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Angelic Chorus 
Urza's Saga Rare

Reviewed April 16, 2004

Constructed: 2.2
Casual: 3.7
Limited: 2.6

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


* game store owner in CA, ShuffleAndCut

And we end Combo mania week with the Queen of Life Gain combos, Angelic Chorus.  What has our Card of the Day team come up with for combo ideas?  Take a look:

Serra Avatar - Often seen as the classic combo with Angelic Chorus... double up your life and Serra's P/T in one fell swoop.

Any kind of a Token generator - Genesis Chamber, Mobilization, Kjeldoran Outpost, Phyrexian Processor, Riptide Replicator, Soul Foundry, Decree of Justice

Pandemonium - Gain some life AND smack your opponent up side the head while you're at it.

Astral Slide - Slide your creatures out then gain more life as they return to play. Rinse and repeat.

Replenish Decks & Opalescence - Got enchantments?  Got lots of them?  Mize throw Test of Endurance in with this and win.

Patriarch's Bidding - Bring in a bunch of creatures, gain a bunch of life.

Living Death - See above...

Test of Endurance - So now, what do you do once you've gained all that life?  How about win.... Great combo with Angelic Chorus.

Angelic Chorus is a nice end to our Combo week.  Hope you've enjoyed your reading.  Be sure to read each of the reviewers ideas below to get a feel for ways to use this card to it's fullest.

Constructed: 2.5
Casual: 4.5
Limited: 3

   Current Price:
Angelic Chorus - Urza's Saga - $5.44

   Combos Well With:
Serra Avatar - Urza's Saga - $31.83
Genesis Chamber - Darksteel - $1.33
Mobilization - Onslaught - $3.85
Kjeldoran Outpost - Alliances - $5
Phyrexian Processor - Urza's Saga - $5.97
Riptide Replicator - Onslaught - $2.26
Soul Foundry - Mirrodin - $5.58
Decree of Justice - Scourge - $14.70
Pandemonium - Exodus - $7.28
Astral Slide - Onslaught - $1.33
Replenish - Urza's Destiny - $6.88
Opalescence - Urza's Destiny - $1.34
Patriarch's Bidding - Onslaught - $11.87
Living Death - Tempest - $9.24
Test of Endurance - Judgment - $2.96

Hey Fans... Do you have a combo idea?  Send me the name of the cards involved, and I will consider posting it on my CotD spot.  Just make sure your email Subject looks like this:   Pojo CotD Combo - (card names)
Email me HERE!!!

Judge Bill

*Level 2
MTG Judge

*game store employee

Gaining life for any creature that comes into play? Gaining life has always been popular in casual. Whether it is from Myr from a Genesis Chamber, Serra Avatar, Mobilization, Kjeldoran Outpost, or any other repeated token maker, you can gain lots of life real quick.
This has been spurned in competitive constructed, because most of the time, gaining life will do very little for you.
In limited, it's ok. Can help a stalemate long enough for you to turn it around.
In casual constructed though, this thing can be fun. People hate when you're at 200+ life. :)
Constructed - 1.5
Casual - 4.5
Limited - 2.5


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002

Angelic Chorus

This card has next to no value to an even remotely serious player. However, for the casual play, this card is pure gold. IF you are in a multiple player game, there will always be creatures on the table somewhere. That's a ton of life. Be careful when you use this though. If you can more than 20 life at a time, you might become the new center of attention at the table.

