried that it was too broken, and Shard Phoenix felt the same way for me. When U/B Control hit the board, and Forbid and Shard Phoenix had a sort of unholy matrimony, I thought the card was a mistake. Since then Wizards has gone on to continue to make cards that recur themselves, often even cheaper than Shard Phoenix, and still manage to maintain a balance environment with them, so I guess I was wrong. Regardless, the card is fantastically fun, and even good in multiplayer where it can change games completely, but is not powerful enough to make you a target.


Constructed:                 4

Casual:                         5

Limited:                        5


* game store owner (The Game Closet - Waco,TX)

Week of 8/2

Shard Phoenix - Monday

I liked this card a lot. If I'm not mistaken, it was in quite a few top decks in its day. Any recursive creature is going to have a use. But getting a free Earthquake for 2 never hurts.

For some reason, this card hasn't ever really caught on with casual crowds. I guess it's not a favored creature among red mages. In limited play though, I would definitely take this card. It's a recurring flier AND it can wipe out a few extra creature son the way to the graveyard.

Constructed: 3
Casual: 1.5
Limited: 3
Shard Phoenix --

This card makes me smile, but I'm not sure that it is all that good. You are spending four colorless and four red mana just to get a 2/2 into play from the graveyard, and in the end, even when it dies, you are only dealing two damage. For that type of mana, I really expect to see a lot more bang for my buck. In limited, this card might be worth piloting if you have really amazing red, but dependant on what is in your card pool, the Phoenix might get cheerleader status. For casual, I would suggest playing the Phoenix only in a very control-oriented deck or in a large group game that involved lots of Wrath of God effects.

Constructed Rating: 2.0
Casual Rating: 2.5
Limited Rating: 2.0

 Van Zandt

Shard Phoenix
I've played with shard phoenix a LOT... self-recursing creatures are solid,
and ones that can control the board and fly in for the win are even better. It may be a bit slow for a lot of decks at the moment, but that doesn't make it a strong card.
constructed 3.5
casual 4
limited 4.5

Copyright 2001


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