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Card of the Day

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Daring Apprentice 
8th Edition Rare

Reviewed April  27, 2004

Constructed: 2
Casual: 2.2
Limited: 2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Daring Apprentice isn't really a creature.  It's a 3cc counterspell. You just aren't going to see this thing attacking.  It's sole purpose is to lie in wait for your opponent to bait its ability out. Since control decks have lost many of their mainstay counters, control mages have had to resort to less straightforward denial.  

Apprentice isn't seeing much play, but it does pop its head out occasionally.  In casual, it's too boring to see much play. In limited, eh, whatever. It's filler at best that your opponent will work around if they're smart.

Constructed: 2
Casual: 1
Limited: 2
   Current Price:
Daring Apprentice - 8th - $0.97

Judge Bill

*Level 2
MTG Judge

*game store employee

Daring Apprentice
Looking back on my last review of this card, my how times have changed. Voidmage Prodigy turned out to be total crap. And blue got most of its good counters taken away.
And now that this is the best "hard counter" option at 3 mana, I have to change my mind and say I wouldn't play it. It's too fragile as a creature.
In casual, if you need a body to counter a spell, use Kai instead. He can counter stuff without waiting a turn.
In limited, I don't play counterspells, so this is pretty bad for me.
Constructed: 1.5
Casual: 1.5
Limited: 1.5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Being able to counter a spell is nice.  It's a bit rough when it comes at the cost of a creature though.  Also, it's a three casting cost creature, so it's not that fast.  Unfortunately, because you have to tap him to activate, you can't even attack.  So you are pretty much relegated to blocking.
The only casual players that pick this up are the ones that build the ALL counterspell decks.  Yeah, they're out there. 
In limited, it's a space filler, but it stops a critical spell in a pinch.
Constructed: 2
Limited: 2

 Van Zandt

Daring Apprentice
A virtually uncounterable counter, although a bit vulnerable as a creature.  Surprisingly solid in limited, though,  and a nuissance to play around sometimes.  Also good with corpse dance, of course.  Otherwise, the voidmage is probably better.
constructed 2
casual 3
limited 3

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Daring Apprentice


Daring Apprentice is one of the counter spells that seems like it should be better than it really is. On a turn when you opponent is likely not cast anything, you put this guy down, and then later on he’s a counterspell for free. But the reality is most decks that would want to play this guy are historically creature light decks, and this guy just becomes a target for the overabundance of creature kill probably sitting in your opponent's hand. And beyond that, if you want to use the ability, you can never attack with him. If only the ability said sac, and not tap, and then sac.


On the bright side, I think the card is extremely flavorful, and fun in most formats.


Constructed:                 2

Casual:                         5

Limited:                        2


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Daring Apprentice

In magic there are a lot of creature cards that cost three mana and have lame abilities, well at least this is not one of them. I consider this card to be very well balanced and definitely in the theme of the color. I allows you to counter a spell straight up, which is not something easily done in Standard today. Good for casual play and not to bad in a 8th edition draft. It also has a really good quote if you read it in the context of the cards abilities.

Constructed 2.5

Casual 3

Limited 2.5



2 Grand Prix Top 8's

Multiple Pro Tour appearances

Daring Apprentice


Does this guy *ever* live long enough to actually counter anything?  Most of the time, the answer seemed to be, “No!” he dies to just about every source of removal on the planet.  The most fun I’ve seen with this guy is to cause him to return to play over and over again; nowadays, you could accomplish this with something like Oversold Cemetery, if you really wanted to.


This is the kind of threat that you want to have sitting around in a group game, saying things like, “Hmmm…do I really want you to have that?”  He’s an extra-special brand of irritating, though extremely vulnerable.  I wouldn’t play this in Mental Magic; you have fun things like Forbid or Capsize to use here.


I don’t recall ever seeing this in play during a draft.  Ever.  However, in 8E I would suspect that this would actually be pretty decent at disrupting your opponent’s game, causing him to change how he plays.  This doesn’t make him powerful, but he has the capability to serve some sort of purpose.


Constructed:  2.0

Casual:  3.0

Limited:  2.0


Secret Squirrel on the

Daring Apprentice

A strange card. I don’t think this card has ever been viable in Constructed, simply because it has small toughness, and plain old counterspell is just better. It takes away from the whole surprise of counterspell. They’re gonna hold back their spells or try to kill this. What it all boils down to is that if you waste a burn spell killing this, it will have been countered anyway, so this is just a normal counterspell that doesn’t go into effect until after paying it’s cc and costs 3 mana. Overall, not that useful in constructed.

In limited, even worse.

Constructed: 1.5
Casual: 2
Limited: 1.5

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