Constructed: 2
Casual: 5
Limited: 2

Jeff Zand

5 Time Pro Tour

Level 2 Judge

Angelic Chorus
This card was usually worthwhile in any primarily white sealed for booster
draft deck. Even though playing this card wasted your entire turn, it was
very useful to get the passive life boost provided by Angelic Chorus every
time you played a creature. Hard to imagine making room for a card like this
in a constructed deck except for the most casual applications. (was this
week Casual Card Week?)
CASUAL:            2.0
LIMITED:             3.0

 Van Zandt

Angelic Chorus
To be worthwhile, lifegain usually needs to either be in very large amounts,
or it needs to be a secondary effect of something else.  This has the
potential to qualify under "very large amounts",  and even greater potential
if you assure a certain amount of gain each turn,  like with phyrexian
processor,  the new blue behemoth,  riptide replicator, etc.   Still, the
fact that it doesn't give you any immediate life when you cast it usually,
means that it's probably too slow to be very useful in constructed.
constructed - 2
casual - 3
limited - 3.5

Ray "Monk"
* Level 3 DCI Judge
*DCI Tournament Organizer
*Game Store Owner (Gamer's Edge)

Angelic Chorus


I must say that the person who selected this week of cards had some cool ideas. Angelic Chorus is both a combo card used in the Replenish/Pandemonium deck, and a fun casual card. In a multiplayer game that lasts a while, this card can help keep you alive, but isnít enough of a threat to make people target you. In limited, itís a little costly for what it does, but still kind of fun. In constructed, its really only good in a combo type deck, but thereís a couple out there that it can work well in: Pandemonium, Alluren, Fecundity, etc. All in all, I have a lot of respect for this card.


Constructed:                 3

Casual:                         4

Limited:                        2


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Angelic Chorus

Angelic Chorus is pretty strong in the right deck. If you were to play this with Astral Slide you could generate massive amounts of life with only one or two big creatures. In limited it can be the life generator that gives you plenty of time to win. In constructed it was a good card and again could generate enough life to lead to victory.

Constructed 3

Casual 3

Limited 3



2 Grand Prix Top 8's

Multiple Pro Tour appearances

Angelic Chorus


This costs too much to really get you a lot of life in regular creature decks; it costs too much, especially in the rather-quick environment that was Saga-block.  You might, however, have seen this from time to time in Replenish decks, as it would trigger with all of your enchantments coming into play as long as you had at least one Opalescence coming into play as well.  Basically, this was a combo-only type of card (heh, big surprise in Saga).


Life-gain is always good in the fun games, and this certainly can net you quite a bit of life.  Play Serra Avatar while this is in play, and congratulations, you just doubled-up.  Also all kinds of fun with Patriarchís Bidding or Living Death and all kinds of other fun cards (like Decree of Justice).  For Mental Magic, just try to get some card advantage with WW3, donít just try to gain life, heh.


I donít recall if this is good in draft; it seems like it should be, but it just costs too much and comes out too late in the game to make a substantial difference.  Youíd probably be better off just making sure youíre playing men and not trying to be tricky with cards that donít do anything to affect the state of the board.


Constructed:  2.0

Casual:  3.5

Limited:  1.5


Secret Squirrel on the

Angelic Chorus

Obviously good with creatures that continue to come into play, or any creature producer. I know a lot of people will mention Phyrexian Processor, Serra Avatar, and Test of Endurance. Also good with Mirrodin rare, Soul Foundry. Simply a fun card in casual, as is anything that raises your life points. There are plenty of other combos with this card that Iím not thinking of right now though. Not that powerful in constructed due its cc, but not horrible.

In limited, itís fairly powerful. Continuous raising of life is great.

Constructed: 2.5
Casual: 4.5
Limited: 4
Danny Tatro
Angelic Chorus
This never saw much constructed play, but the opposite half Pandemonium did. In a casual deck you could play Sneak Attack and Serra Avatar. Maybe add Orcish Lumberjack, Rememberance, Enlightened Tutor, and Gamble to the deck. Endless Sneaking Serra Avatars? Sounds like fun to me! You could also add some Crater Hellions to keep the board clear of threats, cause having the ability to do a 4 damage wrath of god whenever you want isn't bad in addition to hasting one red mana 20/20's.
Constructed: 1
Limited: 1
Casual: 2.5 (Its stand alone value isn't too high, but with combos it can get better.)

Copyright 2001


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