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Pojo's Magic The Gathering
Card of the Day

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Fractured Loyalty 
Mirrodin Uncommon

Reviewed December 29, 2003

Constructed: 1.78
Limited: 1.69

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1 being the worst.  3 ... average.  
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Fractured Loyalty is more like a goofy game that you can play with your opponent's creature.  As long as you have things in your deck that can target, cool. But if your opponent also does, =/.  But what's the point? The ability just isn't good enough to warrant a slot in any deck. There are a lot better ways to steal creatures if you really have your heart set on that.

Just as stupid in limited.

Constructed: 1.5
Limited: 1
Current Price:

Judge Bill

Fractured Loyalty

Continuing with red's theft of creature theft, Mirrodin brings us this card. If you have a lot of ways to target a creature, this can be very good for you. It would require a specific deck, though, and it doesn't seem like the deck would be that strong with what's out there. It also requires a creature to take, which counts out UW control and counts out any good affinity decks (containing Greaves).

In limited, I don't like this much, but if you have quite a few ways to target something repeatedly (and no, equipment doesn't count, as you can only equip your creatures), and a creature you need to deal with, and no other way to deal with it, go ahead and run this. Too many "ifs" for me though.

Constructed: 2
Limited: 1.75 

 Van Zandt

 Fractured Loyalty
This gets overlooked in limited too much.  Any two re-usable targetting
effects makes this card GREAT.  Especially in red,  you can usually remove
their re-targetting cards,  and you get spiffy stuff like spikeshot to help
you out.  If you've already got spikeshot,  this can even be a good excuse
to play a tooth,  and if you don't,  it's almost an excuse to play a scale. 
almost.   For constructed,  the deck would already have to have an
incidental number of those effects...  building around the card prolly isn't
worth your time.  But it may still see a sideboard or two.
constructed 2.4
limited 3.1


Fractured Loyalty

You could have some fun with this in multiplayer: “snatch” a creature your opponent controls then Disenchant or Naturalize Loyalty off of it. Otherwise, I would just play Donate because it can “donate” any permanent to your opponent.

In limited, well, you could steal their fatty but right after you do that, it would be in your best interest to find an enchantment removal card. It could be cool but it seems too situational. (Combos generally don’t work well in Limited.)

Constructed:2                                                                                                                                                      Limited: 1.5


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years

Fractured Loyalty


Well this card has a really cool name. It just evokes images of people in turmoil over whom to follow. Unfortunately the card is not as good as its name. This card in constructed only has value if you have several spells that can target the creature you enchant. So if you make a deck with a lot of direct dame spell or spells that give bonuses, you might be able to take advantage of Fractured Loyalty. The problem with building a deck that tries to take advantage of this card is that all the effects that target opponent’s creatures are usually better to kill or stop that creature.


In constructed you can use it in the right build but its not really something I would put effort into. In limited I probably wouldn’t draft it or use it in a sealed deck.


Constructed: 1.75

Limited: 1.0


* game store owner (The Game Closet - Waco,TX)

* pro tour player

* Scrye writer since 2002
 Monday - Fractured Loyalty

To be honest, I have no idea what to do with this card. It's very fickle and very situational. As for as constructed goes, I have next to no uses for this card.

However, in limited, if you get a draft or sealed deck with lots of pingers or pinger abilities, you might be able to take advantage of this card. Unfortunately, even with that set up, I would just simply sideboard it in if your opponent has some crazy creatures that you were having trouble handling.

Constructed: 1
Limited: 1.6
Fractured Loyalty

Traditionally, cards that do things "sometimes" don't tend to have a lot of use. In this case, that small amount of use goes pretty much right out the window. In constructed, this card is the redshirt to Captain Kirk's away team; if you're playing red, you probably just want to kill something, and have an abundance of additional cards with which to do it. In other words, this card is probably just dead. As far as limited goes, it has minimal use as a method of dealing with a creature that you have no other answers for, giving you a chance to use it for your own purposes; this also means that you have cards with targetting abilities that won't kill the creature you want outright. Bad cards that promote more bad cards are not things you want in your deck, but will do if in a particularly painful pinch.

Constructed: 1.0
Limited: 1.5

Copyright 2001


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