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Electrostatic Bolt 
Mirrodin Common

Reviewed April 21, 2004

Constructed: 3.3
Casual: 2.6
Limited: 4.8

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

Nice bite. While it's not huge, it does its job against artifact decks, where 4 damage for 1 mana is pretty strong. It's neg is the fact that it can hit creatures only and not players.  But I suppose that would be a bit much for 1 mana. =)

In limited, Bolt is extremely good, and an auto play.  Burn and destruction should always be considered a premium in limited, and Bolt is an excellent spell in its artifact laden environment.  While not a first pick, it's a very solid early to mid pick depending on your pack.

In casual, it's missing that oomph factor that causes Tim to say WOW.  It's not a bad card. It's just lacking in excitement.

Constructed: 3.5
Casual: 2
Limited: 4
   Current Price:
Electrostatic Bolt - Mirrodin - $0.25

Judge Bill

*Level 2
MTG Judge

*game store employee

One of the banes to the Affinity deck, it also works wonders agains Platinum Angels and random Piledrivers and Warchiefs. A sideboard card at best though, because it is a dead card in a matchup like W/x control.
In casual, it depends on your local playgroup as to how strong this is.
In limited, a must play. There's usually an artifact you want to get rid of, and if not, it can get rid of a random Spikeshot too.
Constructed - 3.5
Casual - 3
Limited - 4.5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Electrostatic bolt didn't get a whole of respect until this whole ravager phenomenon started to play havoc with the tournament scene.  Since then, it's making a lot of appearances.
I'd imagine casual players to not care much about this card since there are a lot better burn spells.  Which is funny, because in limited it's always a high pick and a must play.
Constructed: 3
Casual: 1
Limited: 4

Jeff Zand

5 Time Pro Tour

Level 2 Judge

Electrostatic Bolt
In current limited formats, Electrostatic Bolt is a very powerful, very
splashable card that is a first pick a great deal of the time. At first
glance it can be said that the E Bolt may only do two points to a target
creature, the ability to do FOUR damage to a target ARTIFACT creature is too
good to pass up in decks where artifact creatures like Arcbound Ravager run
CASUAL:            3.5
LIMITED:            4.0

 Van Zandt

Electrostatic Bolt
This is a lot like parch, except it can't go to the head, and is more
situational...  more confined to this block and t2 because of it.  Still a
solid card there,  and in limited of course, removal is removal,  and this
is cheap and kills most of the normal stuff in the block.
constructed 2.5
casual 2
limited 3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Electrostatic Bolt


Ever since the Lightning Bolt left our fair land, a great many cards have come along attempting to replace it, all failing utterly. Electrostatic Bolt is another failure in that respect, but still a very good card. It is usable in constructed right now due to the massive amount of Affinity Decks, and in limited, it is a great card to use against such an artifact heavy environment.


Constructed:             3         

Casual:             2         

Limited:            5  


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Electrostatic Bolt


I have personally liked the Electrostatic Bolt since I first played it in draft. This card has almost all the keys to being a good burn spell. It has a low cost for two to four damage. It has instant speed which is a key to good burn. It has one drawback that balances the card very well and that is it doesnít target players. The ability to hit artifact creatures for four damage makes it a fairly strong card right now. This is not a card that will transfer into extended as far as I can see. In draft this card is solid early pick because every player is probably going to have artifact creatures.

Constructed 2.5

Casual 2.5

Limited 3


2 Grand Prix Top 8's

Multiple Pro Tour appearances

Electrostatic Bolt


While this is not really maindeck worthy in the normal world, nowadays I feel like this is probably the most solid card to include in your deck if you are planning to hate against Affinity.  Though it doesnít take care of Skullclamp, it gives you some sort of utility against just about every other deck in the format, with the exception of Slide.  Killing Enforcers and Frogmites dead is its primary goal in life, though.


For casual play, there are a ton of random artifact-men that this can help to deal with.  Against, Iíd rather deal with those problems with something like Shattering Pulse or one of the other abundance of cards available.  Since theyíre easy to come by, though, thatís going to make for a common solution.  Iíd probably rather just Artifact Blast or Pyroblast something with this particular cost in Mental, but this works in a pinch.


This is probably the second or third best red common in Mirrodin, definitely behind Shatter and possibly behind Spikeshot Goblin; the Goblin and Bolt are really competitive for that spot, and it really depends on who you talk to as far as which is better.  Also, it depends on if youíre planning on splashing or not; the Bolt is far more splashable than the Goblin, I feel.  Itís a pretty high pick, no matter which way you look at it.


Constructed: 2.5

Casual:  1.5

Limited:  3.5


Electrostatic Bolt may be good in the current artifact heavy environment but I can't pretend to be a fan. While direct damage is frequently used to blow creatures up hanging on to the ability to go straight to the head is important as it affects the clock of Red decks. Even though it is cheap the Bolt doesn't go to the head and that affects my support for this card. Of course in any heavy creature environment and where Artifact creatures dominate (like the current Block) this can be great.

Constructed - Either general use direct damage or general artifact removal is the way to go - 2.0

Limited - Direct damage is always great and artifact removal is important right now - 3.5

Casual - Decent, but not great burn, look for other solutions - 2.0


Secret Squirrel on the

Electrostatic Bolt

Obviously made to counter all the artifact creatures running around. In most every game situation, itís better than Shock, as it only has the potential to deal more damage. Kills Enforcer, Ravager (assuming they donít sac in response), and most other annoying things. Not much to it.

In Casual, Iíd rather damage the player. In other competitive formats, there are simply more effective burn spells.

In limited, burn is burn. If youíre going red, you take burn.

Constructed: 3.5
Casual: 3
Limited: 4

Copyright 2001


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